On the other hand... the best way to level skills in TES is spam rather than play. Fixing that'd be a positive step as well.Kahunaburger said:That's IMO entirely a product of Oblivion's leveling system. This stuff isn't remotely a problem in Morrowind. But apparently nobody told the Skyrim devs that because their solution is to derpline vs. fix (i.e., remove) the loot/monster leveling system.Nokterne said:This sounds good to me, starting a new character in Oblivion is incredibly annoying, you shouldn't have to make a chart to figure out if your character will level effectively.
If I use my sword, I should get better at sword fighting. I shouldn't have to work on my blunt weapon and hand to hand skills as well if I don't want to, it just adds tedium.
yeah, i made 2 soo far. like the second one better, but still not quite so happy with how he turned out. (only recently got the game on a steam deal. was absorbed by kingdom hearts and a lack of any knowledge of the elder scrolls when it came out)HaraDaya said:I always like having more choices. But they're absolutely right about Oblivion forcing you to choose your skills before you have any idea what real impact they'll have. I think I created 3 characters before I had one with a mix I was happy with.
Everything I'm worth. Bethesda, and TES in particular, have been known for their incredible mods and at this point is a historical aspect of the series.Akisa said:How much you want to bet there is going to be no mod tools? Remember companies who were supported by mods are now turning their backs.dragongit said:If all else fails someone will make a mod along the way that will do what the developers don't.
No, but there's a difference between doing it for the money and doing it for the art.Nurb said:You can't fault them for wanting money,
I agree with all of this and despite my displeasure with it, since I've played most of these series -as- they began, I still enjoy playing the games and seeing them evolve.Semitendon said:I love RPG's. Oblivion, KOTOR, and Mass Effect 1 are some of my favorite games ever.
I feel tense every time an RPG company says they are "streamlining" "simplifing" or "making it accessable to new players".
To me, an RPG is a game which allows mass exploration, has hundreds of details and variations of equipment, has a multitude of side quests in addition to it's main quest, and contains a leveling system complete with skills and powers. The more intricate the RPG, the better it is.
The problem is, games like Dragon Age 2, Mass Effect 2, and others have cut back on the details.
In Dragon Age 1 there was your armor, and your three companions armor. In Dragon Age 2, your companions have armor but they have a very limited, single use upgrade. A total loss of 75% of the available equipment selection ( higher if you count the concept that the armor was composed of mutiple pieces and add members not currently being used)
In Mass Effect 1 the guns had equipment pieces, ammo types, and differences between mutiple gun types, and the armor was also varied between types. In Mass Effect 2 armor is virtually nonexistant, and the guns have gone down to 6 or 7 types that have no detailed variation or ammo types.
Both Mass Effect 2 and Dragon Age 2 are inferior to the orginals, in fairness the games had other problems besides what I have mentioned here, but in the end it was the eliminating of a substantial part of the RPG experience that made the games a fail.
Thus far, Bathesda hasn't completely butchered their RPG lines like Bioware did, but with statements like the OP, I am becoming increasingly more concerned that Skyrim will not be the great successor to Oblivion that I was hoping it would be.
The object of any game is to make the tutorial that was never there. A tutorial should seamlessly flow with the natural direction of the game, slowly teaching the player as the game progresses.Enkidu88 said:So instead of making a tutorial for more than introducing the basic mechanics and giving us a big name actor to start the story (before promptly killing him), they're just gonna cut features instead.
Yeah, nothing can go wrong with that idea.
The last thing we need is more stupid confusion. That game may have been deep and great [I've played it] but in going forward a logical goal is to bring the series to everyone. Tradition is not advancement; it is stagnation. And the ability to choose your skills and pretty much completely create your character right from the beginning is definitely tradition.Vibhor said:Meh. Skyrim still seems like Oblivion 2.0
That may not be a bad thing for some of you but for me, a person who grew on Daggerfall, is most atrocious insult you can do to a series. I am still waiting for the day when someone does a RPG on the scale of Daggerfall. Upgraded graphics be damned, if they even get the gameplay right(improve upon it) then I would play the game even if it had the graphics of Wolfenstien.