quick thought: I hope that at least some games *avoid* portraying Yahtzee as an ultimate-protagonist-akimbo-chainsaw-minigun-wielding-game-reviewer-badass.
All of our art assets must be stripped from the game prior to you doing anything else with it after the contest. Just reload your own art for further use of your game.camkitsune said:I'm really interested in taking a stab at this... Though it'll be tricky to get everything together what with college coming up and everything.
My only questions are:
1) Can we use the game as part of a portfolio, and would we have to take out the ZP content in order to do so?
2) If the game were to include an original soundtrack by one of the designers, would we be allowed to redistribute the tracks of said soundtrack? For that matter, could we re-use the other non-ZP assets elsewhere? Would we need to get permission to do so?
3) The game is supposed to be a Two-Player game, correct? Will we be downgraded if the game doesn't support a single player mode due to a lack of any AI? Or would it be better to just slap together something that can only play the game terribly?
We are currently looking into allowing people to play the entered games, along with the winner.lwm3398 said:Will we, the non-game developers, be allowed to play these games?
You and me bothDark Link said:Fuck, makes me wish I knew some sort of coding language.
Ah well. Make a point-and-click adventure about Yahtzee trying to stop companies producing gunmetal-grey FPS games.
I feel your pain Richard. I am also still chugging on my entry. The 2 month dev period is taking its toll on my some what short attention span. I will probably go in to cram mode a week before the deadline. Right now I am coasting, adding little features but not tackling the main elements like I should.Richard Kain said:I am mildly depressed at how much this thread has slowed down. I've noticed that most of the forum threads around here tend to keep up a rather quick clip. I suppose most people's answers have now been satisfied in regards to the contest. But working on an entry in an apparent vacuum can put you off your game. I would have expected a bit more conversation vis-a-vis the nature and progress of entries.
Surely I'm not the only one still working on an entry for the contest. (crickets)
Holy stonking crap-on-a-stick! That is a very impressive list. A lot of big names from serious development studios. I can't help feeling that a lot of these developers are hungry to finally get a little payback for the many years of criticism that they've had to endure. At the same time, having my work march before such prestigious game-dev eyes definitely sweetens the pot, win or lose. I'm actually glad that I recently began devoting even more time to my entry.Spinwhiz said:Here is an update for everyone about the Stonking Great Game Contest. 13 new industry elite judges!
I had actually asked about this earlier, and Spinwhiz had advised strongly against it. So you made the right call there. Apparently they don't mind if you show off your game to a few friends locally. But they don't want you pimping screenshots on-line, and posting the game itself on-line mid-development can get you disqualified. (issues with copyrights and such) It can be a lot harder to work this way, but I'm afraid that's the name of the game this time around.hamster mk 4 said:I am afraid if I post WIP screen shots and the like, my entry will loose its novelty prior to judging.