I believe you may be referring to this revolutionary and modern experience:fanklok said:What?!?! That is so untrue I long for a medium where I can watch an imaginary protagonist do cool shit while I need to give no input at all.
Your GameStop manager buddy is wrong. Kinect can see things moving forward and back - it's core to several of the Kinect Adventures games and required to set up Kinect ID.AzrealMaximillion said:Got my info from a GameStop manager who got to test is 2 months before release. Having friends in the retail end of things helps. I probably should have clarified, Kinect can't read a person moving forwards or backwards in the sense that walking forwards and backwards isn't going to be happening for a while. There mat be a patch for that. Also weaving and dodging in boxing games is an imppossibility right now. This is coming from a source that had hands on experience with Kinect. Gameplay videos of Ubisoft's Fighters Uncaged, and MS' own Boxing game on Kinect Sports prove that. Both games require the player to put up both hand in a blocking stance. Early Kinect will not be that great. Wii Boxing had weaving and dodging on it Day 1. If the Kinect can't do that, those limts with it that Move, and even the Wii will capitalize on.Baldr said:where are you getting your information? because it is wrong. It does recognize back and forth through the IR signature gets darker when further away from the IR projector.AzrealMaximillion said:Baldr said:Kinect can recognize objects to use in place of controllers so you don't need a standard controller. Thinking that Kinect is controller free is a mistake.
For example take a bowl and using it as a steering wheel in a racing game.
or a stick as a sword for a fantasy game.
Kinect can't register a person moving forwards and backwards. This makes weaving and dodging in boxing games better on the Move by default. And thinking of Kinect as controller free isn't a mistake. Using a bowl or a stick to help control a game is more of an extension of the person. The same has been said about operating a car.
Yeah, remember how the Wii-mote looked like a lollipop, according to them? Well, Move certainly doesn't!Rune342 said:It sounds to me that they are saying, we think controller free gaming won't work, because ours didn't work. But don't worry, we made this other thing that isn't copied from Nintendo at all...
All of those complaints could potentially be fixed with software updates and an expanding library of games (as the article itself said). Sure it's no excuse for Kinect being so specific in setup requirements, having limited or awkward menu navigation, or lacking in worthwhile games but the device is clearly not "broken failware".Shale_Dirk said:fix'd [http://www.joystiq.com/2010/11/04/kinect-review/]
Broken failware is broken. It's only official now.
Its got some problems. If it got refined, i'd be happy with itJkudo said:I'm really ignorant on the subject so correct me if i'm wrong but isn't the reason people dislike console rts is because the keyboard and mouse do it better with all the buttons. Once again i know almost nothing on rts, never played one on a pc. I can see how you could select things with kinect, actually if you combine it with voice control it might work on some level, but if it wouldn't be measuring depth(maybe to zoom in i guess?), and without it tracking fingers i can't see it being much different than using an eyetoy. It just seems pretty messy.dogstile said:Awesome Sony, because they're selling a hell of a lot more kinects than your silly eyetoy you're going to get jealous
On a serious note, I really want them to let us use kinect for RTS games. That would make consoles a really viable target for those.
Sure, software updates could fix the selection options, and iron out some of the kinks with video recognition, but it will do nothing to save the lag and drop-out problems that the system has. I'm not saying that the system is a failure because of a lack of expansive selections, I'm saying as such because it does not do its intended purpose, which is 1 to 1 motion capture.Eldritch Warlord said:All of those complaints could potentially be fixed with software updates and an expanding library of games (as the article itself said). Sure it's no excuse for Kinect being so specific in setup requirements, having limited or awkward menu navigation, or lacking in worthwhile games but the device is clearly not "broken failware".Shale_Dirk said:fix'd [http://www.joystiq.com/2010/11/04/kinect-review/]
Broken failware is broken. It's only official now.
What they're saying is that the Eyetoy was too limited. OF course it was. It was just a camera. The kinect is a tad more complex and has more potential. Is it the next big thin? eh... nah, probably not.SomethingAmazing said:What's with all this talk about them being childish?
They're right about this.
I swear the Eyetoy creator )Richard Marks) was talking about his experience back on the ps2 with the eyetoy? This isn't some random guy you know, he actually demoed the core Kinect technology on the ps2 in 05' (made by some company in Israel I believe)before MS bought the tech and fixed it up a bit.Nouw said:Doesn't the Kinect recognize objects? Also, QQ Sony. Or should I say, GG? Please, do not put down a competitor...That's really bad 'sportsmanship!'
Look at above post^Eruanno said:Okay, I agree that not having a controller is kind of dumb. But I still applaud Microsoft for trying something new, instead of just going "Oh hey, let's copy Nintendo!"
I, at least, have the decency not to call people out on it, unless they publicly display it.The Bandit said:And, yeah, you're a little dipshit too. So am I. We all are.