Bobbity said:
Getting off topic again, but they even fucked up their attempt to make their black and white morality system not so black and white. The Paragon was supposed to be an idealist; someone who would not sacrifice their principles, while the Renegade was supposed to be someone to whom the ends justified the means. Instead, we get a naive, head in the clouds, light side of the force, way of the open palm nice guy, and a jerk who punches reporters in the head. Really off topic now, but that SHOULD NOT HAVE FUCKING GIVEN RENEGADE POINTS.
Seriously? You don't see how a Paragon Shepard would've respected the uniform and given a diplomatic response whereas a Renegade Shepard would've just resorted to violence?
The EC crew made an interesting observation a while ago. During - spoiler alert - Legion's loyalty mission, you are given the choice of brainwashing or destroying the Geth. Instead of considering the ramifications of brainwashing an entire species to die for you, as opposed to removing the threat entirely - Bioware opted for the simplistic approach.
Legion offers no guarantee that the reprogrammed Heretics will side with Shepard - in fact, it's even possible that integrating them into the Geth Collective might make the
Heretics stronger in the long run.
The choice you're facing at that moment - and during most Paragon/Renegade moments - is sacrifice versus convenience. Killing the Rachni Queen is easier: you don't have to worry about a new Swarm turning up, you don't have to guess the Queen's true intentions. Likewise, letting the Council die is the fastest way to put humans in charge of the galaxy. And why even take the chance that the Heretics could spread even further when you can just blow them up and have it done with?
Paragon options are about doing the right thing, even if it costs you: blowing up the Collector Base means you lose any chance at researching Reaper technology, but on the other hand, getting rid of it means no more indoctrination (and, more importantly, keeping it out of the hands of people like the Illusive Man whose motives are less than clear). Unplugging the Overlord VI lets you save one life at the expense of a way to instantly neutralize rogue Geth (and, who knows, maybe even the Reapers themselves).
It comes down to what kind of person you're roleplaying: the kind who sleeps well at night knowing the character kept his or her integrity, and will face the consequences head-on, or the kind who sleeps well at night knowing every possible threat's been neutralized.