I'll be blunt, the satisfaction of making the right desicians and builting a good character is greatly reduced if there are no wrong desicians comparitively speaking, and ways of a person to build a bad character for themselves.
What's more, part of what makes "Elder Scrolls" kind of cool, is the abillity to replay the game while choosing deliberatly ineffective combinations of skills to see how far you can get, what you can accomplish, and how much you can build that character up.
All of the reasons mentioned in their explanation basically amount to streamlining, and demonstrate that Bethesda misses the point entirely. Those characters that people play for a few hours and decide "this doesn't work for me" are part of what illustrates the depth of the game, and part of the trick is that the game is good enough, and deep enough, to make people want to try again. On a lot of levels those failures contribute to the overall success of the game, and the game series itself.
What's more, part of what makes "Elder Scrolls" kind of cool, is the abillity to replay the game while choosing deliberatly ineffective combinations of skills to see how far you can get, what you can accomplish, and how much you can build that character up.
All of the reasons mentioned in their explanation basically amount to streamlining, and demonstrate that Bethesda misses the point entirely. Those characters that people play for a few hours and decide "this doesn't work for me" are part of what illustrates the depth of the game, and part of the trick is that the game is good enough, and deep enough, to make people want to try again. On a lot of levels those failures contribute to the overall success of the game, and the game series itself.