I'm sorry but that's what passes as a combo now?ChromeAlchemist said:I just can't believe we're not going to get something like this again.
what ever happened to combos such as this-
or this
or this on the note of smash bros
I'm sorry but that's what passes as a combo now?ChromeAlchemist said:I just can't believe we're not going to get something like this again.
Yep. Jiggly was one of my main characters, so racking up 17 cruel kills with her Rest wasn't too hard. (I am impressed with by 7 for Ness, though). That being said, there are people who live for Cruel melee, getting hundreds of kills.Matrixbeast said:I did...Broady Brio said:Two words.
Cruel. Brawl.
Could ANYONE do that!?
As Jigglypuff...
And kinda just exploited their AI...
Put simply, it's a different kind of game. Smash Bros. is nothing like any other fighting game in the sense that the traditional rules and physics are thrown out the window. you're knocking them off of the stage rather than depleting their vitality. It's considered a combo within the rules of this game.WOPR said:-snip-
And if you want combos, I got combos son!WOPR said:-snip-
True, but the game still being tournament viable proved that it still had a good amount of depth to it regardless of it having so many random moments of utter insanity.RatRace123 said:Hm, I never got the mentality "Stop Having Fun Guys"
Smash Bros is supposed to be a madcap free for all, and playing it as an orderly skill based tournament fighter just kinda takes the fun out of it.
It's not like you can't turn the smash ball off...Zenn3k said:Odd, because I felt Melee was the best of the 3.
I never played the original, but I got Brawl and remember not liking it nearly as much as Melee. The primary problem with Brawl was the Smash Ball, what a horrible idea that was.
Melee felt like a fighter, Brawl felt like a badly tuned button masher.
The thing is, wavedashing is not needed to be goodAtmos Duality said:*Sigh.*
I remember the days where I didn't have to throw down a bunch of stipulations just to enjoy a game of Smash Bros Melee. Good times.
Then came the dark ages where if you didn't wavedash, you were automatically a talentless scrub who shouldn't even dare to play the game. No really. Most tourney players I know (and I knew a LOT of self-proclaimed Smash Bros "Pros") had exactly that mentality.
It was like the instant you brought up Smash Bros, these people changed into someone completely different. Didn't help that that other "someone" was always a complete asshole.
I also remember when Brawl was announced. The tourney-goers who turned Smash Bros Melee into "Gamecube Controller Rape: The Game" were then pissing and moaning endlessly about how there was going to be no wavedashing or teching (pretentious, self-important fuckwits that they were) and then had the audacity to claim how that was going to "ruin the game".
Ruin? Ruined for them maybe. Now they didn't have artificial leverage over all the poor saps who didn't dedicate their life to mastering all of the unintentional glitches and abuses on Smashboards.
It finally got to the point where I witnessed a fist fight break out over the results of a tourney in Smash Bros Melee. Before you ask, actually no alcohol was involved.
That was the last time I played Melee with people who weren't close friends or relatives, because quite frankly, it was beyond lunacy at that point (especially at my college).
The depths some of these people would go towards just to stoke their ego was appalling; some friendships even ended over that stupid game.
Perhaps if these people actually played the game once in a while rather than obsess over how to beat maybe three other characters on one map using glitches, they would have noticed that Melee was a really fun game.
While I didn't really like Brawl myself (for other reasons unrelated to multiplayer/vs) it was gratifying to watch the tourney-only-players squirm.
As opposed to standing still and pressing down b every now and then. It's fun to jump at people in mid-air and counter. They can't grab while jumping, so I'm perfectly safe while doing so. Playing Marth was fun, but it was hard to beat someone who was the same size, only a little slower and had flame attacks.JoeNightmare said:Melee was the right type of hard. It had very fast reaction time and decent attacks so dodging became useful as opposed to standing still and just attacking once the other person stops rolling around.
I did. Then I flood of memories (mostly bad) came at me.Dioxide20 said:Who else read that Melee came out 9 years ago and thought, has it really been that long?
Ahh yes. You bring up the point of "a good game should be easy to learn but difficult to master". Melee was just that. You could learn how to fight rather easily. Yet the challenges were just that: challenging. I don't see the point of challenges if you can get every one of them in one go. At that point gaming is just busy work.Palademon said:Melee was great. Just because you may have trouble with some of the challenges, doesn't mean it's too hard. Having a character like Mewtwo to unlock made it tons more fun and long lasting, and it just seemed more fun than brawl to me. However having subspace emissary did make playing classic or adventure feel rather dull...
But I wouldn't class it as "too hard" just because not many people can get the super duper extreme completionist version of 100%.
And in Melee everyone felt equal, and could be equal even if new people came. Whereas whilest playing Brawl, me and my friends often complained about "noob" characters" that made multiplayer too easy to win.
Smash Bros. isn't about winning, but the fun had whilest attempting so!
No you're not. Don't listen to him/her.NameIsRobertPaulson said:Yeah, you pretty much are. It's boring.quantumsoul said:I'm not the only one who thought one on one at Final Destination with no items was the most fun, right?
I've met good players who do not wavedash. I've played good players who do not wavedash.AsurasFinest said:The thing is, wavedashing is not needed to be good
Smash bros is the one game which I truly think I am good at, others I'm meh so take that as you will
But I can honestly tell you, whoever tells you that wavedashing was a vital technique is a idiot
I moved just as fast based on my reflexes and skill alone and I didn't need to take advantage of a stupid glitch
That wasn't my specific problem with Brawl, but then again, Melee's competitive crowd left me with nothing by the time they were done ruining the game for me.I think brawl introduced a really, really bad element to it though and that was the rise of the camper
Flat courses like Final destination now benefit characters like pit who can spam you from the other side and then dodge when you come in to stop them and do it all over again(It is a beatable tactic, but christ did you have to work much harder than they ever would to beat them)
Ugh...it was so petty.May I ask out of curiosity what that fistfight was about? How exactly did the player feel cheated?