BigTuk said:
Well you can never stop a determined thief but you know prevention is the hardest thing to prove. Since one must prove that X would have happened without prevention. That said. You'll have a harder time with pirating steam games than GoG games. That's been my experience.
Keep in mind I always said good DRM, is not unreasonably unrestrictive or intrusive. Which is why I hold steam as a good example. No codes, no disk swapping. I just double click, the steam check happens in the back ground or I get a window asking me if I want to play in offline mode. I say yes and I'm playing my game. I mean really, it's as painless as DRM gets.
I mean just because locks don't prevent breakins doesn't mean you leave your door unlocked at night. and once you've invested a couple 100 thousand in a game you'd look pretty irresponsible if you didn't at least put some sort of lock on it.
if by a harder time you mean the auto installer pasting a cracked steamapi.dll into the folder then yes, it takes a whole 10 ms longer, such big deterrant!
There is no such thing as "good DRM". DRM by its essense is bad. Steam use codes, it just hides them from the user. Steam does not always work either. A situation i was in recently was i come back from work. turn on the PC, "steam failed to connect to server", steam games dont work. i had non-steam games so i played those, but if i was one of the impatient people that must play this game today i would probably have turned to less legal means to play the game i legally bought.
The thing is, locks do prevent breakins from amateurs. DRM does not. its a broken analogy.
Kinitawowi said:
Not only is it not cheaper for publishers (because it's a physical product that has to be made, rather than just data in the Interwebs), but it's too easy to photocopy it and render it completely useless. And if your argument is "useless = just as effective as any other DRM haw haw", then sadly you're wrong. Diablo 3's always online DRM stinks and it's a pain to use it when your internet's having a strop, but it's worked. D3 has proved a nightmare for pirates.
Its not cheaper, but its as effective, that is to say, not effective at all. photocopying is actually HARD WORK compared to cracking other games. and no, D3 is not an example you can use, since it was both a) cracked and b) is an online-only game. you dont expect to pirate TESO the same way you dont expect to pirate D3 (you can actually pirate WOW and play on cracked servers though, with D3 noone bothered since the game is arse).
SargeSmash said:
The thing I'm struck by is the fact that, in the console world, we've had DRM for years. Decades, even. Outside of a few CD-based consoles that came out before CD burning was a thing, most systems have disc-checks that ensure you aren't playing a illegitimate copy of the game. And before that, carts themselves proved their own sort of barrier to copying effectively. DRM has existed, does exist, and as that rep said, will continue to exist. That this is even considered a controversial statement now seems... contrived? An overreaction? Dunno.
No. Just because something existed for decades does not mean it should continue to do so. For example: slavery, sexism, homophobia.
nevarran said:
Nothing bad with DRM, as long as it isn't to intrusive and annoying. The problem is, those DRMs are easier to crack and therefore less effective.
Well my my, you have to share this DRM that isnt intrusive and annoying and is even effective. since there is no real world examples.
DrOswald said:
With the mobile FF4, 5 and 6 games: Once you start the game with a connection you can start it 10 more times without having an internet connection. 10 times is a good amount. I tend to leave my current game of choice launched, so 10 launches would probably take several weeks to use up, and the chance of none of those launches having an available connection seems almost impossible.
I connect my phone to internet once per month. The "my currently active game" gets launched twice a day or once a day depending on the day of the week. i play it when i am traveling. this means that i would be fucked royally if i wanted to play FF mobile.
Jasper van Heycop said:
Well Simcity and Diablo 3 didn't get pirated (at least, as far as I know, there are some rumored offline/server emulation hacks but they are said to be very unstable). On the other hand, the always-online DRM used on those games was so horrible it scared away paying customers, which probably hurt the companies more than they gained by stopping the pirates (most pirates just don't pay for games, period, and are perfectly content with just skipping the one game that doesn't work).
Diably 3 has a cracked version. i cannot speak for its popularity though, and i heard its buggy.
SimCity had a cracked offline version quite quickly after the game launch, and the day the ofline patch came out it also had a re-released crached copy. judging from them download numbers the site i saw it on reports it was popular.
Id also like to tacke another myth you brought up here. Quite the contrary, studies show that most pirates are the best costumers, since they are likely the people who are heavily invested in the industry and thus start paying when they can afford it. there are exceptions of course, but exceptions are not rules.
WeepingAngels said:
I have had a few games (one was Fate) tell me that my disc was a copy when it wasn't. There was no solution. These were Securom games I think.
securom was awfully broken in its disc detection. once a developer after a long back and forth of emails with him gave me the crack to circumvent the securom as he could not give me a solution. that was circla 2005 or so so obviuosly i got no idea where that email is now (i made a screenshot, but it could be one of the pictures i lost when my HDD crashed, eithe way no idea where it is).
Sarge034 said:
I would have thought the most obvious solution would be for people to stop stealing shit, but calling out the cause of the issue and not the symptom isn't the bandwagon opinion...
People stopppign stealing stuff is good, but how is this related to the topic at hand?