Stonking Great Game Contest Now Live!

Hamster at Dawn

It's Hazard Time!
Mar 19, 2008
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Steve the Pocket said:
Hamster at Dawn said:
One question: What font does Yahtzee use?
I'm trying to create a true Zero Punctuation experience here.
Definitely Arial Black. Thought it might also be Helvetica Black, but I compared both to one of the titles. The "G" was a dead giveaway.
Thanks, I haven't got such a good eye for these things.
 

Spinwhiz

New member
Oct 8, 2007
2,871
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TSW said:
So, I'm a bit confused. When you say it's supposed to be a game based on Zero Punctuation, are you basically implying that the main character should be Yahtzee or something? Do we have the game be about going around and destroying games? I'm just curious.
Nope, it can be whatever your heart desires. We want it to have a ZP theme but you can be as creative as you want with that.
 

RageandGrace

New member
May 20, 2009
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Okay, I dont have time to read all the pages at the moment, and I would like to know several things.
So yeah, I started making my game (well, only title screen and first "level". So here is what I want to know.
"representations must remain unmodified", does this mean i am not allowed to crop the head of characters and the body etc. to make a person. Also, in ZP, he uses pictures of other games and companies, are we allowed to do so too?
And, are we allowed to use voice clips by Yahtzee?

Oh, last thing, are we allowed to show off what we have so far with vidoes or screenshots?

Thats it, thanks in advance.
sorry for tl;dr
 

deora2dude

New member
Mar 24, 2009
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i wish people could/would post links to thier finished games on newgrounds or something... i really want to see what comes up
 

hamster mk 4

New member
Apr 29, 2008
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RageandGrace said:
Oh yes, thats quite a good question, if we lose, can we still post it?
Spinwhiz answered this on page 5:

Spinwhiz said:
*snip*

In short, you are welcome to re-skin the game and use any underlying materials as your own. It was never our intention here at The Escapist to take your IP. We only wanted what was necessary to protect our IP and publish contest entries.
They don't want you posting a game with Zero punctuation logos and art assets outside the escapist, but if you strip those things out and put in your own art assets they could care less where you post it.

Edit:
Oh yeah "brand representations" in the rules I think only refer to the logos of the Escapist and Zero Punctuation, however I don't remember any escapist official making direct comment about this so I could be wrong. Still I think it is pretty silly to provide us with screen shots for a flash game and not allow us to cut, paste, and rotate them to our hearts content.
 

RageandGrace

New member
May 20, 2009
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hamster mk 4 said:
Still I think it is pretty silly to provide us with screen shots for a flash game and not allow us to cut, paste, and rotate them to our hearts content.
Damn, we cant?

AAAHHHH, i already started my game, using them, damn, gonna have to replace em then
 

hamster mk 4

New member
Apr 29, 2008
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I was speaking rhetorically. I have already cut, pasted, and modified several imps and Zero punctuation heads and bodies for my game. It would be silly if they didn't allow us to do this. The escapist is silly some times, but not that silly so it must be ok. I just can't find the exact quote from Spinwhiz where he explicitly says it is ok.
 

Spinwhiz

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Oct 8, 2007
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hamster mk 4 said:
I was speaking rhetorically. I have already cut, pasted, and modified several imps and Zero punctuation heads and bodies for my game. It would be silly if they didn't allow us to do this. The escapist is silly some times, but not that silly so it must be ok. I just can't find the exact quote from Spinwhiz where he explicitly says it is ok.
You can cut, paste and modify all the assets we have given you, just not the logos.
 

Archemetis

Is Probably Awesome.
Aug 13, 2008
2,089
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Now this is a serious kick in the crotch, I have flash, but I don't know how to code anything with it, So the most I can get is frame by frame animations.

That being said, If anyone needs a concept artist (although it'd have to be some-what part time) then give me a shout, I may not be able to make games, but I can at least help out someone with creative support.
 

Richard Kain

New member
Aug 10, 2009
86
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Everybody better hurry up. I've got a menu screen, a basic gameplay screen, level loading, collision detection, basic controls, and even the first animations for the main character. Already in early alpha, and trucking along quite nicely toward beta. Going to be fleshing out story elements and scripts tonight.

I'm just a little miffed that we don't get to show off our titles in-production. Working in an internet vacuum like this can be a little trying. I can still show off my work to friends and family, but their expertise at game development is painfully limited. They can give me ideas, but they can't catch anything that I might be doing wrong. (unless I'm doing it REALLY wrong, in which case I would probably notice it myself)

If you don't have some progress already, you'd better step on it.
 

TheBarefootBandit

New member
May 20, 2009
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Dark Link said:
Fuck, makes me wish I knew some sort of coding language.

Ah well. Make a point-and-click adventure about Yahtzee trying to stop companies producing gunmetal-grey FPS games.
Or Dystopia Brown.
 

hamster mk 4

New member
Apr 29, 2008
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I might be doing things backwards, but I am making the character animations first, then incorporating them into the code. Thus far I done all the bad guy animation and incorporated them with their basic movement into a test harness. I want to make sure they interact properly with each other and simulated player actions. I am leaving off menu screens for last, and my story will be pretty non existent.
 

Arbitrary Cidin

New member
Apr 16, 2009
731
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I'm no flash expert and I can't really draw on the computer well, but if anyone needs help (opinion on ideas, suggestions, etc.) I'm happy to give it. Just PM me.
 

genericuser

New member
Aug 10, 2009
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hamster mk 4 said:
genericuser said:
I finished my game RIGHT before The Escapist released the art assets. DAMMIT. (If Yahtzee decides to review my game, expect him to rage about how the art and the fonts are wrong -_-')

OTOH, I managed to finish a game in 72 hours. Woot.
Holy cow are from Ludum Dare or Speedhack? I Salute you.

I just got my first character to walk across the screen, and here I was hoping my 30 day development plan would land me the coveted title of first one done.
Haha, thanks :D (I've planned to enter LD, but I've never actually done it.)

I probably spent more time than that making the game(bugfixing and prototyping), but most of the work was done during those 72 hours. It kinda helped that it was pretty simple to code- I could've done it in a day, if I arsed myself to do that.

Don't worry, though- I think your game will benefit from having a good amount of dev time ;)
 

camkitsune

New member
Feb 29, 2008
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I'm really interested in taking a stab at this... Though it'll be tricky to get everything together what with college coming up and everything.
My only questions are:
1) Can we use the game as part of a portfolio, and would we have to take out the ZP content in order to do so?
2) If the game were to include an original soundtrack by one of the designers, would we be allowed to redistribute the tracks of said soundtrack? For that matter, could we re-use the other non-ZP assets elsewhere? Would we need to get permission to do so?
3) The game is supposed to be a Two-Player game, correct? Will we be downgraded if the game doesn't support a single player mode due to a lack of any AI? Or would it be better to just slap together something that can only play the game terribly?
 

theultimateend

New member
Nov 1, 2007
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MaxTheReaper said:
pigeon_of_doom said:
As a non-coder, and not one enamoured of Zero Punctuation, I have little to add to this. However, disqualifying Zero Punctuation games on the grounds of it containing:
Excessive vulgarity, lewdness or profanity
seems a tad ridiculous.
Not to mention
Acts prohibited under law in any national, state or local jurisdiction in which The Escapist website may be viewed.
Don't...all videogames involve murder?
Or at least killing of some kind?
It's illegal to play chess in a few (well ok only 1 now I think) countries. I'm sure you can be fined or harmed for showing the bottom of your shows in a few as well.
 

Richard Kain

New member
Aug 10, 2009
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camkitsune said:
The game is supposed to be a Two-Player game, correct? Will we be downgraded if the game doesn't support a single player mode due to a lack of any AI? Or would it be better to just slap together something that can only play the game terribly?
What!? Where on earth are you getting that? That's not in the contest rules. Why would they require that a Flash game be two-player? Most Flash games don't support multiple players because of the flash player's security restrictions. (which require a considerable amount of legwork to support networked gaming)

If you are just needing some help in developing some AI, it's not that hard. Here are the basic categories of game AI.

Stupid AI - This is the easiest kind of AI to develop. It basically follows set patterns, and does not deviate from them. Reactions are usually limited to the environment. Think Goomba-level.

Smart AI - Smart AI reacts to the player's actions. This kind of AI has access to the player's input or properties, and will change how it behaves based on those values. Smart AI usually follows Stupid AI's basic patterns whenever it is not responding to the player. Think the Ropes from the Legend of Zelda.

Spastic AI - Spastic AI is based on random chance. It isn't very hard to develop Spastic AI. All you need to do is define a list of possible behaviors, and then select from those behaviors using a random number genarator. (most programming libraries have one of these, I know that Flash does) Think the Darknuts from the Legend of Zelda.

Genius AI - Most games don't both going this far. Genius AI will not only react to what the player does, but will anticipate what the player is most likely going to do next. Think the guards from the first F.E.A.R. game.