Skyrim Will Be Weird Like Morrowind

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Optimystic

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Where would they put in weirdness though?

It made sense in Morrowind because the Dunmer motifs are highly insectoid. They armor themselves in carapace, we have the Silt Striders, the helmets have bug-like goggle-eyes etc.

Nords are vikings. Axes, wenches, ale, horned helmets, the works. Where do you find room for weirdness in that?
 

Falseprophet

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Obligatory Order of the Stick [http://www.giantitp.com/comics/oots0322.html] reference:

[http://s41.photobucket.com/albums/e272/false_prophecy/?action=view&current=oots0322.gif]
 
Mar 30, 2010
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Eleima said:
That "maybe Japan" comment might've been a little insensitive, I think.

Back on topic...
Not sure how "weird" Skyrim can be, really, since its concept is pretty much based on Nordic countries in Medieval Times (think vikings). And least that's what my knowledge of TES lore has led me to believe. Not sure it can be *as* weird as Morrowind, and we're not really asking for it to be that weird, I guess... Bethesda, if you're reading this, just *be* Skyrim, don't try to be like Morrowind, that's a pitfall which must be avoided.
(For clarification purposes, I loved Morrowind to bits, but I'm not convinced that you can take a recipe that applied to Morrowind and hope it'll work for Skyrim as well, the provinces are just too different)
Optimystic said:
Where would they put in weirdness though?

It made sense in Morrowind because the Dunmer motifs are highly insectoid. They armor themselves in carapace, we have the Silt Striders, the helmets have bug-like goggle-eyes etc.

Nords are vikings. Axes, wenches, ale, horned helmets, the works. Where do you find room for weirdness in that?
I take it from your comments that you haven't played the Bloodmoon expansion for Morrowind then. The expansion took place on the Nordic island of Solsteim, and featured creatures like Horkers, Grahl, Draugr, Rieklings and The Udyrfrykte which weren't exactly normal. Plus Skyrim had quite a long history of border wars with the Dwemer, so I would expect Dwemer ruins in parts of 'modern' Skyrim. Just sayin'.

Personally I reckon the re-introduction of slightly alien cultural concepts is a good thing, it always wound me up that Oblivion got everyone into thinking that Tamriel is just like Medieval Europe.
 

Eleima

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Grouchy Imp said:
I take it from your comments that you haven't played the Bloodmoon expansion for Morrowind then. The expansion took place on the Nordic island of Solsteim, and featured creatures like Horkers, Grahl, Draugr, Rieklings and The Udyrfrykte which weren't exactly normal. Plus Skyrim had quite a long history of border wars with the Dwemer, so I would expect Dwemer ruins in parts of 'modern' Skyrim. Just sayin'.

Personally I reckon the re-introduction of slightly alien cultural concepts is a good thing, it always wound me up that Oblivion got everyone into thinking that Tamriel is just like Medieval Europe.
You've got me there, it's true that I haven't gotten around to playing Bloodmoon yet (it's on my "to do" list, I swear). So I was mostly basing my comments on the knowledge I've derived from Nords in Morrowind and Oblivion. My point was that they shouldn't try to make it weird so that it's "like" Morrowind, just for the sake of making it weird.
And I completely agree on your remark concerning a lot of people thinking that all of Tamriel is Medieval Europe. From what I've read, the Black Marsh, for instance, is not even close to Medieval Europe. Not by a longshot.
 

Optimystic

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Grouchy Imp said:
I take it from your comments that you haven't played the Bloodmoon expansion for Morrowind then. The expansion took place on the Nordic island of Solsteim, and featured creatures like Horkers, Grahl, Draugr, Rieklings and The Udyrfrykte which weren't exactly normal. Plus Skyrim had quite a long history of border wars with the Dwemer, so I would expect Dwemer ruins in parts of 'modern' Skyrim. Just sayin'.

Personally I reckon the re-introduction of slightly alien cultural concepts is a good thing, it always wound me up that Oblivion got everyone into thinking that Tamriel is just like Medieval Europe.
They may not be timberwolves but they're nothing on Morrowind either. Horkers are glorified seals with jazzy dental work. Draugr are slightly more heaavyset skeletons. Riekling are snow-goblins that ride pigs; not even tentacle-pigs, ordinary ones. Udyrfrykte is a yeti - so original! :p The only semi-unique one is the Grahl and if I called it an ice troll nobody would bat an eye.

Compare those to Dreug and Gnar and Kwama and Ascended Sleepers... yeah.
 

kane.malakos

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Merkavar said:
so can someone giv me an example of the bizare ness in morrowind? never played it
Instead of riding horses, people travel in the hollowed-out carapaces of 20-foot tall insects. There are entire villages which are made of giant mushrooms. People wear armor made from chitin. There are enormous steampunk ruins left by the dwarves, who all disappeared. There are wizard towers which can only be reached by levitation. There's a few more, but those are the really awesome ones.
 

kane.malakos

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Oh, and there's a gigantic rock hanging in mid-air, where a living god (who you talk to at one point) stopped it from crashing into the city.
 

TheRightToArmBears

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Yay!

The Elder Scrolls has a metric fuckton of lore and they would be mad to make it as dull as Oblivion again. Not that Oblvion was bad, but it was a little bland.
 

veloper

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This is actually good news.

Could it be that Betheda are improving their shit? Too early to get our hopes up.
 

Shoelip

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Heh, sure Todd. Going back to the feel of Daggerfall by ignoring all the lore you made for that game...
 

DalekJaas

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Never played Morrowwind but I presume it is a bit like the Shivering Isles, also I loved Oblivion (fully modded and vanilla) so a combination of the 2 will be good. I also liked how he explained the angle they took for Oblivion and I agree 100%
 

Wolfenbarg

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Oct 18, 2010
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I'm not sure what to think. This was obviously supposed to be an article about the design of the game, but it feels vaguely reminiscent of a love letter addressed directly to me.
 

AgentNein

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Why are almost all fantasy settings in a place that's vaguely European? If they really wanna give us an original setting how neat would it be to base the concept designs on say, Africa, African settings, African art styles? That'd be kinda neat methinks. Obviously I know that the Elder Scrolls games have already more or less established at least a baseline style to the world, but I'd love a fantasy world with something different.
 

SailorShale

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Thank you!! This is why I loved Shivering Isles so much. Oblivion was fun, but Shivering Isles was just...different and it drew you in by that. Every piece of news about Skyrim I see, it just makes me more and more excited for it.
 

blankedboy

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Radoh said:
Byere said:
It was at a time when I was younger and probably didn't understand the game fully. Not to mention the copy I have is the "Gold Edition" that doesn't come with any manuals. I was probably doing it wrong but that experience put me off the game. I played it a bit but couldn't figure things like quests and such out (and for some reason I got a Jump spell and jumped half way across the landmass, only to go splat when I got to the floor...)
Heh, that was the scroll of Icarian Flight that you got from a dead man, the enchantment doesn't last long enough so your ability to survive the fall is gone before you hit the ground. Pretty genius on the Dev Team's part though wouldn't you say?
Protip, use another one just before you land and discard the other. Then you can survive quite easily ^^

Also, fuck yeah, an Elder Scrolls game with the midfuckery that made Morrowind awesome, but more refined and less... Linux. You know, like, rudimentary and basic, buggy and console-based at times. I'm gonna fucking love this.
 

Ethman91

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Bethesda will always be one of my favorite development teams. What can I say? They know what I like!
 

Saelune

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Eleima said:
That "maybe Japan" comment might've been a little insensitive, I think.

Back on topic...
Not sure how "weird" Skyrim can be, really, since its concept is pretty much based on Nordic countries in Medieval Times (think vikings). And least that's what my knowledge of TES lore has led me to believe. Not sure it can be *as* weird as Morrowind, and we're not really asking for it to be that weird, I guess... Bethesda, if you're reading this, just *be* Skyrim, don't try to be like Morrowind, that's a pitfall which must be avoided.
(For clarification purposes, I loved Morrowind to bits, but I'm not convinced that you can take a recipe that applied to Morrowind and hope it'll work for Skyrim as well, the provinces are just too different)
By weird, I think it means different to the norm. While vikings are not so weird to the world, they are not soooo common in RPG games as a main theme, and Im sure Bethesda will go beyond that. More interesting creatures will be around, like Draugr, Horkers, Mammoths, Grahl and Rieklings, as opposed to zombies, boars, minotaur, and goblins. Plus dwarven ruins will be features again, and those are fun.
 

Aethren

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This will be the first game I pre-order the Collectors Edition for, definately. I'm the biggest Elder Scrolls fan on The Escapist, hands-down.

Just hope my laptop can run it.