What they're saying is that the Eyetoy was too limited. OF course it was. It was just a camera. The kinect is a tad more complex and has more potential. Is it the next big thin? eh... nah, probably not.SomethingAmazing said:What's with all this talk about them being childish?
They're right about this.
I swear the Eyetoy creator )Richard Marks) was talking about his experience back on the ps2 with the eyetoy? This isn't some random guy you know, he actually demoed the core Kinect technology on the ps2 in 05' (made by some company in Israel I believe)before MS bought the tech and fixed it up a bit.Nouw said:Doesn't the Kinect recognize objects? Also, QQ Sony. Or should I say, GG? Please, do not put down a competitor...That's really bad 'sportsmanship!'
Look at above post^Eruanno said:Okay, I agree that not having a controller is kind of dumb. But I still applaud Microsoft for trying something new, instead of just going "Oh hey, let's copy Nintendo!"
I, at least, have the decency not to call people out on it, unless they publicly display it.The Bandit said:And, yeah, you're a little dipshit too. So am I. We all are.
Heheheh...how I love a dirty mind, be it yours or mineSomethingAmazing said:''Even better, it turned out that gamers actually like having something in their hand while they play!''
Of course they do.
Fair enough. They must have patched it as I do remember them habing to fix the issue of it not being able to read actions from a sitting player. And from what I've seen from the two games I've seen that would really benefit from being able to "lean backwards to dodge" instead opting for just "blocking motions", I though he was right. My bad, I'll go slap him upside the head today for lying.Accridition said:Your GameStop manager buddy is wrong. Kinect can see things moving forward and back - it's core to several of the Kinect Adventures games and required to set up Kinect ID.AzrealMaximillion said:Got my info from a GameStop manager who got to test is 2 months before release. Having friends in the retail end of things helps. I probably should have clarified, Kinect can't read a person moving forwards or backwards in the sense that walking forwards and backwards isn't going to be happening for a while. There mat be a patch for that. Also weaving and dodging in boxing games is an imppossibility right now. This is coming from a source that had hands on experience with Kinect. Gameplay videos of Ubisoft's Fighters Uncaged, and MS' own Boxing game on Kinect Sports prove that. Both games require the player to put up both hand in a blocking stance. Early Kinect will not be that great. Wii Boxing had weaving and dodging on it Day 1. If the Kinect can't do that, those limts with it that Move, and even the Wii will capitalize on.Baldr said:where are you getting your information? because it is wrong. It does recognize back and forth through the IR signature gets darker when further away from the IR projector.AzrealMaximillion said:Baldr said:Kinect can recognize objects to use in place of controllers so you don't need a standard controller. Thinking that Kinect is controller free is a mistake.
For example take a bowl and using it as a steering wheel in a racing game.
or a stick as a sword for a fantasy game.
Kinect can't register a person moving forwards and backwards. This makes weaving and dodging in boxing games better on the Move by default. And thinking of Kinect as controller free isn't a mistake. Using a bowl or a stick to help control a game is more of an extension of the person. The same has been said about operating a car.
That's the point they're trying to get acrossJewrean said:Yeah but... the Eyetoy sucked!
Again, the Move and Wii started development around the same time (some time in 2001), but at least someone here has actually noted down why the technology of the Move is more advanced.cocoro67 said:I tried out the Move when they were demonstrating it at the shopping center near my school.Jumplion said:I have EyeToy: Antigrav, it was fun when I played it as a kid
As for the video, while he didn't explicitly mention Kinect, it's obvious that it's being referenced.
I think that we really need to concentrate on regular motion controls for now since we can barely get those to work half the time to begin with. While I do want Kinect to succeed in some points (and the other half of me wants it to fail so that Microsoft will shut the hell up), it's probably best to work the kinks out of regular motion controls for now.
Though the Move, for as much flak as it's getting for being a "ripoff" of the Wii (which, in essence, it is), it is sort of an intermediate between the Wii and Kinect in that is has both a controller and a camera, effectively doubling it's possibilities.
I for one can't wait to see what either of these controllers will put out. Maybe it'll be crap, maybe it'll be gold, but I'm always optimistic with new technologies.
It is much, MUCH better than the Wii in horsepower and calibration.
Though I have to admit they probably just bought a Wii and said "Okay we need to find flaws in this and make the same thing only better"
Wii 2.0 HD = Move
Yeah I know, I didn't say anything that implied otherwise. I was just saying that I love how they're the ones that have this massively ongoing campaign against the other ones like they're a fucking political party or something.Megacherv said:Vanguard_Ex said:I must admit, I love how Sony are resorting to this childish slating of the other platforms.You know that they've been implicitly slandering Kinect for months right? Go watch Kevin Butler's Playstation Move from the Future advert because A) It's as subtle as a T-Rex (which is intentional) and B) you can't watch enough Kevin Butler.jeremypeel said:Mmph. Cheap shot.