No but, swarming any thread with the words "Diablo III" to post "OMG ERROR 37 LOL!!!!!" "GOOD THING I BOUGHT [INSERT INDIE VERSION HERE] AND WASN'T A MINDLESS SHEEP!!!" and overall harass/annoy anyone who actually did buy the game to enjoy because it's easier than complaining to Blizzard or actually doing anything about the DRM makes you stuck-up.Andy of Comix Inc said:Being "for" pro-consumerism doesn't make you stuck-up or indie. It has a singleplayer component that requires you to not only log in to play, but to maintain a connection because AI and attack algorithms are handled by the server as well. Honestly, if you're not even SLIGHTLY angry that Blizzard thinks that's a good thing to have, as apposed to an appalling waste of resources and bandwidth, you have to rethink your affiliations.Aeshi said:Breaking News: Popular game is popular.
And wow, we're about 9 posts in and already the stuck-up anti-DRM cretins have crawled out of the woodwork to whine.
All they needed to do was use a system that actually made sense and nowhere near as many people would be annoyed.WMDogma said:Blizzard's requirement that players always be connected to the internet [http://www.escapistmagazine.com/news/view/112528-Diablo-3-Always-Online-Requirement-Helps-Fight-Hackers-Says-Blizzard], even for single player, has more than likely exacerbated the problem.
You can't play without logging into the servers--there is no "reaL' singe player.MasterSaji said:Server issues? At launch?!
But seriously, as Fappy brought up, thank god for LAN-play and single player.
I haven't seen any of that. I know Torchlight 2 is getting a lot of press but it's hardly "indie," and it's apt in the Diablo III conversation because it's being developed by the team who made Diablo II. I haven't seen it reaching obnoxious levels yet, though really... who wouldn't be happy to see they backed the horse that doesn't lock them out of their game for arbitrary dev-side issues?Aeshi said:No but, swarming any thread with the words "Diablo III" to post "OMG ERROR 37 LOL!!!!!" "GOOD THING I BOUGHT [INSERT INDIE VERSION HERE] AND WASN'T A MINDLESS SHEEP!!!" and overall harass/annoy anyone who actually did buy the game to enjoy because it's easier than complaining to Blizzard or actually doing anything about the DRM makes you stuck-up.
If these are the sort of people always-on DRM keeps from playing the game then I'm bloody glad Diablo III has it.
Actually Dungeon Keeper 2 is pretty easy to get running perfectly, aside from that, if only there was some sort of game distribution that we could do digitally, so that we wouldn't have to worry about older game installation problems, if only there was some way to check once to make sure the game wasn't pirated, I agree that the time-frame given is absurd, but you can't just write off the always online crap by assuming that means it will work better than the games you mentioned.halfeclipse said:Oh man yea, imagine if I wanted to boot up an original copy of Spacewar!
Err no wait, things have changed so much there's exactly one computer in the world able to run it
Let's try Vette! instead, that's only 20 or so yeas old after all. I'm sure it'll require a whole bunch of fuckery well beyond the average computer user for it to run, but that's fine. I'll just pop this floppy dis.... oh wait no.
Well what about Dungeon Keeper 2? That's about 10 years old so it comes on a CD. Installs happily, boots up but all sorts of colour issues... and oh look it just crashed to desktop for no reason at all.
But no, you're so right net connection is going to be the biggest problem with playing Diablo 3 50 years from now.
Bullshit. I've gone through every page of this thread, nobody here who dislikes this ever went after somebody who did not directly antagonize them, and of course people have complained to blizzard, here's a thread of 200+ pages (4000+ posts) long of customers who can't play the game: http://eu.battle.net/d3/en/forum/topic/4077738283?page=1Aeshi said:No but, swarming any thread with the words "Diablo III" to post "OMG ERROR 37 LOL!!!!!" "GOOD THING I BOUGHT [INSERT INDIE VERSION HERE] AND WASN'T A MINDLESS SHEEP!!!" and overall harass/annoy anyone who actually did buy the game to enjoy because it's easier than complaining to Blizzard or actually doing anything about the DRM makes you stuck-up.Andy of Comix Inc said:Being "for" pro-consumerism doesn't make you stuck-up or indie. It has a singleplayer component that requires you to not only log in to play, but to maintain a connection because AI and attack algorithms are handled by the server as well. Honestly, if you're not even SLIGHTLY angry that Blizzard thinks that's a good thing to have, as apposed to an appalling waste of resources and bandwidth, you have to rethink your affiliations.Aeshi said:Breaking News: Popular game is popular.
And wow, we're about 9 posts in and already the stuck-up anti-DRM cretins have crawled out of the woodwork to whine.
If these are the sort of people always-on DRM keeps from playing the game then I'm bloody glad Diablo III has it.
http://spacewar.oversigma.com/halfeclipse said:Oh man yea, imagine if I wanted to boot up an original copy of Spacewar!
Err no wait, things have changed so much there's exactly one computer in the world able to run it
No. If you give any drop table to the client, people WILL find a way to get dupes and cheats online.Zer_ said:You can easily compartmentalize, as in retain server side drops while providing drops client side in a separate file for single player.Abedeus said:In Diablo 3, drops are server-side. That's to prevent people from getting data about items, coming up with duping methods, then ruining the market. Like in Diablo 2.Zer_ said:Yep. You didn't get achievements or anything of the like, but who cares. At least the functionality was there.Amnestic said:You could most definitely play it in offline mode and, contrary to what PercyBoleyn said, you could do so on your account and not need a guest account. I have done so when my internet was down.Skeleon said:You could? I thought Battlenet 2.0 made that impossible. Oh well.Amnestic said:'cept it didn't. You could play SC2 in offline mode.
As I said, I haven't played any of the Blizzard games after Frozen Throne, so my understanding is only second-hand.
Somehow I don't think they're worrying about that.Antari said:If they'd made sure the release went smoothly they probably wouldn't have to worry about loosing half the userbase within the first couple of months.
So you're saying that having the drops client-side is the only way to dupe/cheat? That must be why no MMO has ever had item duplication bugs or hacking of any kind.Abedeus said:No. If you give any drop table to the client, people WILL find a way to get dupes and cheats online.Zer_ said:You can easily compartmentalize, as in retain server side drops while providing drops client side in a separate file for single player.Abedeus said:In Diablo 3, drops are server-side. That's to prevent people from getting data about items, coming up with duping methods, then ruining the market. Like in Diablo 2.Zer_ said:Yep. You didn't get achievements or anything of the like, but who cares. At least the functionality was there.Amnestic said:You could most definitely play it in offline mode and, contrary to what PercyBoleyn said, you could do so on your account and not need a guest account. I have done so when my internet was down.Skeleon said:You could? I thought Battlenet 2.0 made that impossible. Oh well.Amnestic said:'cept it didn't. You could play SC2 in offline mode.
As I said, I haven't played any of the Blizzard games after Frozen Throne, so my understanding is only second-hand.