You could create a custom class in Oblivion. How much more customizable would you like it?grimner said:voorhees123 said:Also, if the idea of removing "choosing your skills" is to avoid confusion, how is adding perks that do the same thing (with a lesser degree of control) any better?
Honestly, if choosing your skill properly requires a restart, won't the perks be the same? How do you know which perks suck and which one don't until you try them?
Regarding the "they're just taking stuff away", I guess we must have different news sources. I see them removing things, but also adding other abilities and adding more items, so it evens out.
And while the word "confusing" might sound a bit out of place or even patronizing, I still see it more as Bethesda getting rid of certain abilities that get in the way of character development. Which, I guess, is why they got rid of the classes and it's now customizable from the get go. When choosing a class in Oblivion, all the fighter/rogue classes would have Athletics tagged as a major skill. Which was breaking even more a system that was flawed enough to begin with. I don't see it as being any more or less complex a system than Fallout, to be quite honest, ad that's mostly because fallout encouraged me from the start to make the type of character I want. We all find things we'd like to tweak in every character, but there's a huge diffence between "this laser gun looks great, wish I didn't spend all my skill points in regular guns, and thinking "why do I have to run to level up". One is choosing, and making you feel like creating a new character with a different build, the other just makes you feel that what you've built is useless.
Adding abilities. Let me ask you, when has Elder Scrolls been about collecting abilities? Yeah, MMO's do that, Bioware games do that but not Elder Scrolls. Adding items? I'll have to look into that more but I remember in both Morrowind and Oblivion that collecting items just meant having to run back and forth to a merchant or a storage chest. How is more items going to benefit us? Having more items in a game that allows you to carry 99 of every item is fine but Elder Scrolls isn't like that.