danpascooch said:
Let's look at the things these annoying as fuck registration codes don't cover (as in, offer ZERO DEFENSE AGAINST).
Method 1: Custom Firmware.
Not quite as simple. If they really do this, the code checks are likely going to be on the game disks. Which means that, just like on the PC, each game needs to be cracked separately. Someone has to do the work, and right now, the number of people willing to do that is much, much smaller than the number of active crackers on the PC. And any users would have to download a modified package from the crackers, which are criminals and may steal your PSN ID. Which has your credit card data stored in it. It does have a chance of slowing down casual pirates. But, of course, other checks done by the games themselves would do the same thing. Like, call undocumented syscalls with random data. The real firmware does nothing on that (well, future firmware shouldn't, at least), but the CFW has poke functions added there somewhere, and random pokes are not something a system survives for too long.
I think the rumor is half true. They'll definitely do something extra outside of firmware updates. Something that only targets piracy. I hope they're smart enough not to do exactly what the rumor claims, but yeah, it's Sony, masters of the worst April Fools prank ever. But one thing is use: fail0verflow and geohot would certainly not help working around systems like that.