You keep others out when you make a game too difficult to play. Elder Scrolls games are very intimiating for new players, and many decide it's not worth it. And for good reason too.Crono1973 said:Keep others out? No one is stopping people from buying Morrowind or Oblivion. Dumbing down games loses gamers too and at some point you lose more than you gain.chinangel said:so it's better to keep things exclusive and have the gaming community shrink smaller and smaller and become this members-only clb that eventually vanishes because of a lack of a fanbase? And don't say 'there will always be gamers' because if you keep others out, there won't be.Crono1973 said:More money for who (not you)? Bigger games streamlined even further for who (not you)? Yeah, what is the benefit to individual gamers.chinangel said:Because new gamers mean more money for the companies. which mean bigger games are released more often. Whih means our hobbies are supported, it also helps to break down the stereotype of the 'fat pimply nerd in the basement'.Crono1973 said:Yeah cause trying to attract new gamers has such a fantastic track record. Why of why would we ever be concerned?chinangel said:You know, looking through the comments makes me see only one thing: "THEY CHANGED IT! IT SUCKS NOW! WE WANTED THE EXACT SAME GAME!"
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Seriously people, if you want the old experience then go play the old game. The developers ARE trying to attract new gamers, not personally screw you over. They above all things want to make the games FUN, and yet so many of you re whining and complaining about the smallest thing, making it seem like there is no possible way the game could be good, WITHOUT EVEN PLAYING IT!
On topic.
Oblivion was kinda bad for having a lot of semi-useless skills. Like mercantile. Really? Really? Why do I want to specialize in dragging stuff around. I mean I know it's an option but it doesn't sound fun. I play elder scroll games to whack things, not play a merchant sim.
Or would you rather gaming be an exclusive members-only club that's virtually impenetrable by any but the most dedicated, with a tiny community offering them what they want due to a lack of audience and cashflow?
Is it really a good practice to gain new gamers with every game only to tell them that what they liked in the game will be removed in the next game to attract new gamers? It's a vicious cycle.
For example, marriage in an ES game? What is this, The Sims or Fable? Neither of those games interest me and if Skyrim or the next ES game gets too close to either of those games then I am out. I have no interest in farting or making my Sim go to the bathroom so he won't wet himself.
As I said earlier, it just seems that developers can do nothign right in the eyes of gamers. Gamers will throw a temper tantrum if even teh smallest thing about the game is changed. So while we want devs to listen to us about what we like in a game, it's hard not to see why they choose not to, when we act like a bunch of spoiled 6 year olds.