So the upcoming Werewolf game looks pretty bad.

happyninja42

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Sooo.....yeah...


Looks really bad. I mean, I'm not a huge advocate for "must have insane graphics!!" for something to be good. But, even for me, these renders are like....really low quality. And the setup seems so cliche as to annoy me to hell and back.

I mean he's a Garou, a chosen Spirit-Warrior for Gaia, the spirit manifestation of the Earth, being slowly killed by the Wrym, and his Wyrmspawn, choking and defiling the planet. The corruption of the sacred lands and the spirits that dwell within those lands should fill his beastly soul with Rage to destroy these defilers of Mother Earth. And he will employ his Gifts and his Fetish weapons, and his ritual magic, and his PACK, to tear down these abominations, fueled by the traitorous Black Spiral Dancers and their ilk. Because the Apocalypse is coming, and only the Garou stand between it and the destruction of all that is good.

....or you know, we can instead just give him some token girlfriend that dies, making him decide to go kill people because they gave him a Big Sad.....I'm sure that will be just as compelling of a motivation.

Oh, and let's just apparently disregard all the rich lore of the setting, and just turn it into a hack n slash (that probably is aping Dark Souls combat *retching noises*), with a solo, bearded angry dude.

Yep, that sounds like a winner to me.

Fucking hell.
 

NerfedFalcon

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It's hard to tell anything just from a pre-rendered trailer. Still, it's not exactly eye-catching even for that. Pity, I prefer Forsaken to Apocalypse, but I still had hopes for this one. Maybe it'll still turn out good, but it's not off to a good start.
 

happyninja42

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It's hard to tell anything just from a pre-rendered trailer. Still, it's not exactly eye-catching even for that. Pity, I prefer Forsaken to Apocalypse, but I still had hopes for this one. Maybe it'll still turn out good, but it's not off to a good start.
I like both Forsaken and Apoc honestly. I had so many fun werewolf concepts for Apocalypse that it's always got a special place in my heart. Forsaken was really good, and I enjoyed some of the changes they made. But other changes, not so much.

As for the trailer, if it's pre-rendered, why even release it? It looks terrible. A casual skim of the comments in the video all comment about it looking bad.

But honestly I can ignore bad cinematics if the gameplay is good, but if the story is also shit, I'm going to be annoyed. And the very sketchy plot details they gave us, don't imply it's going to have a deep plot. Biker Beard Man have girlfriend, him likey girlfriend. Girlfriend go long sleep because bad man with rifle. Biker Beard Man angry, go punch robot to metal music. Nothing about that says Werewolf: the Apocalypse to me. It could be any of a million stock standard games/movies from the last 20 years, as far as implied narrative structure.
 
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BrawlMan

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Screams generic straight to DVD or Early Access. You got werewolves, and that's the most interesting thing you can do? I know it's just a CG trailer, but I hate to see what the actual game play looks like.
 
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Xprimentyl

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Assuming this is a new IP, are you allowed to have a three-line title like that? "Werewolf: Apocolypse: Earthblood?'
 

Bob_McMillan

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I really have to wonder at how the suits thought anything about this was a good idea.
 

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Assuming this is a new IP, are you allowed to have a three-line title like that? "Werewolf: Apocolypse: Earthblood?'
It's not a new IP it's being licensed from a Tabletop RPG called Werewolf: The Apocalypse, so I guess that's the name of the franchise and the 3rd lone is the name of the Videogame
 

Dalisclock

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It's not a new IP it's being licensed from a Tabletop RPG called Werewolf: The Apocalypse, so I guess that's the name of the franchise and the 3rd lone is the name of the Videogame
I get that but my god that title is awkward, especially since there aren't any other Werewolf: The Apocalypse videogames. I mean, could nobody in marketing look at that and say "Could we make that title flow a little better?"
 
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I get that but my god that title is awkward, especially since there aren't any other Werewolf: The Apocalypse videogames. I mean, could nobody in marketing look at that and say "Could we make that title flow a little better?"
I get it, it's always awkward when they do this kinda thing, I guess it's sister series was a bit luckier with the subtitle as Vampire: The Masquerade Bloodlines does flow a bit better, but it's still pretty clunky sounding, so I guess they were going off the naming conventions established by that videogame series, let's just be thankful they didn't decide to include World of Darkness in the title for the moment.
 

Worgen

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Whatever, just wash your hands.
Not a very good trailer. I mean its entirely possible the game is much better, but its a pretty crap trailer.
 

happyninja42

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I get it, it's always awkward when they do this kinda thing, I guess it's sister series was a bit luckier with the subtitle as Vampire: The Masquerade Bloodlines does flow a bit better, but it's still pretty clunky sounding, so I guess they were going off the naming conventions established by that videogame series, let's just be thankful they didn't decide to include World of Darkness in the title for the moment.
I don't think they can actually use the term World of Darkness anymore? The legality of ownership of the WoD from White Wolf to the current owners is....weird, so they might have to avoid that phrase entirely. Sort of like not calling them Mutants in the Marvel films because Fox.

It's not a new IP it's being licensed from a Tabletop RPG called Werewolf: The Apocalypse, so I guess that's the name of the franchise and the 3rd lone is the name of the Videogame
Yes the name of the franchise is Werewolf: the Apocalypse. White Wolf was a big fan of "Character: the Somethinging" type of titles. I think everything they published followed that convention. A few of their less popular, sort of one-off titles, like Orpheus, would sometimes ignore this convention. Otherwise, it was SOP for them for everything.
 

NerfedFalcon

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Yes the name of the franchise is Werewolf: the Apocalypse. White Wolf was a big fan of "Character: the Somethinging" type of titles. I think everything they published followed that convention. A few of their less popular, sort of one-off titles, like Orpheus, would sometimes ignore this convention. Otherwise, it was SOP for them for everything.
Also Exalted, but that's not directly a World of Darkness game despite using a lot of the same mechanics. Honestly, I'd rather see an Exalted video game than any more World of Darkness adaptations.
 

immortalfrieza

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And here I was hoping after Vampyr the video game industry would be considering doing "you are a monster" games more and right for once.

So much for that. The trailer couldn't even get the freaking werewolf transformation right!
 

crimson5pheonix

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On the one hand, being fair, Apoc games just turn into hack and slash anyway usually since the metaplot is so schizophrenic from all the conflicting writers.

On the other dumping pretty much all of it to make the MC just miss his waifu does feel like wasted potential since that schizophrenic metaplot makes for some trippy ideas.
 
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NerfedFalcon

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One the one hand, being fair, Apoc games just turn into hack and slash anyway usually since the metaplot is so schizophrenic from all the conflicting writers.
For the record, this is one of the biggest things that I prefer about the New World of Darkness to the Old. Since there is no metaplot, or at least no advancing metaplot, there's no obligation to stick to all of it, including the parts that contradict each other, or write setting documents that require you to explicitly state which parts are or aren't being used. It also means guys like Samuel Haight don't reach the point that Samuel Haight did, where he had to be turned into an ashtray in order to prevent him from continuing to ruin everyone's campaigns in every OWoD system. (I don't know the entire story about how that happened, at least not in detail, so you're better off with a Google search than quoting me to ask me about it.)

Which is actually something that this game has the opportunity to work with. Earthblood can fairly easily just throw out most of the metaplot, go back to basics and build its own self-contained world with it like a good campaign, or indeed Bloodlines. Of course, what we have right now isn't promising, so I'm not holding my breath on that.
 

Thaluikhain

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I really have to wonder at how the suits thought anything about this was a good idea.
I have to wonder how anyone thought Werewolf was a good idea to begin with. There's a variety of ways you can justify your half human half animal creatures, and while you do have to be edgelordy I guess, you don't have to do reproduction that way. Ew.
 

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I don't think they can actually use the term World of Darkness anymore? The legality of ownership of the WoD from White Wolf to the current owners is....weird, so they might have to avoid that phrase entirely. Sort of like not calling them Mutants in the Marvel films because Fox.
It isn't very weird, World of Darkness belongs to Paradox Interactive who are licensing out the individual brands to other companies. That's why Onyx Path had to rename the (new) World of Darkness into Chronicles of Darkness. The only complicated part is whether Onyx Path or Paradox owns the NWoD brands (Requiem, Forsaken, Awakening etc.) which is why those games are in limbo.

(I don't know the entire story about how that happened, at least not in detail, so you're better off with a Google search than quoting me to ask me about it.)
It is not awfully complicated. Haight became a writers pet among the many freelancers of WW and so they took every chance they could to not only include him but to add a little bit of more coolness to him. This meant not only propping up his power level (hence why the guy had powers from pretty much all the game lines) but also the traditional WW thing of having him be a central focus of way too many campaign or scenario books. Eventually WW caught on just how much players hated Haight because of his overuse and status as creators pet and thus they disposed of him.

There is a thread over in the Tabletop forum where some of us discuss this bad habit of WW's a bit if you want to add your thoughts.

As for the trailer: I am not surprised. Werewolf: the Apocalypse was a game that was pretty poorly thought through to begin with, what with the central premise being the apocalyptic battle between Werewolves and an evil nature destroying company. It was never a game of nuance, no matter how much some writers tried to inject some of it with the different tribes etc.. To transform that into a working computer game, you really don't have much to work with other then letting the protagonist smash stuff with claw and fang. Unlike the other WoD game lines, W:tA never had a very complex morality and thus never was very suited for the kind of roleplaying that WW became known for.
 

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Oh, and let's just apparently disregard all the rich lore of the setting, and just turn it into a hack n slash (that probably is aping Dark Souls combat *retching noises*), with a solo, bearded angry dude.
I mean, to be fair, that does sound pretty authentic to Werewolf: The Apocalypse.

Except the angry bearded dude should be a neo-Nazi or something.