Stunning New Deus Ex Trailer Shows Off a Little Gameplay

Outright Villainy

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I find it funny how people are saying the game is too action focused because of the trailer. You know, every trailer ever shows way more action than the game/movie itself. Watching people sneak around doesn't really scream epic.
How 'bout, you know, waiting till you actually play it before dismissing it as another generic shooter. From interviews I've seen it sounds like the dev team are really going for an open ended approach to every situation; honestly I can't wait to see how it turns out.
AC10 said:
Furthermore, it's been confirmed that there is regenerating health in the game and that it will have cover based shooting which is no longer stat based, oh fucking boy I can't wait to play Gears of Deus Ex.
What, you mean when in games where if you don't max out your stats, if you aim at someone dead on, the gun will magically fire somewhere else randomly? Yeah, that's a load of balls. I'd rather stats be focused on more important things really, instead of how much you're willing to be irritated by gunfights. Maybe have heavier calibre weapons or certain upgrades or something.
I'll agree with regenerative health though, I've gotten really sick of that crutch...
 

Schwerganoik

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If this is a prequel, why does the technology look so much more advanced than those in Deus Ex 1 & 2?
 

Weaver

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Schwerganoik said:
If this is a prequel, why does the technology look so much more advanced than those in Deus Ex 1 & 2?
Because no one has any respect for the source material anymore :(
 

Dr Bob

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SteelStallion said:
Don't throw your snide sarcasm at me, I'm entitled to my opinion. For the record though, the color palette is really dull, you can see lots of anti-aliasing issues and small things like clipping and low res textures make it look bad.
This footage takes place in a city at night, a dingy club with a little bit of lighting and you complain about the dull colour palette?

Did you miss the neon billboards around the city, or something?

The anti-aliasing issues and low-res textures are due to the fact that this gameplay was recorded on an Xbox 360.

It doesn't bother me that much, though.

Vern said:
I had just one question from the video. How could he drag a body while holding his handgun with both hands?
It's a game.

AC10 said:
Honestly, it didn't show off any game play at all. It was essentially just a CG trailer except this time it was rendered in engine.

This game looks WAY too action focused to be what I would consider a worthy successor to Deus Ex.
Furthermore, it's been confirmed that there is regenerating health in the game and that it will have cover based shooting which is no longer stat based, oh fucking boy I can't wait to play Gears of Deus Ex.

What about the intense parts in Deus Ex when a turret bot blows off both your legs and you get off a rocket to destroy it and you're left crawling on the ground slowly towards a medical bot to fix yourself up? That was a fun mechanic.
This trailer was ALL gameplay. Jeez.

You judge that this game seems to be way to action-focused based on ONE gameplay trailer? Did you miss the stealth bits in this trailer?

The sneaking up behind the sitting guard? The cloaking?

And I laugh every time someone says "a worthy successor to Deus Ex".

Regenerating health is there to allow players to carry on playing the game instead of getting stuck in an area because they don't have enough health and to break immersion by backtracking through a level to look for a medkit.

The developers have stated that the stats conflicted with what they wanted to do with the augmentations.

As a result, stats have become embedded in the augmentations.

Since when did Gears of War become 100% associated with cover-based shooting?

You thought that was a FUN mechanic? Jesus Christ, I swear you are trolling now.

GoGo_Boy said:
Diz sum kindof 3rd Person Takedown Tech-Demo?

Nah just kidding but c'mon something about this trailer felt very generic. And while I have nothing against cool looking takedowns it just feels bland sometimes :/
I'd rather a takedown than to spam my mouse button to melee someone.

As for the DX1 melee takedowns (hitting someone in the back), that was very awkward and required a lot of practice to find the "sweet spot".

AC10 said:
3nimac said:
Everything is yellow. Why is everything yellow?
So that you know it's an ultra serious game.
Everyone knows the less colour you use the more mature your game is, all mature games are scared of colour.

Seriously though, I have no idea. It looks immensely stupid. I refuse to believe that making everything sepia toned as opposed to you know, using all the colours like a REAL CITY does? For your consideration:

Toronto Regularly


Toronto in the Deus Ex World


Isn't that much better? [/sarcasm]
Oh my god. You can't be serious.

I could talk about DX1's overuse of the dark blue colour, but it doesn't really bother me that much because I enjoyed the game.
 

oktalist

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Guy with the facial scars could be Tracer Tong. A link, or just a nod to the original?

"Call the boys. Blow the place." Good God.

Also: a little slow, Escapist? I saw this video yesterday.
 

Caliostro

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AC10 said:
This game looks WAY too action focused to be what I would consider a worthy successor to Deus Ex.
You got that from the 3 action scenes shown? Incredible. Tell me, can you tell me what the whole story and script will be like too from the 2 whole minutes we saw? I mean, saying that what we saw looks good or bad is one thing, but saying "there's too much action" in an intro sequence trailer...? That's kinda like saying "This game doesn't have enough people in it! I only saw like 4 different characters in the trailer!".

AC10 said:
Furthermore, it's been confirmed that there is regenerating health in the game
I don't get why that's a bad thing... So you don't have to hotkey quicksave and quickload to revert a single mistake, or you don't get stuck trying to go through very difficult areas with almost no health because you didn't have the clairvoyance to predict you wouldn't have an health pack anywhere near and saved after a really tough scene... Yeah, that's fucking horrible!

Again, we don't even know how that'll work yet... Why ***** about it?

AC10 said:
and that it will have cover based shooting
I don't get the hate on cover based shooting. Ok, I can see the problem in multiplayer games (nobody gets out of cover), but in single player games? Combat feels much more credible and all around better if people are actually taking cover from bullets instead of standing around like lemons waiting to be shot.

AC10 said:
which is no longer stat based
Yeah... How's that a bad thing? Stat based combat is one of the worse things in videogames EVER. It's horrible, and a very bad way to "pad" some faux depth into games where the combat clearly has none.

"You missed!"
"What the fuck!? I hit him! Right in the head! Look, the bullet trail goes right through his eye socket!"
"Oh yeah. But your random statistic wasn't high enough... So you missed."
"..."

Or even better:

"You now do more damage with this weapon!"
"Why...?"
"Because of a random number. You killed more people with it, therefore it does more damage!"
"...is my weapon alive per chance? Is it like Shinobi where the sword feeds off the enemies?"
"Oh no!"
"Then why the fuck do my bullets get stronger the more I kill...?"
"...Because they do!"
"...right..."

So many people, crushing majority seem to be fanboys, are already trashing the game based on less than 2 fucking minutes of actual gameplay... Can we get some serious gameplay footage before we start complaining about arbitrary things people?
 

Atmos Duality

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So, apparently this guy is the 6 Billion Dollar Man.
Or what Tony Stark would become if he decided to build his suit into his body entirely.

Is this still confirmed to be a prequel? Because if it is, it's become wildly anachronistic.
This guy has hardware and skills that far exceed any of the Dentons' performance, and JC Denton was supposed to be the absolute best.
 

Dr Bob

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oktalist said:
Guy with the facial scars could be Tracer Tong. A link, or just a nod to the original?
They said his name is "Tong Se Hong".

So he isn't Tracer, but is related to him.

oktalist said:
"Call the boys. Blow the place." Good God.
"Oh my God, JC a bomb!"

"A bomb!"
 

Dr Bob

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Atmos Duality said:
So, apparently this guy is the 6 Billion Dollar Man.
Or what Tony Stark would become if he decided to build his suit into his body entirely.

Is this still confirmed to be a prequel? Because if it is, it's become wildly anachronistic.
This guy has hardware and skills that far exceed any of the Dentons' performance, and JC Denton was supposed to be the absolute best.
Peoples' visions of the future have changed.

It is a prequel, but do you really expect them to make the tech look worse than the tech in DX1?

They can't please everyone.

A developer used widescreen monitors, for example.

In DX1, there were 4:3 monitors.

In HR, a prequel, there are going to be 16:9 monitors.

Technology changes. Visions change with them.
 

Dr Bob

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oktalist said:
Dr Bob said:
oktalist said:
"Call the boys. Blow the place." Good God.
"Oh my God, JC a bomb!"

"A bomb!"
"A bomb's a poor choice of weapon for close-range combat." :)
"C'mon bro, no cops down hnere."

MindBullets said:
We have a nightclub in Edinburgh called The Hive, too! HOW AMUSING!

But, yeah. Game's looking good. We haven't seen much of the actual freedom of choice yet, so it's still too early to get really, really excited.
Does it have a Chinese guy in charge, with augmented arms?
 

Proverbial Jon

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Kind of looks like a cross between Mass Effect 2 and Metal Gear Solid 4 in design. Looks rather generic in the FPS gameplay sections, then again I doubt we have seen anything yet. Looks like the finished product will be something special indeed.
 

Atmos Duality

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Dr Bob said:
Peoples' visions of the future have changed.
It is a prequel, but do you really expect them to make the tech look worse than the tech in DX1?
Updating the tech to not look as outmoded as ours is fine. I'm all for it.
It's the new "future tech" that I have problems with.
Their "new tech" is better than the tech that is supposed to replace it.

They can't please everyone.
Technology changes. Visions change with them.
And I still have a right to criticize it regardless. I'm not trying to be unreasonable, but this shit kind of bothers me.

Like how in Shadowrun 4th edition, they have somehow magically outmoded hundreds of thousands of miles of fiber optic cables and miniaturized super computers with fucking CELL PHONES, all because the real world went "wireless".
I'm sorry but you can never outmatch wired/cabled speeds with radio signals, no matter how "future tech" you claim it to be.
 

wildpeaks

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dancinginfernal said:
Please don't be another Invisible War, please don't be another Invisible War, please don't be another Invisible War.
Even if IW had its flaws, I loved it (a fortiori when compared even with recent AAA titles), however I'm still quite worried about Human Revolution.

Also, what's with the yellow, is Blue more expensive than diamonds in the future ? :D
 

wildpeaks

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Atmos Duality said:
It's the new "future tech" that I have problems with.
Their "new tech" is better than the tech that is supposed to replace it.
Star Wars had the same problem: the prequel episodes had much better tech than the original movies, that kinda breaks the fourth wall.

Then again, maybe the big finale of Human Revolution is that you'll bring humanity back to the stone age (or the 90s, close enough :D), and that would explain why the technology isn't as good afterwards.
 

Orcus The Ultimate

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Mekado said:
Eidos Montreal have been at it for a while (going on 5 years), hopefully it's going to be worth the wait and the Deux Ex series won't go out with a whimper...

I mean if the game is bad, it'll probably be the last Deus Ex we'll ever see.
i sure hope not ! joli nain de Naheulbeuk !
 

Atmos Duality

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wildpeaks said:
Atmos Duality said:
It's the new "future tech" that I have problems with.
Their "new tech" is better than the tech that is supposed to replace it.
Star Wars had the same problem: the prequel episodes had much better tech than the original movies, that kinda breaks the fourth wall.

Then again, maybe the big finale of Human Revolution is that you'll bring humanity back to the stone age (or the 90s, close enough :D), and that would explain why the technology isn't as good afterwards.
I chalk up the prequel Trilogy to George Lucas' insistence on using CGI blue-screening for every single scene in the movie, and you know what?
It made the movies worse.

Nice jab about the 90s though. You get a cookie.
 

Dr Bob

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That's why
Atmos Duality said:
Dr Bob said:
Peoples' visions of the future have changed.
It is a prequel, but do you really expect them to make the tech look worse than the tech in DX1?
Updating the tech to not look as outmoded as ours is fine. I'm all for it.
It's the new "future tech" that I have problems with.
Their "new tech" is better than the tech that is supposed to replace it.

They can't please everyone.
Technology changes. Visions change with them.
And I still have a right to criticize it regardless. I'm not trying to be unreasonable, but this shit kind of bothers me.

Like how in Shadowrun 4th edition, they have somehow magically outmoded hundreds of thousands of miles of fiber optic cables and miniaturized super computers with fucking CELL PHONES, all because the real world went "wireless".
I'm sorry but you can never outmatch wired/cabled speeds with radio signals, no matter how "future tech" you claim it to be.
wildpeaks said:
Then again, maybe the big finale of Human Revolution is that you'll bring humanity back to the stone age (or the 90s, close enough :D), and that would explain why the technology isn't as good afterwards.
You do realise that Deus Ex 1 takes place in predominantly poor areas?

Sure, the labs may have been 'fancy' for their time, but ultimately you are just travelling from poor district to poor district.

That's probably why you think this game looks like it has "better-looking futuristic tech", because this seems to take place in richer areas.
 

Weaver

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Caliostro said:
AC10 said:
This game looks WAY too action focused to be what I would consider a worthy successor to Deus Ex.
You got that from the 3 action scenes shown? Incredible. Tell me, can you tell me what the whole story and script will be like too from the 2 whole minutes we saw? I mean, saying that what we saw looks good or bad is one thing, but saying "there's too much action" in an intro sequence trailer...? That's kinda like saying "This game doesn't have enough people in it! I only saw like 4 different characters in the trailer!".

AC10 said:
Furthermore, it's been confirmed that there is regenerating health in the game
I don't get why that's a bad thing... So you don't have to hotkey quicksave and quickload to revert a single mistake, or you don't get stuck trying to go through very difficult areas with almost no health because you didn't have the clairvoyance to predict you wouldn't have an health pack anywhere near and saved after a really tough scene... Yeah, that's fucking horrible!

Again, we don't even know how that'll work yet... Why ***** about it?

AC10 said:
and that it will have cover based shooting
I don't get the hate on cover based shooting. Ok, I can see the problem in multiplayer games (nobody gets out of cover), but in single player games? Combat feels much more credible and all around better if people are actually taking cover from bullets instead of standing around like lemons waiting to be shot.

AC10 said:
which is no longer stat based
Yeah... How's that a bad thing? Stat based combat is one of the worse things in videogames EVER. It's horrible, and a very bad way to "pad" some faux depth into games where the combat clearly has none.

"You missed!"
"What the fuck!? I hit him! Right in the head! Look, the bullet trail goes right through his eye socket!"
"Oh yeah. But your random statistic wasn't high enough... So you missed."
"..."

Or even better:

"You now do more damage with this weapon!"
"Why...?"
"Because of a random number. You killed more people with it, therefore it does more damage!"
"...is my weapon alive per chance? Is it like Shinobi where the sword feeds off the enemies?"
"Oh no!"
"Then why the fuck do my bullets get stronger the more I kill...?"
"...Because they do!"
"...right..."

So many people, crushing majority seem to be fanboys, are already trashing the game based on less than 2 fucking minutes of actual gameplay... Can we get some serious gameplay footage before we start complaining about arbitrary things people?
I'm going to guess you didn't play or even like the original? Maybe you just like your games easy, I don't know.

Regenerating health is bad because it lead to some of the greatest situations in the original. Getting your legs blown off by a turret bot and having to crawl around on the floor literally on your last limbs was very exciting and a great mechanic. Now we just have to hide in a corner for 10 seconds and we're fighting fit again.

Furthermore, the original had a health aug which regenerated health. Getting this made the game a fucking cakewalk. Does this mean the new one will be really easy? Not if it's balanced correctly, but being able to just hide and recover health makes it so you do not need to be careful in combat as any mistake you make can be automatically corrected. The original was all about planning the perfect approach and pulling it off to minimize damage. I wouldn't have as much problem with health regen if it were an aug and not forced on you.

In my opinion, having cover mechanisms in a first person game are entirely pointless. This is what the duck and lean keys are for, you just USE cover you do not need to snap to it. It feels wrong to me.

Again, hinting that you didn't play the original, shooting was stat based but not in a morrowind like way where when you clearly hit a person it simply "misses". In the original a spread box would start to tighten around your crosshair. The higher your stats the faster it would tighten thus trying to simulate your character gaining more skill with his weapon choice. Hence if you were closer because of the larger target you would still have a very high chance of hitting the target even with a low skill level.

With this method you could also use weapons you were unskilled with so long as you had the patience to ambush an enemy.

Lastly the reason we're all so ruffled is because the original was more of an RPG than it was a shooter, and it seems they're removing much of our beloved RPG elements from the game. Were this not a Deus Ex game I would not have these complaints. However, Edios Montreal is banking on the name and repeatedly promising fans it will be a worthy successor to the original and then afterward making more and more press statements with evidence to the contrary.

Is it too early to judge for sure? Yes it is and I'm not pretending everything I'm saying must be taken as the word of truth. However, just because we haven't played the game yet does not mean we cannot discuss what we know, and seeing as these forums are mainly for the purpose of discussing video games there is nothing overtly wrong with this.

I still stand by my statements, however I should clause the first. The game does look too action oriented with regards to this trailer, because it does. I would like to see some of the roleplaying and decision options we keep hearing Edios promise us they haven't left out.