So how is Deus Ex: Human Revolution?

Burningsok

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Been playing it quite a bit. I absolutely love how you can approach your object in several different ways. You can go guns blazing, or take a more sneaky route, or... take that other sneaky route, or...... try to sneak past the guards and then take a short sneaky route half past a few more guards.
 

sketch_zeppelin

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Its Deus Ex with better graphics. If you haven't played the first one then what i mean is that its a very well written story set in a brilliantly imagined world. The game is designed so you can complete a mission how you want (granted some ways are more fun than others).

Its very much like if you took a splinter cell or hitman game and added a level up system similar to dragons age. lots of abilites to choose from and unlike dragons age you can pick whatever you want...but you won't be able to upgrade everything so choose wisely.

If you ever wanted somthing like a Blade Runner Action RPG then this is as close as your going to get.
 

Jinx_Dragon

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For those who like realistic play, the hardest mode setting is a good mix of realism and difficulty, you don't feel like you have to throw a fridge at the enemy to put them down but if they have armor and augmentation that explains taking a bullet it isn't a walk in the park either. The harder setting encourages realistic tactics when your one person against a group... aka, hide and pick them off one by one.

The graphics, models and the likes are what you expect of a new release. Sorry, having a shiny game doesn't give you points in my book as that is 'par for the course' these days. Besides, shiny isn't everything but in this case it is worn well. Some games go over the top when it comes to graphics, either by taking too much atmosphere that it looks cheesy or polishing the game so even the turds shine. Dues Ex has shine where it should be and down right dirty grit where it would be expected, so nicely done.

Story is solid but it was a prequel to another story based game. However, given how weak many games story lines are and how rehashed they are it is nice to see a game pull it off. Sure the futuristic conspiracy driven plot has been done to death but it still is nice seeing it done well.

I, personally, do not like the 'multiple avenue' root as it is just a catch phrase at this point. They did a good job of making the maps as sandbox as you can expect a liner based shooter but it isn't as grand as they sold it to be. You will find yourself taking the stealth approach, particularly on harder difficulty settings, as that is the only way to stop from running out of ammo or being overwhelmed by bad guys. Couple that with the 'battery system' designed to limit how fast you can go through the game 'instant killing' the enemy and you will slow your game pace to match the recharge rate and looking for ways around the map that allow you to pick people off one at a time in complete stealth.

My advise: Spend the first two points you get on getting that one cell that can be recharged to the point it allows you to knock out people every 15 seconds. You will need it!

The hacking mechanics are nicely done. True, they are still mini-games being forced on you through repetition but it isn't overly bad as say the bio-shock water puzzle. It at least makes it feel as if you are trying to crack through a system before the trace gets to you, creating atmosphere and even more if you have outside elements like a patrol about to stumble onto you. It fits what you are trying to do and is easy to master, which is good because you will do a lot of it if you want to get the story.

What else can I say about it.. Inventory system is decent but no where near the level of the original Xcom games. Don't expect different armor or and weapons will be limited to a handful but they do get some 'mods' that allow you to power them up as they go through the game. One of my bigger gripes actually, as it limits tactics when you have one pistol, one assault rifle and one sniper rifle to choose from. Would of really liked to see some sort of armor system, so you could have 'rock paper scissor' planning on how you will go about the fight. Only boss fights seem to need some forward planning as the assault rifle or tranquilizer gun will be your main weapon through most of the game, depending what achievements your going for.

Augmentations are well thought out and they where smart enough to make optional path-ways that require you to select certain types of augmentations. All bar a handful have some real use in the game and you will be umming and ahhing a little bit when it comes to making choices, particularly early in the game. That being said some require precise situations to be useful and others are down right useless all of the time... such as sprinting, cause the difference between being able to run five meters or fifteen meters is still completely useless.

On that note, make sure you get spring jump and no fall damage, those are two that make it possible to explore everywhere. For the same reason, think about getting electric and gas immunity. Even if you go the long way, because those guards are good little meat-bags of XP, you still will come back through the short cut ways for the XP that gives and the bonus items awarded for taking these paths... best of both worlds.

To understand how I score game realize the best games in the world will only get a 9 because no one is perfect. Hence a score of 7-8, which I give this game, is down right impressive.

A must have even.

Do have to complain about two 'bugs' however. The first is the inability to quick-kill someone without it triggering an alarm. It is ridiculous to think that someone being cut in half by a nano-tipped blade is going to make that much noise. Twice so when you can punch someone, making the same amount of impact and body fall nose, two meters away from a friend. As non-kills grand more XP, as they person can be revived, there was no need to further penalize someone taking the 'bastard' root and killing them.

This doubles for hacking computers as well. It is as if a large flashing light goes off above your head when you try and hack and anyone within 20 meters will know what you are doing... even on the other side of the wall! I can't imagine typing with robotic hands would create THAT much noise, but I've put it down to enemies 'computer senses tingling' so much that means I wipe everyone out of the room before bending the poor firewall over and having my way with the network.

Sure there are others but they are either minor or fixed already and I have yet to come across a game play breaking one.

PS: Love the in game references, memes and shout-outs to other games. These sort of things you expect to find IRL and they added more 'realism' to the world itself. It really felt like you where in some computer nerds 'lair' seeing a massive rig of computer systems plastered with post-it notes on reddit topics. I've worked the industry, we geeks really do love our memes.
 

Atmos Duality

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It's actually comparable to its predecessor (no, not Invisible War. The original), and that is something I DO NOT SAY LIGHTLY.
In short: It's fucking amazing. Buy it. New. This is the sort of game we want to encourage more of.

Longer version: All I could think of at the beginning was "*Grumble*..This reminds me of Mass Effect 2.."
By the end, I was thinking "Wow. Mass Effect 2 is total dogshit compared to this. This actually IS Deus Ex. 30 lashes with the cat-o-9s for even daring to compare the two."

It's the one and only cover-based shooter that I've played that actually does its mechanic justice. You aren't stuck in perpetual easy-mode, whack-a-mole gunfight hallways that are just lined with chest-high-walls. Bullets can kill you very fucking easily (on the default or hard settings), and you don't grow back in 3 seconds of super-regen; it takes some time.

You are actually rewarded for exploring your environments, and the level design is SUPERB; thrice so compared to any of its modern-FPS peers.
 

Ed130 The Vanguard

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Sep 10, 2008
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sumanoskae said:
No, it was the quest that Megan's mother gave you.

I knocked some guy out by accident, shot him in the head, and it still said he was knocked out.
For the mother quest you can get the codes required from either a computer or a speech check off a guy in an apartment building (I think.)

As for the shot to the head, what weapon were you using? for me a single assault rifle round to the head or a short burst to the torso of an unconscious civilian was enough to kill them. (That is change the unconscious symbol to a skull.)
 

Hollock

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Well It's really good, but I've been playing bad. The only way I could describe the way I've been using praxis points is 'willy nilly', so I'm not suited for stealth, or action. And I pumped tons of uprgades into a rifle that I never had enough ammo for and had to drop.
 

Jinx_Dragon

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Ohhh... one of my biggest gripes:

The cut screens!

I honestly never wanted to see Adam more dead then the fiftieths time he just blindly walked right into the middle of the well lit, clearly 'kill zone' areas that trigger a boss fight or the millionth time he blindly trusted the obvious bad guy he was hunted all along. Yes, I am exaggerating a little but I do not kid you how bad it is. For someone who is ex-squat and head of security he seems to have been made with nothing but 100% trust and blind optimism held together by augmentations.

Without giving away spoilers every boss fight seems to involve you walking right into a obvious trap and screaming 'here I am, come and kill me you hulking ogre of a man.' Given that you are doing this against people better armed then you are, and if you play on hard they have 100% hit rates... you too will like throwing things at the screen each time he walks out into the room, even with the ability to skip over the footage.

Expect many of the high tier bad-guys to escape simply because they had a sob story while your not in control. Oh yes, the sensible thing and put a bullet in their heads but the game won't allow you to do that as it is pre-rendered footage. You clearly have evidence that contradicts their stories, watching as they give orders to the very people you are hunting but hell, a little bit of water works and your willing to let them escape without a fight.

Oh, and as a parting gift they release the hounds. Fifteen foot tall robotic hound-tanks with Gatling guns and rocket launchers galore. Way to go Adam, way to trust that this time it won't be death hounds....

I can't count how many times I flinched as the bad guys walked around you in a cut screen, while you stared straight ahead and didn't even move from the spot. In a world where a arm can conceal a three foot nano-blade that cuts through armor and flesh like butter. Sure, let them walk around you and freely touch you... what can go wrong here?

I don't know what disappointed me more, seeing my character become so derp during the cut screens or failing to see a chisel-tiped nano-blade jutting out of his chest as the obvious reward for such stupidity.

Caption:
Idea uteshan

Who is Uteshan and why is he stealing my ideas?
 

TheTaco007

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Sep 10, 2009
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It's pretty awesome. I'm not too far in, but it's amazing.

Only 2 minor problems: 1st I had to mess with the settings because for some reason it had a delayed reaction to me moving my mouse, which made it very difficult to aim, and also a lot of the times in the pause menu when you click on things it just doesn't hear you for some reason and you have to press enter to click things instead of the mouse button.

(Is this just me, or does this happen to other people?)
 

Trent Kama

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Apr 4, 2010
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Just finished Human Revolution. Fantastic game, I must say. Definitely does the original justice!
 

Smooth Operator

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TheTaco007 said:
It's pretty awesome. I'm not too far in, but it's amazing.

Only 2 minor problems: 1st I had to mess with the settings because for some reason it had a delayed reaction to me moving my mouse, which made it very difficult to aim, and also a lot of the times in the pause menu when you click on things it just doesn't hear you for some reason and you have to press enter to click things instead of the mouse button.

(Is this just me, or does this happen to other people?)
No it's the same for everyone, the game has a distinct console smell to it, all menu items must first be selected before activated and they don't do well on the selection part so it's always a trial and error fun time.
Especially fun when you are clicking the "Take all" button while the game tries to decide what to do, and ups you clicked one times too many it switched back from the loot menu and shot your last tranq dart...

And what is with the bloody hacking, they stretch out those silly little icons into a huge map then give you a tiny port hole so you need to constantly scroll around in it.

There are some very odd design choices going on in this game, but the good still overshadows the bad by a long way.
 

Alpha Maeko

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Apr 14, 2010
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I used a 360 wireless controller to play the PC version xD

But, anyway, I just finished my first playthrough. It's an interesting story, and I'm curious how different the endings can be.
 

Gwarr

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Mar 24, 2010
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My advice: Go stealth . makes things much more fun and less stressful on Give Me Deus Ex

The only bad things I could find in this games are : the long loading times (fixed for me with a patch) , terrible AI ( Well , to be frank , sometimes they are so stupid they just take rounds into my sniper rifle , and other times they completely flank me . Also , if you wanna defeat an army of soldiers on alert with 0 ammo , use the doors . No , seriously , the doors are op . I literally killed the entire police station in Detroit just by waiting for them to come in a room and taking them out with takedowns .)

Also I had this glitch where the 2nd boss just ran in place for the entire time after I used the stun gun once on her , but that's pretty common if you play Square Enix games ( :D )
 

Neonit

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Dec 24, 2008
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maybe slight spoilers. not really, but you know... better safe than sorry.

its awesome. the only bad thing imho is that main character walks straight into EVERY F**** AMBUSH...... im just sitting there and shout "OH COME ON!" and yep, the alarm goes off, and now i have to sneak past a corridor filled with 10 soldiers prancing around with their nice miniguns, i too have a nice upgraded minigun, and i have f**** decided to go on a pacifist run...... and guess what,

(here come the REAL spoilers)

next time you meet that "ambush person", you cant shoot. no. you just stand there, catch up with that person and yep, ambush again. by the same f**** person!!!!1111

but other than this bs, this game is awesome. really. get it if you have the chance!
 

_marrow_

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Jul 9, 2008
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Slight spoiler alert,nothing major fair warning.


Having finished the game I can definitely recommend it, worth every penny no doubt. The story was great, the combat was fun, fast and flowing and the game really does make you think about the choices you are making.
I was racking my brain tho to try and figure out what the game was missing and for me two things came to mind.

The first was the lack of open spaces in the game. I know you had streets to explore but everything took place in very narrow corridors, even when you were outside it felt like you were inside. In the original game you did have you facilities that were narrow, but you had places that felt open an big (battery park, liberty island, new york, vandenberg air base) but this had next to none.

The second was that you visited the same cities twice over, now I know it would have been a pain to make another big location as the ones we got looked and felt great. But the original you went to paris, new york, hong kong and many military installations. This was some big global conspiracy and we had to keep popping back and fourth between two places? I would not have minded so much if you maybe could access different parts of those cities when you went back there, the china level especially made me cry out for exploration and maybe seeing the varying styles of living between the upper and lower cities that the game said existed.

Like everyone has said tho, it really is a great game, very enjoyable and I am now trying different choices and augments on my 2nd playthrew so its got plenty of life in it.
 

Bobbity

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Finished last Saturday. It's a fantastic game; the best I've played since Red Dead. My two criticisms would be the massive loading times and the arbitrary boss fights, but if you pre-ordered the game you get a grenade launcher that gets rid of one of those issues.

Advice: When you're upgrading, don't bother with the Dermal plating. Trying to run and gun even with it is hopeless, and you're much better off working as a sniper or stealthy guy. Cover based combat works, but you don't need the armour for that either. If you get to the point that you need it, then you're dead anyway.

Being a stealthy player is actually quite a bit of fun, coming from someone that doesn't usually bother, and it makes the game feel different. Oh, another thing: feel free to go for the gimmicky upgrades; they're easily the coolest ones.
 

busters

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It's a great game with few flaws. I just beat it today, and I have to say that it has one of the most well-told, richest stories I've ever come across in a video game. I highly recommend it to anyone who likes a good video game.
 

Lim3

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It's pretty good, i just finished it then, it took me just over 20 hours but i'm a bit of a perfectionist when it comes to getting the xp, doing all the side quests, exploring every root for the missions, etc.

Not as good as my favourite game for this year though: Witcher 2. (Of course that's just an opinion).
 

Kimarous

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Bobbity said:
Advice: When you're upgrading, don't bother with the Dermal plating. Trying to run and gun even with it is hopeless, and you're much better off working as a sniper or stealthy guy. Cover based combat works, but you don't need the armour for that either. If you get to the point that you need it, then you're dead anyway.
What about the side path for the anti-EMP/electrocution augmentation? That has saved me a lot of grief in my own playthrough, and while the armour aspect is "useless", it can still buy the precious few seconds you need to run up to an enemy's face (for takedowns) or to dash for cover when caught off-guard.
 

The_ModeRazor

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Cool game. I really like the fact that if you look around Detroit, you can find some awesome loot. Stun gun, silenced sniper rifle, regular (and far more powerful) sniper rifle... and general useful shit. The game rewards you for looking around.