Thank fuck for the stripping down of RPG elements in Mass Effect.
Because frankly, it always was a shooter, not a slow turn-based system like NWN2 or KOTOR. It tried to be a shooter with number crunching, and you know what the result was? Booooring.
Mass Effect 2 went the right way; exciting gunplay supported by special abilties that work on a cooldown. Like the perfect blend of the TPRS, or "Third Person Roleplaying-Shooter", sort of like what Borderlands tried to do in the first person variety. (Though to be frank, even the RPG elements on that were way too heavy handed. I want my guns to be guns, not see numbers drown out the screen)
Not to mention the utter relief in there being no inventory. Do you know how fucking annoying it was to have to open that shit up every five to ten minutes just to turn everything into omni-gel so i'd have more room to pick up yet more junk and repeat the process all over again? In the end, i just gave up looting, because i was sick to death of it. I really hope we get the same weapon and armour management we got in ME2.
I will agree that the 'ye olde RPG mechanics' do still have a place in gaming, but they have a place in hacky-slashy titles. Not shooter titles. It just doesn't gel well, at all. Dragon Age can keep its Neverwinter Nights mechanics; but it just doesn't belong in Mass Effect.
Oh, and the responses in the comic did elicit a few chuckles from me.