Stolen Pixels #210: The Business Plan

JEBWrench

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Shoggoth2588 said:
If Apple weaponized the iPhone and iPod Touch, causing them to spray T-Virus into the users face than I would buy multiple.
But only if you hold it a different way.
 

TheNoirGuy

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Feb 24, 2008
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Kapitan_Jack said:
Shamus Young said:
The Umbrella Corporation makes zombies and you kill them.
In the reboot, they should be an experience travel agency or something like that. You know, "For just $5999 you can shoot zombies all day! And for $100 more we'll throw in a minigun!"
That sounds like a good idea, instead Umbrella being a weapons dealer, they're a vacation resort(makes sense with a name like umbrella)! Also, it would make sense why all the characters are cardboard cutouts of badasses and have crappy dialogue, because they're all tourists!

Either that, or I'd introduce some new company that's trying to make something that extends life. You think it's the umbrella company, but the twist is that the umbrella company has a new boss and are trying to win back their image. Then the big big twist is that you've just been killing old people all the time with the final boss being Chris Redfield's Granny.
 

rembrandtqeinstein

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RE 4 had both the best story and best gameplay of the series. They could crib from "The Ruins" and "Splinter" and have plant based zombies. I don't think that has been done yet.
 

Zinaxos

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If I had to make the Resident Evil reboot. I'd make you fight zombies, on the moon.
 

Ekonk

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Dasis said:
I would rewrite a "to save the earth" route. It seems to me that the zombies only really eat people, although there are zombie dogs and some birds, those seem to be infected purposely and they seem to want to only eat humans. So there you go a crazy tree-hugger creates or steals the virus to build an army of people eating zombies that he uses to clear out people and let the land reclaim itself. The zombies of course are in a state of decay so there life span is short like maybe 10 years or something and of course this works for the crazy tree-hugger as he is looking for the destruction of all people. It is kind of a reversal of the slash and burn stuff used on the rain forest, this guy could also become a monster because he wishes to remove all humanity from him self. This is where I would start. Also on a fun note it might be interesting to build a story where people sympathize with the monster at some point. Make sure he makes some sense. Like I said this where I would start.
You should read Oryx and Crake. It's basically what you said except the virus is a non-zombie virus. And it's AWESOME.
 

Shjade

Chaos in Jeans
Feb 2, 2010
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DTWolfwood said:
hahaha XD yes finally some1 asks "WHY THE FUCK IS UMBRELLA OBSESSED WITH MAKING ZOMBIES?!" XD
"Finally?" It's...not exactly a new question. >.>

Rebooting the series? Hm. Well, first thought off the top of my head: Umbrella Corp. finally gets shut down by not-insane governmental powers recognizing they're nuts in the brainmeats. Hazmat teams confiscating dangerous materials, shit goes south, virus unintentionally let loose in highly populated areas, etc.

We're not in the game yet. This would just be RE2 again.

Virus not contained in the city. Spreads across continent of infection. No Umbrella plot involved, no one trying to make a profit off of this, just bad situation getting worse by the day. Game itself takes place either during the panic-spread period or in the zombie apocalypse period that follows.

Basically I'm suggesting an RE sandbox of some kind, I guess. Given survival is the focus it'd probably have some kind of hunger/thirst/rest gauge to monitor forcing you to scrounge for supplies amid the chaos/in the dangerously deserted urban areas. Probably not much of a minigame/quest system involved given the context other than perhaps trying to rescue trapped/endangered persons (who you'd have to watch carefully for a while afterward to make sure they haven't been infected already) and I'm not sure what sort of end goal it'd have - maybe finding a way off whatever continent you're on in the hopes that it hasn't spread overseas already. But yeah, RE large (as in not just one city but beyond it - yeah, pipedream due to tech limits I'm sure, but hey, it's just an idea) sandbox survival game is a thought for a reboot.
 

Gabe Diedrich

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Mar 18, 2010
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I would create a game similar to Dr. Mario where you have to bend and twist mutagens to create zombies... it wouldn't be any good, but it couldn't be much worse then some of the puzzles I've had to solve in some of the games.
 

Kelethor

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Reboot: Forget Giving Wesker (or any umbrella/Tricell/ Zombie virus making employee) any more dialogue than is needed. Make the game more focused on why we play resident evil games. the zombies. This means that were all too busy staring at the monsterous entities that wish to introduce their teeth to the finer parts of your ass, and NOT paying attention to the painfully written but HIGH -LARIOUS writing.
 

jthm

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That last panel cracked me up. A friend and I theorized that Umbrella measures it's success in terms of misery, despair and zombies. They have quarterly reports and pie charts measuring exact percentages of these things. Just like any other office, a meeting and a powerpoint "You can see here we're still producing zombies at a steady rate, but we aren't hitting our quotas for misery and despair is dipping slightly too."
 

RatRace123

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Dec 1, 2009
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Excellent comic, as always. Though, I'm not gonna lie, I'm really responding to the reboot question.

I'd keep it in the style of RE 4/5. I know some purists might not like that, but I think it's far more entertaining.

The premise for the first game is still fine, an elite police force in an absurdly spacious "haunted" house. In terms of Umbrella, I'd have them start off making some sort of pharmecuitcal breakthrough, it backfires, Zombies occur. Umbrella still attempts to cover their tracks, accidently setting into motion the events at Raccoon City.

They scramble to find a cure, but the zombies themselves eventually evolve. I'd have the likes of Nemesis and the Lickers be mutations or growths, not manufactured by the evil company, which seems to manufacture them purely for the lulz it must bring.

Tyrants like Nemesis, serve the roles of leaders in a Zombie hive mind, some Zombie mutations eventually reach a certain point where they become self aware and capable of expression. The issue a decree that they're superior and try to eradicate the human race, or at least that's what they were doing, and now they can just explain it.

But there are also splinter groups that oppose this order... and now I think I'm getting out of hand because this train of thought leads to playable Zombies. But if I were in charge I would make the Zombies the catalysts, not Umbrella.
 

Mirroga

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Tharwen said:
It would probably be better for them to drop all pretence of storyline and make it just a fun zombie-shooter game whose basic concept is nothing more than, as you said,

Shamus Young said:
The Umbrella Corporation makes zombies and you kill them.
L4D already did that style. It would be sucky if Resident Evil tried that style of zombie-shooting with zero story/plot.
 

Ashsaver

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Jun 10, 2010
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Mirroga said:
Tharwen said:
It would probably be better for them to drop all pretence of storyline and make it just a fun zombie-shooter game whose basic concept is nothing more than, as you said,

Shamus Young said:
The Umbrella Corporation makes zombies and you kill them.
L4D already did that style. It would be sucky if Resident Evil tried that style of zombie-shooting with zero story/plot.
No,wait,I think that might actually be a good idea!

Outbreaks didn't really nailed it,but maybe the next game might be better.
 

Tharwen

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May 7, 2009
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Mirroga said:
Tharwen said:
It would probably be better for them to drop all pretence of storyline and make it just a fun zombie-shooter game whose basic concept is nothing more than, as you said,

Shamus Young said:
The Umbrella Corporation makes zombies and you kill them.
L4D already did that style. It would be sucky if Resident Evil tried that style of zombie-shooting with zero story/plot.
But zombies are perfect for over-the-top mockery of any game that tries to take them seriously. If you try to pretend that the subject of your game is a serious storyline, it just looks half-hearted.
 

Josdeb

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May 22, 2008
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How would I change the series?

Actually, I wouldn't; I'd push it along. I dunno about everyone else but I enjoy the accidental comedic element of the Resident Evil series. The same way that Zombieland and Shaun of the Dead are stand out because they're both comedy and zombie films, Resident Evil is a stand-out game series to me and a number of my friends.

So my ideas for RE6? Lets go bananas!

First off, we collect all the main characters: Chris, Claire, Jill, Leon, Sheva, Ada, Rebecca, Carlos. Any other major-ish "good guys" I've forgotten and are still alive. Put them all into a city/island/building/etc where zombies attack. Perhaps a "Zombie-Fighters of the Year Awards" celebration gets bio-weapon-terrorized?

The gameplay switches between the main characters who each have a certain ability set/aim:
Play as Chris and Carlos to bash through heavy waves of the infected.
Jill, backed up by Ada, lockpick and swing-shot their way through stealth missions.
Claire and Rebecca team up to aid the injured.
Leon and Sheva work together to call for help in the upper-buildings radio transmission centre.

The villains would be a mix of old and new. I'm thinking a couple of "heads" of the bad guys, each with a different virus specialty. A big, buff T-Virus user. A quicker, agile G-Virus infected. The brainy T-Veronica specialist. You would have to battle and defeat each as you progressed through the game.

The multiplayer options here are limitless. What I would like to see would be each of the scenarios I listed above playing out in tangent. So like, you'd get 7 other friends online with you and you each take a character. Then you split up in the listed groups and work to the end. If you finish before another group you can choose to assist them. Say Jill and Ada were finished and waiting on CHris and Carlos. They could catch up with the boys and help them finish their mission.

That's all I can think of right now :)
 

William Dickbringer

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poiumty said:
Wow, people commented before Shamus even posted. Now that's some speed.

What would you do with the Resident Evil story if Capcom asked you to handle the reboot?
I'd make some better characters, for one. Like an intelligent zombie with cool powers, or a villain that you come to respect or empathize with.
what you can't empathize with a guy like this
 

Madkipz

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The problem is not umbrella corp, its the fact that they want to give you a sort of "save the world, get the chick." Hero situaton and you cant have that without confronting the big boss (umbrella corp) in some way or form.

To revamp the series id say fuck all your backstory idiots. Just start out with a gass station kid in nowhere texas assaulted by infected zombies in the middle of nowhere land with a dead phone line with limited weaponry, ineffective melee combat and put him in situations where you can abuse a more slow moving zombie horde rather than some sort of "L4d wannabe infected."

No conclution naturally. Might mention umbrella corp in a commercial or something just to remind people that this is resident evil and put in some emotional twists like sacrificing a child to zombies, an infected woman that tries to sleep with you and goes zombie in the middle of the courting process etc. and create some emotional state with a new group of people put into rp situations where in the end it didnt matter and your left alone.

I dunno man, the games are sorta ok but nothing id spend my money on as they are at this moment.
 

commasplice

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RE4's the only game in the series I've played. I finished the main story and I still know nothing about Umbrella that I didn't learn from the movies. I have absolutely no problems with this fact.

If I were in charge of the Resident Evil series, I'd do something crazy and change up the gameplay drastically. Maybe turn it into a TBS like Fire Emblem or some sort of side-scrolling action RPG. Hell, why not some sort of Metal Gear stealth game? Makes a ton of sense to me.

Tolerant Fanboy said:
Some great ideas there. I do like the idea of Umbrella being somewhat humanized, but I think the story would be a smidge more believable if Umbrella tried to pass the blame off to some smaller, less fortunate company that they happened to have outsourced a bit of service to. "Oh, it's not our fault. It's Parasol LLC who built the faulty outbreak fail-safes in our secret testing lab. Just the same, we'll try to fix their flub up (and do a piss-poor job of it)." Umbrella wouldn't be explicitly evil or anything. Just a bunch of assholes. Parasol, on the other hand, would be scrambling to fix shit. Maybe this time around, you play a scientist from Parasol whose job it is to go to the lab, find the original research, then make a cure? Have they done that already? Maybe, instead of billions of guns and stuff, you would have to use various items that you'd find in the labs? Office supplies, fire extinguishers, maybe a prototype of some completely different potentially harmful biological something or other...