Have you ever been playing a sequel, and you notice one small detail that they removed?
Have you ever felt that removing that little mechanic detracted from the feel of that part of the game?
Here's an example. When playing AC: brotherhood, does anybody notice that when you go into a defensive stance, enemy attacks no longer grind off your sword as metal grinds metal? Now swords just slap together until you supermegaunblockablecccccccombobreaker death chain is initiated.
Another change introduced in the second game was that when you grabbed someone, you could hold on to them as long as you wanted, and you could slit their throat with a single button press. In the first game, you would grab, and shove in the desired direction. Removing such a mechanic made destroying market stalls and the wooden structures on the sides of buildings (drawing a blank on the name right now) by throwing an enemy through them obsolete. Enemies no longer grab and throw you. Your combo kills no longer get countered with a kick to the ground. Swordplay no longer feels reel, you don't have to use your environment to your advantage anymore.
Just removing a few small combat details made combat in Ezio's games tenfold easier than in the first game, and that is why I will always love the first game best.
Do you ever notice these sorts of things?
On a separate note, my captcha:
Oh lord Inglip, who hath been sleeping with mine private whore?
IT'S ERNARD
Praise your name, my Lord! I shall repay you with ernard's liver as a sacrifice!
Have you ever felt that removing that little mechanic detracted from the feel of that part of the game?
Here's an example. When playing AC: brotherhood, does anybody notice that when you go into a defensive stance, enemy attacks no longer grind off your sword as metal grinds metal? Now swords just slap together until you supermegaunblockablecccccccombobreaker death chain is initiated.
Another change introduced in the second game was that when you grabbed someone, you could hold on to them as long as you wanted, and you could slit their throat with a single button press. In the first game, you would grab, and shove in the desired direction. Removing such a mechanic made destroying market stalls and the wooden structures on the sides of buildings (drawing a blank on the name right now) by throwing an enemy through them obsolete. Enemies no longer grab and throw you. Your combo kills no longer get countered with a kick to the ground. Swordplay no longer feels reel, you don't have to use your environment to your advantage anymore.
Just removing a few small combat details made combat in Ezio's games tenfold easier than in the first game, and that is why I will always love the first game best.
Do you ever notice these sorts of things?
On a separate note, my captcha:
Oh lord Inglip, who hath been sleeping with mine private whore?
IT'S ERNARD
Praise your name, my Lord! I shall repay you with ernard's liver as a sacrifice!