Sooo... that was meta-sarcasm or something? Because if so, meta-sarcasm is awesome.lizards said:i relize that, thats why i asked how they would do that
seriously i know sarcasm is hard to tell on the internet but that was fairly obvious...
Sooo... that was meta-sarcasm or something? Because if so, meta-sarcasm is awesome.lizards said:i relize that, thats why i asked how they would do that
seriously i know sarcasm is hard to tell on the internet but that was fairly obvious...
they are not random people they are people who found a flaw and exploited it to it's fullest extent, not simply exposing it, the took advantage in an unfair and wrong way. they deserve the bans for that alone as it amounts to essentially cheating the game. boosting is cheating, should it get patched? sure, but it's only like this on one game mode not like it happens in every match.dylanmc12 said:So you punishing ramdom people for pointing out a flaw in YOUR game. You should be proud of this, they've noticed a flaw and abused it and you should notice this and patch it, not punish them.
Agh! The gaming community today!
Yeah, because campers don't totally suck anyway.-Samurai- said:Hey, way to punish players for exposing the flaws in your game, Treyarch.
Maybe the people getting beat were in league with the spawn campers, or maybe they're like me and refuse to quit no matter how badly they're getting beat.
lizards said:i relize that, thats why i asked how they would do thatJourneyThroughHell said:Holy crap.MisterGobbles said:Exactly.
These people were cheating, and even though the consistent spawns (which are only in domination, a gametype where you aren't just trying to kill people) helped them do that, they deserved the bans they got.
Spawns are a problem in Black Ops (although I've NEVER had to deal with spawn camping), but they are not the issue here.
I expected to be flamed to Oblivion, honestly, and here you are agreeing with me.
Cool.
Spawn camping is much less of a problem in BO than random spawns that place you near the enemy.lizards said:and to the people who say they could patch this......what? patch spawn camping? are you high, how would one go about doing that?
Fixed spawns inDominationDemolition (minor fuck up) is a good thing.
There's nothing to patch here.
seriously i know sarcasm is hard to tell on the internet but that was fairly obvious...
They can't do that because that would be actual work and they would have to admit they were wrong. Good idea though, other shoooters did that in the past and it worked out really well.Cpt Corallis said:Question: Why not just implement a system where a newly spawning player in a game with fixed spawn points be invincible until three seconds have passed since they moved from the spawn point?
Would mean that people would be able to escape from spawn campers or get revenge.
Online Console FPS? Because on the PC market I'd have to say Team Fortress 2 has it beat.T8B95 said:Why not just put spawn points that are inaccessible to the other team? Maybe give it a killtimer to stop players in TDM just hiding in there?
I still do say that Halo Reach is the most balanced online FPS in the market today.
'Skill' in games is irrelevant and dumb.danpascooch said:Alright, let's see if I can do this without starting a flamewar, I think I can manage it. *cracks knuckles*
Shooters are generally about skill and team tactics, that is what elevates one team over another in an online match. Here are those two elements, and how the core mechanics of CoD violate and destroy each of them.
Skill:
Basic Definition:
The ability to properly dispatch an opponent due to effective aiming and use of environment (cover and the like) in an even fight.
Call of Duty Definition:
The ability to wait in one spot until an enemy walks by, and then kill him solely because you sat in one spot and happened to see him first.
Violating Mechanics:
1.) Low Health (or high damage)
The extremely low health in CoD means that when two opponents are within range of eachother, and overwhelming amount of time the victor is the one who sees his opponent first, not the one with the most skill.
2.) Prone
Prone allows a player to lie down and almost always be the first person to see an opponent when the opponent enters the room, and don't even get me started on "drop shooting"
3.) Static Spawn
Besides the obvious problems shown in the video (did you see the part where he literally stood behind them and stabbed each one as they appeared?) Static spawning means that you can reliably predict which hallway/room/alley the enemy players will funnel through, leading to camping spots that take advantage of the mechanics listed above to remove skill from the game
4.) Kill Streaks
Players are awarded for getting a number of kills without dying, which discourages them from taking any sort of calculated risk or put their life in danger for the good of the team, this heavily encourages camping
Conclusion:
I have no real issue with any of these mechanics alone, the problem is that they all work together in synchronization to create a game where the victor is not determined by skill but by camping and waiting for extended periods of time
Tactics
Definition: Increasing effectiveness through the use of proper team communication, strategies, and grouping into squads
Violating Mechanics:
1.) The four mechanics above and the camping atmosphere they create
Grouping is suicide in CoD because the high damage and advantage of finding a camping spot means that a single camper with a rifle can kill three or more people almost as quickly as one, as long as he has a decent camping spot. (as in, any window overlooking a linear path)
2.) Static Spawns & Frequent Deaths
The fact that in CoD players are constantly either A) In a camping spot (in which case another teammate isn't likely to heavily increase effectiveness as detailed above) or B) constantly dying and teleporting back to one side of the map. Makes it nearly impossible to work as a group.
Conclusion:
Given the diminishing returns on camping, and the fact that players are constantly separated by being whisked away on respawn with startling frequency makes it nearly impossible to execute any meaningful teamwork.
Overall Argument
A shooter is not about finding spots to camp on a map, but that's what Call of Duty is all about, leading me to the conclusion that the core mechanics listed above have broken the fundamental aspects of what makes a shooter enjoyable.
I had something similar happen in Red Dead Redemption. I just got into a game world, not even enough time to move from the spawn point and BLAM! Someone got me with a headshot. They really need to give you a period of time where you are invincible but can't interact with players so you can at least get going first.Sniper Team 4 said:I got spawn camped once. I refused to quick, even though I could literally only take five steps before I was cut down. Everyone else save one person on my team quit the match, and it got to the point where whenever I managed to kill someone, it was pure joy. Guess what?
IT WASN'T IN CALL OF DUTY!!!!
Stop saying this is only Call of Duty's problem. Tons of online shooters have this issue. For the record, the game I was talking about is Resistance 2.
On topic: I think this is hilarious. Stupid people doing stupid things then posting it for the enforcers to see. Ha ha ha ha ha!
Baresark said:lizards said:JourneyThroughHell said:....what? im being serious i have no idea what you are implying because ANYTIME you EVER have FIXED SPAWNS you are going to have SPAWN CAMPING, it doesnt matter what the design is, if its in the open theyll hang back and shoot you, if its enclosed they will wait at the entrancesMisterGobbles said:snip
They could update the map to fix it. Change the map so the spawn points are in a secure location. Perhaps an area players can't readily access without having spawned there. But, that would require changing the map in some way, they don't like to release maps without being paid money for it though. Like I said in a previous post, lots of games have preset spawn points, such as TF2, only they make those points secure, and you can't be spawn camped.
and are you fucking kidding me, tf2? have you ever played it? half the battle every single game is just breaking out of the spawn, rainbow six vegas was basically a tug of war between can you even name a game with fixed spawns that doesnt have spawn camping?
the only credible answer that i know of that you could give his bad company 2 and that still has a little of it but the maps are so massive you could be spawned anywhere almost and most of the time you spawn with a squadmate which means you are usally at least fairly safe for a few seconds