Hey there. Yeah, maxing out the graphics is a treat, and it works well in shutting up console users who are unable to grasp the basics of computing power, gigabytes of RAM and fast hard drives. But that doesn't have anything to do with the scripting/AI/responsiveness issues. Those bugs of mine are mostly, if not exclusively due to the game/actor AI not working as intended.Burst6 said:Wow.. maybe it's just the consoles then.Headdrivehardscrew said:From one-and-a-half playthroughs on PC, I can share my bugs:Burst6 said:Besides, for me the game runs perfectly. There haven't been any game-breaking bugs, heck i can't even remember if Ive seen any bugs at all off the top of my head.
- cannot complete quests because quest giver seems to have forgotten about them
- cannot complete quests because target actor ("NPC") is either dead, missing or recently munched on by a dragon, and the engine didn't register the loss. Quest broken.
- cannot continue main story line, because I somehow managed to miss the cue to enter that door/portal/hole/whatever right then, right there. Only ways to "fix" are cheating on progress in console, resetting quest in console or beaming myself to the other side of never-opening gateway through no-clip mode.
- inventory full of crap that belongs to quests that were obviously never implemented properly (I carry around a lot of instruments no one wants)
- horse dying often and quickly, by showing the behaviour of a mountain lion, minus fangs and claws, without being able to tell it to stop and go away, far far away.
etc.
On PS3, I could so far witness the lag of doom. It makes the PS3 look very, very old. At least it doesn't make the PS3 look broken, as Fallout 3 did.
The PC version works perfectly for me. I have it on high graphics and i even downloaded extra textures to make it look better. Mine still runs really well. No bugs or anything.
Also for the last two problems,
-what instruments are you talking about? Did you decide to pick up every lute you see hoping that someone would take it? Or did you take every single cup in the world in hopes that there's a quest where a needy person needs help opening a cup store?
-I never use horses anyway, except for Shadowmere. He's awesome (and invincible). The deathwish horses aren't a bug, but more of an annoying feature.
The instruments are (radiant?) quest items which cannot be dropped, but the quest givers are nowhere to be found and have not shown up on the map long before endgame.
The horses... well, I'd love to adopt a Rottweiler or a mammoth or something like that, and I would expect them to engage any and all enemies on sight no questions asked... the whole horse thing was such a major turnoff and headache I do not intend to get another horse in Skyrim - ever. Not only do ingame horses behave in the most suicidal fashion imaginable, but dragons also seem to ignore my pelting them with arrows, fus-ro-dahs and fireballs so they can go play with my horse until it is dead. That's crap AI which I would like to consider "broken", and therefore buggy. I've met quite a number of amazingly inquisitive and even aggressive horses in real life, but none of them would have stood in front of a bear ripping them to shreds, or wait for a dragon to roast/freeze/bite them dead. It's just silly.