Rumor: Sorry Folks, There Will be no DirectX 12 Support For Windows 7 - Update

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Artaneius

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Kahani said:
Doom972 said:
Most PC games still use DirectX 9, some use DirectX 10, and few use DirectX 11
Indeed. Not many games even use DirectX 11, and I can't think of any that actually require it, so I don't see this being an issue at all. Developers will slowly add support for DX12 as it enters the mainstream, and before you know it it will be the outdated standard that everyone's complaining is about to lose support when DX15 is announced.

I also don't see why people seem to be getting so upset about this. Windows 7 is over 5 years old now, and support for it ends this coming January, while DirectX 12 won't be out until "holiday 2015" (Wiki doesn't actually specify which holiday, I think it's an American thing that the rest of us have to guess at). Of course Microsoft aren't going to make every new bit of software compatible with things that are two versions out of date and no longer supported. This isn't anything to do with ransoming or any bullshit like that, it's just a standard part of the release and support cycle.
It's the same thing that gaming had to deal with when video game consoles started having newer versions come out Before that, people had their same television/radio sets for 20+ years. Now all of a sudden they had to buy new video game consoles even though they bought one 3-4 years ago. It's not worth the investment if your forced to change/update it every cycle. Most people buy these kind of things as INVESTMENTS. I expect it to last a good long time if it costs more than 200 bucks.
 

The Goat Tsar

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I might upgrade to Windows 10 if the old rule of "every other Windows version is worth it" holds up. But I won't be forced to upgrade, the games I own run fine now so I don't really care about improving performance. I might have to go from ultra settings to high settings? Tragic.
 

Bravo Company

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Strazdas said:
Meh. DirectX12 will be similar to Mantle, and we saw that despite it looking great on paper it had very little effect for anything but old systems. so yeah, we will be fine with DirectX11 thank you very much.


No, just no. There is no worse than Vista.
I think you've forgotten about Windows ME....

I don't really care about directx 12 being windows 10 exclusive, its not like game devs are going to drop support for whatever version windows 7 supports.

I'll upgrade to windows 10 whenever I get around to it but it probably won't be because "ERMEGERD I NEED DIRECTX 12"
 

Nuxxy

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But surely devs will release games that support the greatest number of users? To increase their chance of sales? So they won't take up DX12 (without some stellar features) since it cuts into their bottom line?
 

dochmbi

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You'll be fine with Directx 11 for a long time, the PS4 and Xbox One are both DX11 and as long as consoles remain the largest platform for AAA games you won't see many DX12 features in games.
 

weirdee

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Zhukov said:
Waaaaitwaitwaitwait.

Windows 10I swear they only just launched Windows 8. Hell, what happened to Windows 9?
They had to go to 10 after 7 ate 9.

I'm not sorry.

Anyway, between devs probably not moving to the newest stuff right away because it'd take time and money, and the userbase not moving to 10 right away because of time, money, and inconvenience, I don't see people budging on this until they just drop support for 7 entirely.
 

Lemmibl

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This might be the final push that will make OpenGL fully relevant in games again. It's already highly relevant (see: everything Valve does these days).

As an actual professional graphics programmer, I think OpenGL is perfectly fine for games on PC. Depending on hardware level you can get some truly impressive performance with OpenGL these days. The stuff you can do on Kepler generation+ cards with bindless rendering and multidraw indirect seems really promising.

I guess the big problem is the console market. We'll see how the PC market looks in a few years, and see if Sony/Nintendo choose to go the OpenGL route (disclaimer: I have no clue at all about consoles). I mean, considering the way console hardware has been going the last generations, they're starting to look more and more like normal PCs with less and less specialized hardware.
 

Dirkie

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It won't be such a big deal, mentioned earlier here, most games support directx 9, 10 and 11, so in the future newer games will support 9, 10, 11 and 12. The userbase for directx12 only games will not be big enough to justify dropping the development of earlier versions.
In the future (windows 13, think about 9 or 10 years from now) we will have the same discussion about directx 15 or 16, and why support for dx12 will possebly be dropped in the near future.
Things move on and will change because of it. Introduction of new features sometimes comes with loss of previous and now lesser used functionality.
 

Kenjitsuka

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"Huddy continued to say that the number of users using Windows 7 is actually growing, which may explain the decision to "force" consumers to upgrade by holding the latest DirectX at ransom."

Yeah, I saw that dick move coming forever ago.
Doesn't hurt to have been a tech journalist for ten years, but I assume it was obvious to most Escapists anyway?

CAPTCHA: "jump over". Lol, probably not Captcha!
 

flying_whimsy

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Kahani said:
I also don't see why people seem to be getting so upset about this. Windows 7 is over 5 years old now, and support for it ends this coming January, while DirectX 12 won't be out until "holiday 2015" (Wiki doesn't actually specify which holiday, I think it's an American thing that the rest of us have to guess at). Of course Microsoft aren't going to make every new bit of software compatible with things that are two versions out of date and no longer supported. This isn't anything to do with ransoming or any bullshit like that, it's just a standard part of the release and support cycle.
I didn't realize support for win7 ends in january; granted they still have extended support going after that and there are machines still selling with 7 pro on them. I think the reason people are so upset is that there's no legimate reason to force users to update to a new OS. Windows 7 meets the needs of current desktop users. One of the reasons Vista failed as bad as it did is because there was no need for it in the market (it was a couple of years early for the 64-bit changeover in the mainstream). The only thing 8 brought was touchscreen support, which has caught on with desktops about as well as 3D monitors. I doubt 10 will have any sort of magic bullet that will justify the upgrade; a new OS should only come when there's a corresponding change in the technology that demands it. Microsoft isn't responding to the needs of the market, rather they are doing the exact opposite and making the market respond to their needs.

People just want to use what they have instead of being forced into obsolescence so someone can try to make a quick buck.
 

MorphingDragon

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Doom972 said:
Most PC games still use DirectX 9, some use DirectX 10, and few use DirectX 11, so I don't think that it's going to be a problem in the foreseeable future. I do hope that it'll encourage game developers to adopt OpenGL instead. It'll make paying for a new OS optional, and will make porting to other OSs much easier.
The only problem is OpenGL is rubbish compared to *Direct3D* (OpenGL only competes with one area of DirectX). Not only that OpenGL as it currently stands doesn't even compare to Mantle, Metal and DirectX 12 now that it has also ditched the traditional GPU pipeline model.
 

Do4600

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So Microsoft, you think my love for graphics is greater than my hate for you? HAHAHAHA, It's not.
 

RicoADF

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Jun 2, 2009
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EiMitch said:
Micro$oft keeps making the same mistakes. They piss their customers off with a crap OS, then they win them back with a better OS, just in time to piss them off again with another crap OS that sucks in the same ways as last crap OS. Micro$oft never remembers their hard lessons. Its like they suffer from a greed-induced amnesia.

Earth to Micro$oft: you don't have a monopoly anymore. Why do you act like you still do? You're only driving people to buy Apple instead, including me. No, seriously. This was the last straw on a pile of lead. I'm going to buy a mac asap. I don't care if Windows 10 turns out to not suck. I don't want to be later forced to "upgrade" to the next ME/Vista/8. I've had enough of the $tupid cycle. And you Micro$oft had plenty of chances to learn from the same old mistakes. I won't give you another. F*** off and die with a whimper like myspace.
Get Steam OS, its Linux which is what Mac OSX is built off anyway (well Unix)

OT: Yeah not a wise move Microsoft, Linux is looking more and more appealing by the day, basically shoving your customers towards your competition is a STUPID move.
 

Doom972

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MorphingDragon said:
Doom972 said:
Most PC games still use DirectX 9, some use DirectX 10, and few use DirectX 11, so I don't think that it's going to be a problem in the foreseeable future. I do hope that it'll encourage game developers to adopt OpenGL instead. It'll make paying for a new OS optional, and will make porting to other OSs much easier.
The only problem is OpenGL is rubbish compared to *Direct3D* (OpenGL only competes with one area of DirectX). Not only that OpenGL as it currently stands doesn't even compare to Mantle, Metal and DirectX 12 now that it has also ditched the traditional GPU pipeline model.
I know that it's not as advanced as Direct3D 11 at its current form, but if The Witcher 2 was ported to OSX and Linux using OpenGL, then it's probably good enough.
 

Mr.Savage

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MorphingDragon said:
The only problem is OpenGL is rubbish compared to *Direct3D* (OpenGL only competes with one area of DirectX). Not only that OpenGL as it currently stands doesn't even compare to Mantle, Metal and DirectX 12 now that it has also ditched the traditional GPU pipeline model.
This should hopefully change with OpenGL Next, which is a complete departure from OpenGL. In fact, they asked AMD for Mantle, which they willingly gave...So it should be on par with Mantle, at the very least.

KisaiTenshi said:
[quote="CrystalShadow" post="7.865321.21617899"
So meanwhile AMD can just have Mantle on all platforms that Don't support DX12. Have a nVidia card? Tough noogies, DX9 or DX10/11 mode for you.

Steam OS will never take off because it's Linux. It's an improvement on the "android" situation (where developers only put freemium games on it, due to extreme piracy,) but if you don't see games being ported to Mac OS X, you won't see them ported to Linux.

There's just no money in Linux. There's no cross-platform API's that have feature parity. And Wine is just a band-aid over missing limbs.

Like the effort has to come from the major game engine dev's. Crytek, Unreal, Source, Unity, etc first.
Whilst it will likely remain true if you have an Nvidia card, you won't be able to run Mantle, I just want to point out that this is self inflicted by Nvidia.

AMD is being surprisingly generous with Mantle, they're actually giving away the code to anyone who asks...If Nvidia wanted to, they could ask AMD for the code and be able to completely support Mantle, and their cards would see very worthwhile improvements.

The only thing stopping them is pride, essentially. There is no way in hell they're take anything from their competitor, even if it benefits the entire industry as a whole. It doesn't even benefit AMD in the slightest if they support it or not.

It's a real shame too, Intel has already asked for it, as have the developers of OpenGL Next. The big one is that so has Microsoft...DX 12 is pretty much just tweaked Mantle, as in it actually pulls code from it.

So...Thanks for keeping us in the Microsoft dark ages, Nvidia. Just. Great.
 

octafish

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Meh. Windows 8.1 is a good solid OS. The only thing holding it back for private users is the Start/Metro interface and the lack of a traditional Start button, and there are a dozen work arounds for that.

For business users the OS is dead in the water as the interface requires a learning curve that will eat into productivity for months and for some employees years. Those same work arounds that are fine when using a couple of machines are a headache when rolling out for a large company.

It is a mind boggling that MS didn't offer a legacy interface for enterprise users, but then no-one would have used the new interface, and they would be faced to admit it is rubbish.

Basically Win 8.1 is the best Windows so far, but they hid it behind a terrible interface.
 

MorphingDragon

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Mr.Savage said:
This should hopefully change with OpenGL Next, which is a complete departure from OpenGL. In fact, they asked AMD for Mantle, which they willingly gave...So it should be on par with Mantle, at the very least.
Khronos themselves are a massive problem with OpenGL. Even if you fix the *spec* doesn't mean the GPU manufacturers will suddenly change their sloppy habits.
 

Jaeger_CDN

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They need to update this story again.

AMD got their fingers smacked by Microsoft for speaking out of turn and AMD redacted everything that their engineer said
 

The Rogue Wolf

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Y'know, considering the PC is what brought Microsoft to where it is today, their current disdain (bordering on hatred) of it as a platform is bizarre. They seem bound and determined to drag us all, kicking and screaming if necessary, to a PC-less future where everyone is playing games on phones and tablets. (Probably so that they can lock our platforms down more easily and monetize everything.)

But Microsoft has tried this before, and gotten their teeth kicked in as a result. Why do they think it'll work this time? Do they really still think that gamers blindly believe "higher numbers are always better" and will follow along this time when they didn't before?

I do have one piece of advise for the company, though: If your OS is so reviled that you have to try to coerce people into adopting it, maybe you should be rethinking that OS's design.