Skryim is outdated

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Vibhor

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MickyD47 said:
Its outdated because of bad animations, supposedly bad physics and bad AI (not sure if you are confusing bad animations with AI but whatever)

Well then... this game must be terrible I'll take your word for it.
Have you even read the OP?
Or is your selective fanboy vision is getting worked up?
I suggest you go back and point me to the exact sentence where he says that the given game is terrible. He merely stated the problems that still persist from the prequel.
In fact the title itself states "Skyrim is outdated" not "Skyrim is terrible".
Also, this shows a lot of incompetency from the Bethesda guys. They added a whole new marriage system but couldn't be arsed to fix the complains of the previous game. At this point they are only digging their on grave.
 

Bad Cluster

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Duffeknol said:
Played it yesterday for a few hours since a buddy of mine got it (legally) early on PS3.
Yes, it looks nice, but why does everything else feel the same? The same weightless physics, the same horrible character animations, the same awkward standstill conversations (though now not as zoomed in, and sometimes they even move their hands), the same absolutely idiotic AI...

Now, I had some fun with Oblivion, it's a good game, especially for its time, but why is the ONLY damn thing they've improved over the years the graphics? They've had so much time, yet most of the stuff we get is directly ported over from Oblivion. Worst was when two characters were standing in front of each other, completely motionless (save for their faces), shouting at the top of their lungs something like 'OH MY GOD A DRAGON WTF WTF WTF'. I mean, shit. Another thing was when a character runs for his life (again, with the exact same character animations of people running in Oblivion), then when he's reached his waypoint he turns around to meet you super damn slowly like everything is alright.

It's like they took all the (valid) criticism they got with Oblivion (a good game, but by far not perfect) and just decided to disregard EVERYTHING.

Oh well, it'll still be a nice walk-in-the-mountains simulator.

EDIT: before I get even more fire. It's not that I don't enjoy this game. I love walking in the mountains. It's just that it could've been better and they could've done something with the critique they got last time.
If you expect too much new from AA titles designed for current console generation, you are aiming to disappoint yourself like this every time. Its a THING now to improve the looks, so your game does not look like a "6 years of all the same" to any casual observer, this is something that makes budget approval process so much easier.
Very few go for risky ideas and changes in gameplay, most of that gets canned during game development anyway.
Developers don't want to go bankrupt either, they need to eat, they have families, so they have to stick to current most profitable markets. Its like signing up a contract with a devil promising riches and fame with one condition, you have to work with horribly outdated 6 years old hardware with extreme memory limitations.

PS: True AI requires lots of processing power, something that a console running on the edge of its potential to show you a pretty picture wont have. Most of the time behavior scripts are used instead and those are not very flexible.
 

AppleShrapnel

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Duffeknol said:
- The finishing moves didn't feel different than the ones in Fallout 3 for me. The combat is still wave your sword until the thing in front of you turns into a ragdoll. I really didn't get the feeling of weight from the combat at all.
- Convos are indeed real time, but they still feel wrong. They stare at you and say their lines, only thing that's changed is that they sometimes move their arms a bit. Awkward and standstill.
- "Waving your sword around until the thing in front of you dies" is a gross generalization that could be applied to just about any game involving swords. Let's take the current melee combat champ for example; Dark Souls. There's a lot of strategy going on, but I could still say it's just waving your sword around until the thing in front of you dies. :p

In Oblivion (and Skyrim, of course) you can block, dodge and toss fireballs and whatnot at things, too. While strategy may not be necessary in Skyrim, ignoring it will simply turn it all into the aforementioned gripe. Taking less direct hits is never a bad thing...

- New conversation thing sounds awesome. But not awesome enough for you, obviously...

Let's take those bullet points in a less qq-y direction for a bit; how would you improve them both?
 

Ghostbody

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Well, this is good to know. I will probably watch my friend play before I actually open my copy. Better yet, I can see how you would come to what you are saying. I watched the game play videos and thought the same thing. But we will see. Thanks for the heads up.
 

lordbuxton

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Duffeknol said:
Played it yesterday for a few hours since a buddy of mine got it (legally) early on PS3.
Yes, it looks nice, but why does everything else feel the same? The same weightless physics, the same horrible character animations, the same awkward standstill conversations (though now not as zoomed in, and sometimes they even move their hands), the same absolutely idiotic AI...

Now, I had some fun with Oblivion, it's a good game, especially for its time, but why is the ONLY damn thing they've improved over the years the graphics? They've had so much time, yet most of the stuff we get is directly ported over from Oblivion. Worst was when two characters were standing in front of each other, completely motionless (save for their faces), shouting at the top of their lungs something like 'OH MY GOD A DRAGON WTF WTF WTF'. I mean, shit. Another thing was when a character runs for his life (again, with the exact same character animations of people running in Oblivion), then when he's reached his waypoint he turns around to meet you super damn slowly like everything is alright.

It's like they took all the (valid) criticism they got with Oblivion (a good game, but by far not perfect) and just decided to disregard EVERYTHING.

Oh well, it'll still be a nice walk-in-the-mountains simulator.

EDIT: before I get even more fire. It's not that I don't enjoy this game. I love walking in the mountains. It's just that it could've been better and they could've done something with the critique they got last time.
I'm calling bullshit, the animations in Skyrim have been completely overhauled, time stamp with you holding case and disk or this is all bull.
http://www.youtube.com/watch?v=NFbhQqHGo00
http://www.youtube.com/watch?v=vehim8J_VPo
 

ViciousTide

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Are you kidding me? If this is the case, you haven't even played the game yet you liar! I've seen footage of this game, and it's nothing like Oblivion! Every item, I mean EVERY ITEM/HOUSE/HORSE/NPC/ARMOR is redesigned, let alone the landscapes. The 100 Artist went to Town on this game more so than stupid Map Creators only for FPS like MW3! The game mechanics are even better, and the water physics and rag dolls are legendary. More trap animations, and Freedom to be creatively Strategic against your Foes. You can also lead/command NPCs (and not just 2 others, like Mass Effect) to do your fighting for you.

AND OMG the SPELL ANIMATIONS are the best to date! Let alone the Shout Animations from the Dragons!!!!

Throw in Combination Spell Fighting and you have the best RPG the world has yet to SEE!!!
 

boyvirgo666

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Azure-Supernova said:
You know what... call me an patsy but that's all I really wanted. There's only so much that could be done with mods with Oblivion. I'm just after more of what Oblivion was, but prettier.
Youd be amazed how often i just wanted that in a games sequel and the company had to fuck it up. Sword of the stars 2 for instance.
 

ViciousTide

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Hell, this game is amazingly better than Oblivion, videos of the first 20 don't lie! Who else is reading Sun Tzu's "The ART of WAR" to prepare for strategic Battles and dungeons for Skyrim this Friday?!
 

Duffeknol

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AppleShrapnel said:
Let's take those bullet points in a less qq-y direction for a bit; how would you improve them both?
1) Use Euphoria. It's such a cheap shot but it's true. The tech no make everything look better and feel better is out there, so why not use it?

2) The conversations could at least have a bit of emotion to them. No, I'm not just talking voice acting. Played Rage? Awful game. But amazing character animations and facial expressions. Though Rage pushed it a bit too far (the emotions seemed exaggerated, they went overboard), at least it felt like someone is actually talking to you and is not a robot spouting lines. That would be an improvement. Also not being glued to the floor when being talk to would work, but you'd get in trouble when picking your reply. Maybe implement it so that you can't reply if you walk away from them.
 

Moonlight Butterfly

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Duffeknol said:
Oh well, it'll still be a nice walk-in-the-mountains simulator.
Not being funny but given your criticisms if this is all you can see yourself doing in this game then you clearly don't like this style of game to begin with.

Even if Skyrim was just a continuation of Oblivion with no changes I could see myself having loads fun with it :/

I think you are being kind of harsh with that comment.

For some reason people think because fans are excited for this game we expect it to be perfect?! We don't... we just want more sandbox first person rpg fun...
 

AngryBritishAce

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What? You're being outragious! Next you'll be saying the first quest in the fighter's guild should be something OTHER than rats :D

OT, well, it is Bethesda. It's BOUND to feel like their other games. From what I've seen, I expect you're over-exagerating, but even so, this game will be amazing. Even if it's no improvement over Oblivion, it would still be a awesome game.
 

ViciousTide

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Games are getting so big and so Great! Who needs to buy another $400 console and all it's accessories and games? I am backlogged on Great games until 3 years from now. Now if only i could earn a passive income instead of spending my time working 9-5, 40 hours a week!
 

LarenzoAOG

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Duffeknol said:
A Bethesda game with stiff animations!?! Stop the presses this is a surprise!

In all seriousness, let me name off every Bethesda gamed that has the same problem, all of them except Rage, which wasn't actually made by them.
 

nuba km

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[HEADING=1]WAIT A MOMENT[/HEADING]
all you said was stuff that happened in the 22min demo that is on youtube and I am sure the characters standing there having a conversation weren't the ones who were talking about dragons, and the reason the guy stopped running for his life is because gameplay demos like that are normally scripted a lot more then the actual game.

So, I am going to go with a lot of people and call troll on oyu till I have played the game and can judge for myself.
 

Macrobstar

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Duffeknol said:
AzrealMaximillion said:
Duffeknol said:
AzrealMaximillion said:
The game has literally hundreds of hours of gameplay, and you're here describing a day's worth of play at most.

Yeah.

Sorry but I just can't wholeheartedly take your judgement as full and fair here. Especially not with a game that's supposed to be as massive in size as Skyrim.

That'd be like me bashing GTA4 after playing just the first 6 missions.
Oh my good lord does no one READ on these forums!?

I'm addressing stuff that is part of the game's core. The animations, AI, physics, stuff like that. Stuff that's the same in the introduction as it will be in the end-game. I think those could've been done better.

Of course fucking of course the game is massive, that's why I didn't even comment on missions, world, storyline or anything like that whatsoever, because that would've been bullshit indeed.
All the stuff you've complained about is literally prevalent in 90% of video games today. So Skyrim really isn't outdated. It just doesn't use the Euphoria engine...

Calling the game outdated based on AI, and physics is one thing, but if your not going to take into account all of the other new features that show progressions, (dual wielding, the leveling system being not stupidly redundant, the upgraded graphics making NPCs NOT look uncanny valley, the better details, the Radiant A.I./ Radiant Story system) then yo can't really say that you've looked at the "core" of the game because there's a lot that you didn't even comment on, or get to fully experience.
See? Now that's a valid point.
I'll admit I didn't mention any of the positive changes they made. I did do that a few pages after. Then again this is a complaints thread, it's not a review of the game. For that, I'll have to play a whole lot more than the few hours that I did. I simply played the game, found some things at the game's core (part of its core are the technical aspects) I didn't like at all, and I complained about them. The things that I mentioned are indeed outdated. Calling the entire game that might have been indeed a bit too short-sighted of me.
I'll rephrase; Skyrim has an outdated physics and animations system, which is kind of a bummer for me, especially since all the complaints I have, are the same as they were in Oblivion. I believe Bethesda could've at least tried to work some more with the critique they got last time. The rest of the game still seems like a lot of fun.
Outdated is the wrong word since the physics and animation engine is brand new, maybe bad to you, but not outdated
 

Necromancist

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Duffeknol said:
BloatedGuppy said:
Duffeknol said:
No, because Bethesda. Apparently I'm here to shatter other people's dreams with my magic wand of valid criticism.
What I'm unclear on is the "it's a reskinned Oblivion" when it's running in a completely different engine. Were all the demonstration videos showing different animations merely elaborate hoaxes, and this forum post from Ein is The Truth? Or are you possibly exaggerating a touch?
I'm not. When I shoot someone with an arrow and he flops to death like his bones just got beamed into space (Yahtzee reference) and then his friend starts running at me, getting caught behind a stone pillar yet keeps on running, I'm not exaggerating.

Also werewolves = deathclaws. One on one copy of animation model.

Don't believe me?

Skip to the end.
Bit late to reply, but I watched the video. While I agree that the animations seem BASED on the deathclaw ones (especially the idle posture) there are definetly new ones and the existing animations have been tweaked.

The first attack animation seems based off the "charge-up sideways slash) animation of a FO3 / New Vegas deathclaw, though quicker, with no chargeup time and with more of an angle - the deathclaw one is more or less a perfectly horizontal sweep, whereas the werewolf slashes at a more overhead angle. Also, the deathclaw version of the attack has the creature angling its head upwards when winding up before the slash; the werewolf doesn't.

The second is a back-handed swipe that is, to my knowledge, entirely new because I've never ever seen a deathclaw do that.

The third is a sort of quick uppercut. I've seen deathclaws use a similar attack, however it's slightly slower and has a more obvious change in posture associated with it. Like the first attack animation, the deathclaw version has it rearing its head up and moving its arms into a more defensive position around its torso and stomach before returning to its idle pose. Moreover, based on how it's running it seems to be meant as an attack it uses on the move (the deathclaw version has it standing in one place) - I assume it's bugged and the werewolf is not supposed to use that attack when fighting standing still.

And finally, the running animation is rather clearly based off the deathclaw one, but again, there has been tweaking. It sways its head and arms as it runs, and is bending its arms while holding them slightly out to the sides. In FO3 and New Vegas, deathclaws run at you with their arms in a mostly static "Gimme a bear hug!" pose.

So yeah, the animations are based off the deathclaw but have been tweaked enough that they DEFINETLY cannot be accused of having been copied wholesale from the Fallout games.
 

Jadak

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As some others said, I'm not particularly bothered by this.

In in the end, all I want is more of what Oblivion was, but with different levelling (both of yourself and enemies", prettier, and with dragons.

Sure, it would have been nice if they'd done more with stuff you mentioned, but honestly, all of those things are pretty much staples of Bethesda games and rather expected.
 

Elsarild

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Oct 26, 2009
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Duffeknol said:
Played it yesterday for a few hours since a buddy of mine got it (legally) early on PS3.
Yes, it looks nice, but why does everything else feel the same? The same weightless physics, the same horrible character animations, the same awkward standstill conversations (though now not as zoomed in, and sometimes they even move their hands), the same absolutely idiotic AI...

Now, I had some fun with Oblivion, it's a good game, especially for its time, but why is the ONLY damn thing they've improved over the years the graphics? They've had so much time, yet most of the stuff we get is directly ported over from Oblivion. Worst was when two characters were standing in front of each other, completely motionless (save for their faces), shouting at the top of their lungs something like 'OH MY GOD A DRAGON WTF WTF WTF'. I mean, shit. Another thing was when a character runs for his life (again, with the exact same character animations of people running in Oblivion), then when he's reached his waypoint he turns around to meet you super damn slowly like everything is alright.

It's like they took all the (valid) criticism they got with Oblivion (a good game, but by far not perfect) and just decided to disregard EVERYTHING.

Oh well, it'll still be a nice walk-in-the-mountains simulator.

EDIT: before I get even more fire. It's not that I don't enjoy this game. I love walking in the mountains. It's just that it could've been better and they could've done something with the critique they got last time.
Well, Bethesda has never been the top of the line.

I remember when everyone was excited for Oblivion because it was so difficult to run, and didn' run on a majority of computers and such, back then, my computer kicked that games arse, and today, I could run 8 diffrent Oblivions and not feel it.

Same with Skyrim now, people have to buy it on console, because their PC can't handle it (or because they prefer consoles, but some are force to too) others have to upgrade, and again, my computer is gonna chew up this game and spit it out because I invested alot of dough in this thing.