The minute you used the word "betrayed" I knew you'd jumped aboard the train to crazy fanboy town. How can I talk you down? I can't. You'll just have to keep rambling about your paranoid, unsubstantiated misinterpretations of bioware's statements until you work yourself into a self-entitled berserker frenzy and spend a year planning to hate a game you haven't even seen yet. Yes that seems perfectly reasonable doesn't it?
I wish I could be more pragmatic about it but I'm sick of melodramatic mouthpieces like you who have some mythical preconception of what an RPG has to be and define every attempt at innovation or cross pollination with words like "betrayal" and "abandonment". You can either learn to adapt with the times or you can hitch your pants up to your chest and mutter about the "damn kids" and how the world's going to hell in a handbasket. It seems you've chosen your strategy.
I for one can't wait to see you bust out a chalkboard and walk us through your best Glenn Beck impersonation: "Shepard, let's take the letters in Shepard and find out what they stand for... Shooter!... Hates, ... Every... Previous... Archetypal... Roleplaying ... Demographic!" If you were "loyal" enough to be "abandoned" then you'd probably place more faith in the developer. If you're expecting to be betrayed and you're hoping that jumping ship first will soften the blow then allow me to say this to ease your mind: "This will be a good game. Even if it's not everything you want it to be, few things in life are, and you will probably be happier you played it than not." As for your concerns, the conversations and combat are pretty much two separate systems. There's no contradiction in terms to say both are being improved.
It was a fantastic ass though wasn't it?
I wish I could be more pragmatic about it but I'm sick of melodramatic mouthpieces like you who have some mythical preconception of what an RPG has to be and define every attempt at innovation or cross pollination with words like "betrayal" and "abandonment". You can either learn to adapt with the times or you can hitch your pants up to your chest and mutter about the "damn kids" and how the world's going to hell in a handbasket. It seems you've chosen your strategy.
I for one can't wait to see you bust out a chalkboard and walk us through your best Glenn Beck impersonation: "Shepard, let's take the letters in Shepard and find out what they stand for... Shooter!... Hates, ... Every... Previous... Archetypal... Roleplaying ... Demographic!" If you were "loyal" enough to be "abandoned" then you'd probably place more faith in the developer. If you're expecting to be betrayed and you're hoping that jumping ship first will soften the blow then allow me to say this to ease your mind: "This will be a good game. Even if it's not everything you want it to be, few things in life are, and you will probably be happier you played it than not." As for your concerns, the conversations and combat are pretty much two separate systems. There's no contradiction in terms to say both are being improved.
It was a fantastic ass though wasn't it?