This. Streamlining is all well and good, simplifying to a degree, is fine if the game was horrendously complex and unintuitive. But cutting content, choices and skills...shouldnt it be up to the player to decide if they want it or not? When it comes to the skills if acrobatics/athletics is useless to you. Dont choose it. Those of us who like to play destruction magic/monk type character...let us use it! We dont have weapons like quarterstaff to use so hand to hand is also good. Now not so much. As for removing things like armour slots or lumping "body" into everything really does irk me. Are fans of TES series really too lazy to mix and match their gear for a non generic look they like (shoulder pieces being not part of the armour?) or are you, Bethesda, fishing in the market for fans over other genres that dont have this kind of depth for each individual character? This while a good business plan for MOAR MONEY it feels to me like selling out. But i suppose big business nowadays doesnt have pleasing existing customers to the full as a perogative. Im still going to get it on release and lose half a year of my life though.Ranylyn said:On the one hand, I feel the outrage is blown out of proportion.
On the other hand, "streamlining" has somewhat ruined the RPG genre for me.
Classic RPG: Weapon, Shiuld (If applicable) Helmet, Body armor, Gauntlet/ring.
Modern RPG: Weapon, Accessory Type 1, Accessory Type 2.
I call the modern RPG method "the FF7 formula" because that was the first game I played to have such a dumbed down equipment system. I blame it for me being the only one to care about defense these days. People got used to it and because of it, RPGs have degenerated into "kill them first, kill them fast" which is a crappy formula since it renders things like poison and other DOTs useless.
That said, let's look at Morrowind.
Helmet
Torso
Gloves
Shield
Right Pauldron
Left Pauldron
Greaves
Boots
Robes (you could wear them over armor)
Rings
Now let's look at Oblivion
Helmet
Torso (includes pauldrons)OR Robes
Gloves (Several robes negate gloves)
Greaves (Cannot be worn under robes)
Boots (Several robes negate boots)
Shield
Rings
Now let's look at Skyrim
Helmet
Body (Chest, Greaves, and Pauldrons as one item)
Gloves
Boots
Shield
You see my point. They diminish the customizing from too many angles. First off, via enchanting, Morrowind had more potential, as they also removed more effects like Levitation, HP regeneration, and the like from Oblivion (You could cast an HP regen spell but couldn't get passive gains from armor) Secondly, from an aesthetic standpoint, what if you only wanted, say, a single heavy pauldron on your robe, atop light armor? I was rolling with that for quite some time, actually.
Streamlining IS bad, and you can blame the modern mindset of gamers for it.
Edit: Also. A progressive trend of losing content, it may well eventually begin pissing off the people who didnt like those particular aspects. What happens when aspects YOU DO like get cut? In theory you should be standing for the principle of the thing.