RuneScape Has 105 Million User Accounts

Diablini

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Altorin said:
just for clarity sake, WoW has 14 million ACTIVE SUBSCRIBERS.

I'm not saying they'd have 105 million, as I'm sure I would have heard about a game selling that many units, but there could easily by 50 million accounts.
And that is only on the offical servers. There are a lot of private servers out there.
 

Spaghetti

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Sep 2, 2009
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The only time I played it ocnsistently for a couple of months was when I looted a corpse and got 10,000 gold pieces (or whatever the currency is), it made the game a lot easier. It got a bit repetitive after a while. I think the only good thing that came out of it was the name it gave me "Spagetti33" - my alter ego
 

Arkhangelsk

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I quit a long time ago. It was fun for a while, though, when it was popular and I could play with my friends.
 

forever saturday

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I used to play, but stopped about two years ago. I think that it was very grindy and altogether not the greatest for gameplay, but Runescape had a rather interesting sense of humour. I heard it went to hell shortly after I quit, but my friend said that its getting better. Not that I'm ever going back. I think MMOs in general are just not my cup of tea (though I have never played anything else).
 

Zedzero

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Accounts that are dead, used by the same e-mail address should not count. I really think that in active account thier is really only about a million or so.
 

FROGGEman2

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RougeWaveform said:
Everyone, at some point, has to have a RuneScape account. It's like a nerd rite of passage.
Jews get money, we get no friends. Jeez, I wish I'd had my Bar Mitzvah... D:
 

Socius

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Dec 26, 2008
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played it six years ago or so xD reached lvl 125 with my main and got like 7 accounts^^
 

joshthor

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i played this when i was 12, made 3 accounts cause i have a terrible memory and forgot passwords. stopped after 2 months cause my mom found out and thought the game was demonic. started back up at 14 when my mom realised it wasnt. i made 7 accounts. then at 14 and a half i came to my sences and quit.
 

Skillswords

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Simalacrum said:
Fat Man Spoon said:
L33tsauce_Marty said:
While only 20,000 actually kept their accounts over a week.
And half of those are multi-accounts and bots.
and about 1% of those who actually play become... *gasp* members...
when i was young, "phat" and "hip" i was a member
in retrospect, a waste of money
 

Osaka-chaness

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Pretty crazy. RS is a HELL of a lot better than it was back when I first joined (was still 2D back then XD), so even though a lot of those users aren't legit, it IS still a popular enough game. The fact that you DON'T have to pay might also be the reason why people like it >.>
 

Therumancer

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Nov 28, 2007
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MMOs with a heavy Asian orientation tend to be very deceptive in their player base. What people fail to realize is that for a very long time your typical Asian player was doing these games from Internet Cafes with names like "Bangs" (which I think is the Korean term). Personal computer ownership is only now beginning to increase, which is why I think China and other nations have started to pay more attention to the flow of totally unregulated information (ie they don't just have to regulate businesses anymore).

At any rate, check it out on Wiki how memeberships even for some big games like WoW are handled there and you'll see some definate differances in attitudes compared to American marketing.

The thing is that an Asian player will go to a cafe and decide to try the various "free" games to see which ones they like. When new stuff comes out they are of course going to try it to see if they like it. They only stay to play and invest money from cash shops into the ones that they really like.

For the sake of conveinence these companies also keep their accounts open.

So basically when you look at a F2P RPG like Runescape (which I believe has Asian access) your dealing with accounts based on what amounts to the traffic at a Starbucks. It just means that many people tried the game, not that this is how many people played it.

Consider that in comparison it's a bit more difficult to just "try" WoW despite the relatively recent development of "Trial Accounts" (which are a bigger pain to use than asian F2P games especially considering the DL times which might not be an issue at a cafe that has everything installed). For most serious western MMORPGS you pretty much have to pay $20-$50 for software unless your lucky enough to get into a beta.

Even with WoW with things like trial accounts, it's comparitively more complex.

I think games like Runescape, Ragnarok Online, etc... have a huge number of accounts from people who "browsed it" but comparitvely tiny amounts of active players.

I could be wrong but I believe EVE and WoW are the two games that actually have massive crowds of ACTIVE players.
 

KaiRai

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L33tsauce_Marty said:
While only 20,000 actually kept their accounts over a week.
I was just going to say, while 105 million subscribed, only 30 actually kept their accounts :p
 

BaldursBananaSoap

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May 20, 2009
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I just started up my nearly six year old account and it actually worked(Level 12, god I'm so ashamed)

That leads me onto my next point. How many of those are actually active?
 

Rayansaki

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Altorin said:
just for clarity sake, WoW has 14 million ACTIVE SUBSCRIBERS.

I'm not saying they'd have 105 million, as I'm sure I would have heard about a game selling that many units, but there could easily by 50 million accounts.
Actually, atm WoW has about 5.5~6.5 million ACTIVE SUBSCRIBERS.

If Aion gets 1.5~2 Million subscribers on europe+US before Blizzard fixes China problem it will become the mmorpg with most active subscribers. The China-Blizzard dispute could take years, or be permanent (and also surveys say that only about 20% would go back to playing wow).
 

hondommond

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Aug 19, 2008
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I remember when I use to play Runescape I had made like 12-15 accounts... then theres the gold farmers that just farm shit...then theres the bots...hackers....and im pretty sure more faggotry but this game might have at least 1 million MAYBE players that are serious about it

Wow? has 12 million PEOPLE that are playing it *roughly* and those people make normally 8-12 toons lets say 9x12,000,000 that would be 108,000,000 characters

thats more than runescape...shocker? nope

even with the numbers you provided WoW has runescape beat again...
 

Irishhoodlum

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Jun 21, 2009
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hondommond said:
I remember when I use to play Runescape I had made like 12-15 accounts... then theres the gold farmers that just farm shit...then theres the bots...hackers....and im pretty sure more faggotry but this game might have at least 1 million MAYBE players that are serious about it

Wow? has 12 million PEOPLE that are playing it *roughly* and those people make normally 8-12 toons lets say 9x12,000,000 that would be 108,000,000 characters

thats more than runescape...shocker? nope

even with the numbers you provided WoW has runescape beat again...
If you actually read the article instead of skimming it you'd see they said, "We did another stat for the Guinness Book of World Records that was total active unique [users] over time, and that was just over 105 million. ".

So have as many accounts as you like, that didn't affect the stats buddy. Oh, and if you actually checked Runescape you might notice that there are no bots, and it's a game based on scripts so there's no hackers either. Though I like how when you went to WoW as an example you picked up on the upper of your self-made range for the example. Someone likes WoW a bit much.
 

Spectre39

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Oct 6, 2008
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Runescape deserves some credit for being a pioneer in the java-based browser MMO industry. But as far as quality is concerned it deserves a bronze medal at the most.

My biggest complaints with the game:

The community majority were a bunch of rowdy immature kids who would try to scam you at the drop of a hat and call you "gae" "gai" "figgot" or any other inventive words to get passed the filter. Sure, that exists in most games but in Runescape it was the rule and not the exception. I blame the game's accessibility for attracting all sorts of kiddies who would be much more suited to shooting homies and running over hoes in GTA.

The trading system went under the communist knife because Jagex utterly failed at stopping real world trading and gold sellers. They made it so that you can't trade an item to anyone without equivalent goods in exchange. And it was Jagex who decided what your items were worth. Good bye free market!

When you die you drop all of your gear and whatever was in your inventory except for three items (zero if you die in pvp combat). As somebody who had crappy dial-up timing out on me I got killed a few times this way and lost weeks of progress because some random event creature.
 

AdambotLive

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Jul 19, 2009
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Yo. RS player for 5 years here.

not 105 million,

-90M for the inactive accounts.

bots and RWTers..

-(somewhere between) 1 - 2M

Roughly around 16M active people, and about 1 in 9 people are members.

16 / 9 = 1.777777M(reccuring)

£3.50 per month (i think)

1.777 * 3.5 = £6.2195M a month.

IMO for a web browser mmo, that's a shizzle-load of money.

But OT, yes, between 1-2 million members.

(PS: my logic probably failed sometime in that post, correct me if i'm wrong.)