Caliostro said:
AC10 said:
Furthermore, it's been confirmed that there is regenerating health in the game
I don't get why that's a bad thing... So you don't have to hotkey quicksave and quickload to revert a single mistake, or you don't get stuck trying to go through very difficult areas with almost no health because you didn't have the clairvoyance to predict you wouldn't have an health pack anywhere near and saved after a really tough scene... Yeah, that's fucking
horrible!
Why bother with nano-augmentations if you can just hide under a table every few seconds to wipe the blood off your face? Regenerating health doesn't cost the player anything to use it, so there's no motivation to not get shot. You could have an "automatically use medkits" option, that could work. But that'd be such a minor feature, it wouldn't be worth mentioning.
Managing how many medkits you're carrying is part of the game's difficulty. Games are supposed to be challenging, remember? And not just in that the enemies can take more bullets than a Challenger tank.
Also, the first Deus Ex had regenerating health. It was called the regeneration augmentation. You got it at a certain point in the story, and you had to choose between that and some other augmentation. You could switch it on and off; it wasn't always on. And it used up your bio-electric energy, so there was still a cost to using it.
Again, we don't even know how that'll work yet... Why ***** about it?
Just cause? Oh wait, different game.
No, I agree. Let's reserve judgement until the game actually comes out. But until then, no harm in vocalising what it is we don't want to see, and bitching that Square seems to think those are the best parts.
I don't get the hate on cover based shooting. Ok, I can see the problem in multiplayer games (nobody gets out of cover), but in single player games? Combat feels much more credible and all around better if people are actually taking cover from bullets instead of standing around like lemons waiting to be shot.
For the NPCs, sure. But I don't really see the point for the player character in a
first person game. Deus Ex already lets the player take cover. It's called "crouching behind stuff." It works really well. I don't really want to mess around with some cover system in order to emulate the same thing.
Stat based combat is one of the worse things in videogames EVER. It's horrible, and a very bad way to "pad" some faux depth into games where the combat clearly has none.
blah blah random numbers snip
So the combat in Deus Ex has no depth, eh?
Stats force you to specialise in certain skill areas, rather than just being awesome at everything. If you really hate "random" numbers so much, think of it as giving your character off-screen training, or improving his cybernetic systems.