Skyrim Patch Makes Dragons Fly Backwards

Headdrivehardscrew

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Burst6 said:
Headdrivehardscrew said:
Burst6 said:
Besides, for me the game runs perfectly. There haven't been any game-breaking bugs, heck i can't even remember if Ive seen any bugs at all off the top of my head.
From one-and-a-half playthroughs on PC, I can share my bugs:

- cannot complete quests because quest giver seems to have forgotten about them
- cannot complete quests because target actor ("NPC") is either dead, missing or recently munched on by a dragon, and the engine didn't register the loss. Quest broken.
- cannot continue main story line, because I somehow managed to miss the cue to enter that door/portal/hole/whatever right then, right there. Only ways to "fix" are cheating on progress in console, resetting quest in console or beaming myself to the other side of never-opening gateway through no-clip mode.
- inventory full of crap that belongs to quests that were obviously never implemented properly (I carry around a lot of instruments no one wants)
- horse dying often and quickly, by showing the behaviour of a mountain lion, minus fangs and claws, without being able to tell it to stop and go away, far far away.

etc.

On PS3, I could so far witness the lag of doom. It makes the PS3 look very, very old. At least it doesn't make the PS3 look broken, as Fallout 3 did.
Wow.. maybe it's just the consoles then.

The PC version works perfectly for me. I have it on high graphics and i even downloaded extra textures to make it look better. Mine still runs really well. No bugs or anything.

Also for the last two problems,

-what instruments are you talking about? Did you decide to pick up every lute you see hoping that someone would take it? Or did you take every single cup in the world in hopes that there's a quest where a needy person needs help opening a cup store?

-I never use horses anyway, except for Shadowmere. He's awesome (and invincible). The deathwish horses aren't a bug, but more of an annoying feature.
Hey there. Yeah, maxing out the graphics is a treat, and it works well in shutting up console users who are unable to grasp the basics of computing power, gigabytes of RAM and fast hard drives. But that doesn't have anything to do with the scripting/AI/responsiveness issues. Those bugs of mine are mostly, if not exclusively due to the game/actor AI not working as intended.

The instruments are (radiant?) quest items which cannot be dropped, but the quest givers are nowhere to be found and have not shown up on the map long before endgame.

The horses... well, I'd love to adopt a Rottweiler or a mammoth or something like that, and I would expect them to engage any and all enemies on sight no questions asked... the whole horse thing was such a major turnoff and headache I do not intend to get another horse in Skyrim - ever. Not only do ingame horses behave in the most suicidal fashion imaginable, but dragons also seem to ignore my pelting them with arrows, fus-ro-dahs and fireballs so they can go play with my horse until it is dead. That's crap AI which I would like to consider "broken", and therefore buggy. I've met quite a number of amazingly inquisitive and even aggressive horses in real life, but none of them would have stood in front of a bear ripping them to shreds, or wait for a dragon to roast/freeze/bite them dead. It's just silly.
 

Clive Howlitzer

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The lamest part for me is that I had my Steam set not to auto-update but yet it updated it the second I logged in anyway and I didn't have backups ready for interface.bsa and TSV.Exe.
 

targren

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Burst6 said:
Wow.. maybe it's just the consoles then.
It's not.

- Crash to PC at least 1/session
- Quest items disappearing from inventory (thankfully, there's another coral claw inside the cave)
- Quest/Event NPCs DOA, sometimes cutting whole quest lines or outposts out of the game for good.
- Quests targeting wandering monsters (Aela's quest to kill a sabercat I killed two days before - had to res it with console)
- Dragons not giving souls

It goes on... and on...


-what instruments are you talking about? Did you decide to pick up every lute you see hoping that someone would take it? Or did you take every single cup in the world in hopes that there's a quest where a needy person needs help opening a cup store?

-I never use horses anyway, except for Shadowmere. He's awesome (and invincible). The deathwish horses aren't a bug, but more of an annoying feature.
Now you're just trolling, and your claims of not running into any bugs seem more believable since you clearly have missed big chunks of the game.

If an item is a quest item, the stupid game doesn't let you drop/store it. When the quests bug out and become impossible to complete, all those stupid bard instruments are yours forever.

And Just because you don't use horses doesn't make them not bugged.
 

dmase

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Mar 12, 2009
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I'm still having issues with lag in the ps3 version, I haven't seen in dragons going backwards yet though.
 

Burst6

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targren said:
Burst6 said:
Wow.. maybe it's just the consoles then.
It's not.

- Crash to PC at least 1/session
- Quest items disappearing from inventory (thankfully, there's another coral claw inside the cave)
- Quest/Event NPCs DOA, sometimes cutting whole quest lines or outposts out of the game for good.
- Quests targeting wandering monsters (Aela's quest to kill a sabercat I killed two days before - had to res it with console)
- Dragons not giving souls

It goes on... and on...


-what instruments are you talking about? Did you decide to pick up every lute you see hoping that someone would take it? Or did you take every single cup in the world in hopes that there's a quest where a needy person needs help opening a cup store?

-I never use horses anyway, except for Shadowmere. He's awesome (and invincible). The deathwish horses aren't a bug, but more of an annoying feature.
Now you're just trolling, and your claims of not running into any bugs seem more believable since you clearly have missed big chunks of the game.

If an item is a quest item, the stupid game doesn't let you drop/store it. When the quests bug out and become impossible to complete, all those stupid bard instruments are yours forever.

And Just because you don't use horses doesn't make them not bugged.
Well Ive been playing this game since 2 days after release, and i haven't run into major bugs.

Also i did buy a horse a few times, but I'm always scared that they'll die and I'll lose a lot of gold. Like i said, i don't see them attacking enemies as a glitch.
 

Tamrin

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Nov 12, 2011
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That's not a bug.

Dragons have merely discovered the moonwalk in mid flight. There is no shout to express the level of awesome.
 

008Zulu_v1legacy

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Let my proclamation ring out across the land; Ha! Ha!

Bethesda can make some nice and shiny games, but they can't make them without crippling side-effects and bugs. We (the Doom and naysayers) all said the game was gonna be buggy upon launch and that the patches would make things worse.

Yes I want a cookie and a medal, or a chest to pin it on.
 

CobraX

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Am I The only person who hasn't run into a glitch in Skyrim (Other than the one graphical one caused by installing it to the hard drive which I promptly fixed by uninstalling and playing it from the disc) ever? Hell I just played for at least 5 hours with the new patch and I Had no problems. I even fought a Dragon and it wasn't flying backwards for me. I guess I'm just really lucky...
 

Char-Nobyl

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My only real issue prior to the patch was with two dragons that didn't give me souls, but I've got a surplus of those anyway.

But a consistent problem for me is storage chests in my house: putting in/removing things is unbelievably laggy if you've got enough stuff inside it. I'm still waiting for the Legion/Stormcloak quest that lets me buy the house in Windhelm, but until then, stashing loot from dungeon raids is an exercise in annoyance.

And why aren't chests classified...well, with any sort of subcategory? Vendors have them, you have them...so why can your inventory be split among Weapons, Apparel, Potions, etc, but chests are just 'Chest'?
 

Roxas1359

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Aug 8, 2009
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Great...as if they weren't hard enough to shoot whiling flying. Now they fly backwards! DX
OT: Can't say I'm not surprised. I was actually talking with my friends today and we were all saying how Skyrim was the least bugiest game we'd played. Way to prove me wrong Bethesda; I still love you, but cone on now you Giants already defy the universal law if gravity so you don't need for dragons to break physics even more! Either that or the dragons are now trolling me with how I can't get their souls!
 

Ruwrak

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Sep 15, 2009
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It's not new, I've had this one on the xbox with the very first dragon I saw. Flew in circles backwards, spewing fire like a carousel on fire. Was hilarious to see. Then it died.

Never seen it after =/
 

Captain Pirate

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Nov 18, 2009
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I haven't encountered many problems at all, both pre and post patch, except for today, now that I have it, I can't recharge enchanted weapons. Like, at all...
Pressing 'T' doesn't do anything, so I had to entirely re-make my Firey Ebony Blade.
 

Warachia

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Aug 11, 2009
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kayisking said:
I'm certain there's a great "in Soviet Russia" joke in here somewhere, but I can't seem to find it.
I've found it, in Soviet Russia, Bethesda releases finished games.

Still this is a fuck up on a whole new level, and it's also why you beta test and delay games as opposed to releasing this shit.
 

Warachia

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Chadling said:
This is only moderately surprising. Bethesda has never been able to make a remotely bug-free game.

However, I'm fully expecting some modder to do some creative patching to keep this feature in the game.
I too am waiting for Bethesda to give up, release the creation kit, and let modders fix the game for them again.
 

(LK)

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Now when Bethesda releases a game in kind of unstable condition we can think up some rationalizations to excuse them for it. Huge game, QA nightmare, etc. When your focus is finishing a vastly large game it's logical problems will sneak into the finished result.

But when they release a patch that doesn't fix most of the things it claims to fix, and adds a whole bunch of new bugs in the bargain... is there really any excuse you can extend them for that at all?

The former problem can be explained by sheer mind-boggling workload and human frailty. The latter is people specifically setting their sights on a short list of problems, failing to actually fix them, and breaking other stuff in the attempt. I can't think of an excuse for that, that's just a humiliating own-goal.
 

IronFrog

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Aug 22, 2011
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DarkTenka said:
Keava said:
Step 1. - Release CK already.
Step 2. - Modders fix the bugs themselves, as they did with Fallout and Oblivion.
Step 3. - Find a way to give mods to console users... or maybe just let them suffer for sake of fairness.
Step 4. - Everyone is happy.

It's all about having CK. We got it with Oblivion day before release... why it takes so long with Skyrim.
QFT

also .. @ OP

Does this mean the dragons can fart fire!?
I was scared to death of being killed by flaming dragon flatulence the first time I encountered one of the directionally challenged dragons. Oddly enough while in that state the dragon wouldn't attack me no matter what I did to it.