Stolen Pixels #257: The Electronic Artists

Gralian

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Sep 24, 2008
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bootz said:
So you want half life 2 or crysis or brothers in arms or brink or homefront or medal of honor those games are already made. Let mass effect have rpg elements it will stand out of the crowd. If you want other fps with story there are lots of them.
Er, no.

Let's start on the most basic, fundamental level. Those games are FIRST person shooters. Mass Effect is a THIRD person shooter. Got that? Good.

Now, please, tell me in what possible way any of those games can compare to the lore, story, characterisation and universe of Mass Effect? Are you seriously trying to tell me that Half-Life, Crysis and Brink (a game that doesn't even really have a single player component) can possibly compare to the world of Mass Effect? Good freaking lord.

You're basically saying that "You're not good enough to enjoy what we enjoy because you refuse to accept combat mechanics. Go back to more simplistic games, because what you want is trivial and less important than what we want." Does that not strike you as terribly self-centered?

Are you honestly trying to tell me that you didn't think the original Mass Effect's combat was cumbersome? The reason ME2 had to change to be more fast paced, is that you can't do it half and half. You either have to make it properly turn based or make it free fast paced action. Let me give you an example. Remember Knights of the Old Republic? Well, the way guns were handled in that, were that you would simply target the enemy to attack, and then your character would spend forever aiming and then auto-attacking with a single shot, and the enemy would do the same and it operated just like an MMO style fight, complete with skills in the hotbar for things like "rapid fire" which had cooldowns. That's great, i have no problems with that, because it's a one hundred percent RPG system. But if you try to mesh it with live action, it becomes horribly bogged down under its own weight. Pointless engagements that lasted far longer than they should because it's all based on numbers rather than specific tropes of location specific damage and damage types in the form of ammunition that was specifically useful in each given situation. Not only that, but regardless of your stance on the "Roleplaying Shooter", the inventory system was, i'm sorry to say, a terrible mess that was easily cluttered and far too reliant on the player to act as a janitor to clean out the junk every time you cleared a room. No-one wants to be doing that. Getting gear is nice, but it shouldn't be a chore to sort out your shit after every single engagement. With ME2, you had no junk, and the few times you did get a new gun or armour it felt like a meaningful upgrade and was readily accessible. No need to compare stats or sift through a lofty inventory with items that may or may not be useful.

I think you are conflating my distaste for RPG combat mechanics with other elements of the RPG genre such as narrative and storytelling and i think it speaks volumes about you if you think for one second that the story told in something like Mass Effect can even remotely compare to something as trivial as "homefront" and other games you listed and i think it says even more about you when you try to push other gamers away who are dissatisfied with certain aspects of other things they might enjoy and say "Why don't you entertain your simple mind with something else instead, this isn't for you".
 

Epic Fail 1977

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The first picture (frame?) made me really LOL

But honestly Shamus, IMHO you're (intentionally?) misunderstanding what EA and Bioware have been saying. It doesn't sound to me like ME3 will be any less of an RPG than ME2 was. But time will tell I suppose.
 

Warachia

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Actually Shamus, you're a bigger asshole drawing conclusions without any conclusive facts leading to said conclusions.
It comes off as a fanboy crying because they think they can't have their favorite ball.
I honestly wouldn't have any problem with this if you didn't immediatly pass judgement before thinking things through (kind of like a certain article you wrote on ME2's story where 95% of the things you wrote were wrong).
 

Epic Fail 1977

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Warachia said:
Actually Shamus, you're a bigger asshole drawing conclusions without any conclusive facts leading to said conclusions.
It comes off as a fanboy crying because they think they can't have their favorite ball.
I honestly wouldn't have any problem with this if you didn't immediatly pass judgement before thinking things through (kind of like a certain article you wrote on ME2's story where 95% of the things you wrote were wrong).
That's a bit harsh. Are you actually trying to incite moderator wrath?

I read that article on ME2's plot. Shamus did make a couple of mistakes but I thought the gist of his article was spot on. Just saying.
 

Littlee300

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Ephraim J. Witchwood said:
Still gonna be great.

Quit crying, people. At least until you've actually played it.
If the developers of Max Payne said Max Payne 2 would not focus on story then I would be pissed and rightfully so.
 

Sabinfrost

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Mar 2, 2011
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In E.A's defense, I don't believe by shifting I.P they are rewriting it for mass appeal, rather finding existing elements they can use to bring in a wider audience, I.E : This plot is cool, it would make a great novel we don't have time to address in a full on game.

The whole shooter/rpg thing is also too much of a blanket statement. You're viewing shooter and rpg as too very separate, disparate things, black and white as games.

I believe Mass Effect is striving to create something new which isn't a shooter or rpg, but has elements of both. From what I've read of three, they are bringing the A.I up to the level of other 3rd person shooter titles. The changes to customisation seem unique in a way which won't turn the game into a under the hood numberfest with your character needing to loot every level for your inventory.

It's a long shot, but from reading the articles of those who have played it, Mass Effect 3 looks like it could redefine gaming.
 

AsurasFinest

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Warachia said:
Actually Shamus, you're a bigger asshole drawing conclusions without any conclusive facts leading to said conclusions.
It comes off as a fanboy crying because they think they can't have their favorite ball.
I honestly wouldn't have any problem with this if you didn't immediatly pass judgement before thinking things through (kind of like a certain article you wrote on ME2's story where 95% of the things you wrote were wrong).
Or you know it could come off as being really confused as to why a prominent RPG developer, one of the biggest as well, wants to start making shooter games the likes of which we have all seen a million times in favour of having RPG elements, has people in management LYING to either us or investors, making them liars either way and statements about trying to reacha wider audience, which at this point is stupid because by the third game your audience has already been firmly established, you won't get more.

But you know the fanboy argument works as well.... if your stupid
 

bootz

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Feb 28, 2011
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Gralian said:
Er, no.

Let's start on the most basic, fundamental level. Those games are FIRST person shooters. Mass Effect is a THIRD person shooter. Got that? Good.

Now, please, tell me in what possible way any of those games can compare to the lore, story, characterisation and universe of Mass Effect? Are you seriously trying to tell me that Half-Life, Crysis and Brink (a game that doesn't even really have a single player component) can possibly compare to the world of Mass Effect? Good freaking lord.

You're basically saying that "You're not good enough to enjoy what we enjoy because you refuse to accept combat mechanics. Go back to more simplistic games, because what you want is trivial and less important than what we want." Does that not strike you as terribly self-centered?

Are you honestly trying to tell me that you didn't think the original Mass Effect's combat was cumbersome? The reason ME2 had to change to be more fast paced, is that you can't do it half and half. You either have to make it properly turn based or make it free fast paced action. Let me give you an example. Remember Knights of the Old Republic? Well, the way guns were handled in that, were that you would simply target the enemy to attack, and then your character would spend forever aiming and then auto-attacking with a single shot, and the enemy would do the same and it operated just like an MMO style fight, complete with skills in the hotbar for things like "rapid fire" which had cooldowns. That's great, i have no problems with that, because it's a one hundred percent RPG system. But if you try to mesh it with live action, it becomes horribly bogged down under its own weight. Pointless engagements that lasted far longer than they should because it's all based on numbers rather than specific tropes of location specific damage and damage types in the form of ammunition that was specifically useful in each given situation. Not only that, but regardless of your stance on the "Roleplaying Shooter", the inventory system was, i'm sorry to say, a terrible mess that was easily cluttered and far too reliant on the player to act as a janitor to clean out the junk every time you cleared a room. No-one wants to be doing that. Getting gear is nice, but it shouldn't be a chore to sort out your shit after every single engagement. With ME2, you had no junk, and the few times you did get a new gun or armour it felt like a meaningful upgrade and was readily accessible. No need to compare stats or sift through a lofty inventory with items that may or may not be useful.

I think you are conflating my distaste for RPG combat mechanics with other elements of the RPG genre such as narrative and storytelling and i think it speaks volumes about you if you think for one second that the story told in something like Mass Effect can even remotely compare to something as trivial as "homefront" and other games you listed and i think it says even more about you when you try to push other gamers away who are dissatisfied with certain aspects of other things they might enjoy and say "Why don't you entertain your simple mind with something else instead, this isn't for you".
Are you saying that uncharted doesn't exist or gears of war or metriod prime.
Half life 2 and brothers in arms had a better story than me2.
ME1 was perfect except two things. 1. The cover system was way too wonky. 2. Too much mako
ME2 took away choice. Imagine how powerful Jack would be if she wore armor.

ME3 has a chance to stand out and all you want it is be be like every other game out there.
 

Warachia

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Aug 11, 2009
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Guy Jackson said:
Warachia said:
Actually Shamus, you're a bigger asshole drawing conclusions without any conclusive facts leading to said conclusions.
It comes off as a fanboy crying because they think they can't have their favorite ball.
I honestly wouldn't have any problem with this if you didn't immediately pass judgement before thinking things through (kind of like a certain article you wrote on ME2's story where 95% of the things you wrote were wrong).
That's a bit harsh. Are you actually trying to incite moderator wrath?

I read that article on ME2's plot. Shamus did make a couple of mistakes but I thought the gist of his article was spot on. Just saying.
I'm not trying to incite moderator wrath, I just hate it when people don't give something a chance because they've made their minds up before hand (for big offenders, see Movie Bob), the articles that were written talk about changing aspects of the game, and immediately people assume it is going to be changing into something else altogether without even giving Bioware a chance to show what they mean.
You're right in that I was too harsh, but I'd also like to point out I was no harsher than his article. I like some stuff Shamus writes, which is why I get extra disappointed when I see biased articles.
 

Warachia

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bootz said:
Are you saying that uncharted doesn't exist or gears of war or metriod prime.
Half life 2 and brothers in arms had a better story than me2.
ME1 was perfect except two things. 1. The cover system was way too wonky. 2. Too much mako
ME2 took away choice. Imagine how powerful Jack would be if she wore armor.

ME3 has a chance to stand out and all you want it is be be like every other game out there.
I must have missed the RPG elements that drove HL2, Uncharted, and Metroid Prime, I must have missed how giving only the best of something available was a conscious player customization choice, I must have missed how "Every other game out there" was also a third person shooter that takes place in a galactic setting, with many races, interacting with one another in the face of an oncoming threat. (I won't go into story as that is more of a personal preference.)
Just because something is similar to something, in no way does that make it identical.
 

Warachia

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AsurasFinest said:
Warachia said:
Actually Shamus, you're a bigger asshole drawing conclusions without any conclusive facts leading to said conclusions.
It comes off as a fanboy crying because they think they can't have their favorite ball.
I honestly wouldn't have any problem with this if you didn't immediatly pass judgement before thinking things through (kind of like a certain article you wrote on ME2's story where 95% of the things you wrote were wrong).
Or you know it could come off as being really confused as to why a prominent RPG developer, one of the biggest as well, wants to start making shooter games the likes of which we have all seen a million times in favour of having RPG elements, has people in management LYING to either us or investors, making them liars either way and statements about trying to reacha wider audience, which at this point is stupid because by the third game your audience has already been firmly established, you won't get more.

But you know the fanboy argument works as well.... if your stupid
So we'd rather be having RPG's that we've already seen a million times before? Honestly, I liked Dragon Age, but it was really only the best generic storyline. I thought the whole point of the ME series was to make shooter games the likes of which we haven't seen before (which seems to be working well enough). It was already explained in a previous argument that you CANNOT have a halfway point between shooter and RPG, the closer you are, the less the gameplay will flow.
Also, it isn't under the control of a company if the company managing them starts lying about their game, and I wasn't using the fanboy argument, I just said you shouldn't jump to an immediately biased mindset based on very little information.
 

xchurchx

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Am i the only one here who thinks mass effect 2 was an improvement from the first one
i have faith in bioware and Hudson as they're always talking about what the fans want
if EA try to make to much of a change, Hudson has just got to say NO
 

Seanchaidh

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I'm not really seeing the appeal of 'gee, I wonder what happens when I add 20 to this skill instead of that one.' Weapon mods and ammo were kind of fun, but the way you got them was clumsy and boring. Having a million different weapons that all did essentially the same things didn't add anything to mass effect 1. It absolutely needed streamlining. Having a choice between disruption ammo and inferno ammo is cool. That's a cool choice. Picking up various qualities of disruption ammo 30 times and selling it or converting it to omni-gel isn't.

If "getting rid of meaningless stat upgrades" means they're taking away different ranks of abilities in favor of just having qualitatively (rather than merely quantitatively) different equipment or skills, then that's good. It also "makes it less of an RPG." But honestly, Mass Effect was never an incredibly interesting game as far as character-building and equipping. I'd rather have a selection of weapons that feel different (the various assault rifles in ME2, for example) than ones that feel pretty much exactly the same except for how much the hitpoint bars of targets move (and to a lesser degree, how fast inaccuracy grows with repeated shots.) Pistol or shotgun is an interesting choice. Rank 2 Pistol or Rank 3 Pistol isn't. Viper versus Widow is a very interesting choice-- 60 relatively weak (for a sniper rifle) shots that you can fire semi-auto versus 13 very high powered ones that require a reload each time. That's a much more interesting choice than "well, this one has 20 less accuracy but 9 more damage and 1.4 shots before overheating instead of 1.3". I have trouble understanding the kind of person who could prefer the second.

In the first place, Mass Effect has always been about telling a story. I wouldn't expect that to change in the third installment, and that's almost all that matters about it. If you could tell the same story except all the cover-based combat was replaced by flying the Normandy like you were playing X-Wing vs TIE Fighter, it'd still be just about as good a game. I think people just like speculating and complaining and, most especially, missing the point.
 

stuhacking

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Seanchaidh said:
Choices are cool. Character development is cool.

What we're worried about is getting a corridor shooter with levels loosely tied together by a shallow hub-world. (Mass Effect 2 already started us down that path, good though it was.)

Hide the numbers behind story elements, for sure. I've long been a fan of that. Removing the numbers altogether will remove the very thing that makes the game re-playable.
 

silasbufu

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At the end of the day, it's all about the money.

That's why so many people love Mojang (for now...)
 

BloodSquirrel

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rickynumber24 said:
I have real difficulty believing that your "Nu-Bioware fanboys" are any more vehement than the people who declare that nobody who plays a shooter would ever want to pay attention to the story and the people who want to play a shooter with characterization should go back to playing shooters without characterization.
Two big signs of fanboyism in this quote:

#1 Not being able to recognize the obnoxiousness of your own side. Fanboys often don't see the big deal with personally attacking people for criticizing their game/company. It's what makes them fanboys.

#2 Confusing being vehement with being rude and obnoxious. If you don?t understand that you can be the former without being the later, you?re probably the later.
 

The.Bard

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Crimsane said:
lulz. As for most of the rest of this thread... I don't see where Shamus said the game would be bad [because I don't read Shamus' posts regularly, where he very frequently talks crapola about games before there's anything more than a screenshot to show for them]. Not [several hundred bajillion times].
My comment wasn't about the comic. It's about the comments he puts in WITH it. Both here and on his website, he's stated multiple times that ME3 will be no good, and he will defend the stance that he can hate on it before it comes out. He did it yesterday on his site. Which is totally within his right. As it is within mine to call him on it for being STUPID.

Here is a direct quote from Shamus 7 months into the future:

"Now I've played Mass Effect 3. I think it sucked."

Do you see now?!?! Go visit his site if you don't believe me. Dude's a TIME TRAVELING HATER!

Anyway, the main thrust of my irritation with him is he misquotes frequently. The internet is a game of telephone, and the mutated beast that lands in his lap is often the one he uses; he doesn't bother to google his sources all the time. I don't think a comic can really be funny if the quotes it's based on aren't even accurate.

See the one he did on metacritic a few weeks back. I don't remember it offhand, but it's the one where the Homefront guy said games can't be boiled down into numbers, and that his game therefore couldn't be labeled as a 74. Shamus had the quote listed as him saying it was "way higher" than a 74 or something, and made a comic that relied on the accuracy of that quote. I don't care enough to look it up. Either way, the comic failed for me because it's making fun of the guy for something he never really said. Same situation here.