Sword Fighting in Games Is Dull

jjboat

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Damnit. I had this idea too. hadn't thought it out quiet this much, but i used as a battle system design for a college class a couple of years back. Having an endurance meter would be an awesome way to show cinematic combat without having to alter simple hack and slash gameplay. the other factors you mention would be great for an in depth dueling game, but the endurance meter with defensive animations would be great and easier to implement without altering traditional gameplay too much.
 

The_Blue_Rider

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Id say that Assassins Creed Brotherhood has a very fun melee system, the killstreak system is fluid and very fun to use, while the counters are still very satisfying it took away a lot of the tedium from the previous two by making so that its viable to kill enemies without waiting for them to attack
 

Clive Howlitzer

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believer258 said:
Interesting...

Though, I have to admit, I enjoyed Oblivion's combat despite how obviously unrealistic it is. To be honest, all this complaining about how swordfights in games are totally unrealistic is starting to sound exactly like all that complaining a few years ago about how shooters were unrealistic.

And when we got our wish we all started wanting everything to be like it was; be careful what you wish for here. Not that the OP's ideas are bad, they actually sound pretty damned good, but I'm a bit wary of it.

Meanwhile, holding two small swords in Skyrim should allow you to swing them both and chop something's head off, or in half. Jus' sayin'.
This. I really don't want all my fantasy RPGs to go the same route as all my shooters have gone. Pretty soon we can all just play 100% realistic, utterly boring video games. Maybe we should institute a rule where if you die once, the game ends permanently.
 

Tharwen

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The Madman said:
Tharwen said:
Except that you can stand still with the weapon over your head and enemies will still try to beat through it.
Not quite sure I understand.
You can hold block for a long time and enemies won't work out how to hit the unprotected area. At least, that's how I remember it.
 

])rStrangelove

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Some games that have good sword fighting:

1. All AssCreeds
2. DarkMessiah of M&M
3. Die by the Sword (old classic)
 

The Madman

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Tharwen said:
You can hold block for a long time and enemies won't work out how to hit the unprotected area. At least, that's how I remember it.
Mount & Blade has directional blocking. If they attack to the right and you block left, you'll just get hit. There is no all encompassing 'block' move. Even a tower shield will eventually break and can be batted aside by heavy weapon blows, charging horses, or even just a strong enough kick from the right angle.

Methinks you might have confused Mount & Blade with another game.
 
Jun 11, 2008
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It is a game and they are called Hack and Slash games for a reason if you don't like that style don't play them and play the ones you do. Also real life sword fights would be really fucking dull as they would be over with a flash of a blade. Either that or you would be trying to club them through the platemail.

There is also the option to use a real weapon like a Halberd or a Flanged Mace.

Also there are games already out that are suited to your tastes and I suggest you find them and play them.
 

Wyes

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Phlakes said:
Actually, outside of ludicrously sharp katanas, swords were basically used as clubs with extra stabbing potential. The clean-slicing blade is pretty much romanticized.

But I still agree. Video games aren't realistic anyway, and melee combat has always sucked lots of balls.
It really depends what period you're looking at; early swords were pretty club-like, in that they were tip heavy and intended for cleaving through things. Later on (and I'm talking like middle ages) swords were used pretty much exclusively by rich nobles, and swords and sword fighting developed a lot. The clean-slice certainly is possible though, and can be achieved with the right technique.

I'm not convinced we will ever have a good sword-fighting simulator, and I think that's okay; real sword fighting wouldn't be much fun as a game. Sword fights tend to be over very quickly, with either somebody being struck in the first 10 seconds or so, but if they don't they drag out for a fair while (on the order of minutes, I mean, though anybody familiar with fighting will recognise that's a long long time). There's just way too much to consider; different guards, different styles, counter-attacks, ripostes, footwork, timing, distance. Sword fighting ain't simple.
 

Tharwen

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The Madman said:
Tharwen said:
You can hold block for a long time and enemies won't work out how to hit the unprotected area. At least, that's how I remember it.
Mount & Blade has directional blocking. If they attack to the right and you block left, you'll just get hit. There is no all encompassing 'block' move. Even a tower shield will eventually break and can be batted aside by heavy weapon blows, charging horses, or even just a strong enough kick from the right angle.

Methinks you might have confused Mount & Blade with another game.
I know, but when I played they didn't seem to attack the bits of me that weren't covered by the block.

I think this conversation isn't really going anywhere...
 

Togs

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I actually like the idea alot, it would work brilliantly for slower paced games- Demon Soul's or Skyrim seems like the perfect fit, Im slightly geeking out just thinking about it.
For action games though no dice, the non realistic trappings are part and parcel of the affair, your system would ruin it.

Oh and it seems perfect for a tabletop RPG, kinda reminescent of the Fate systems stress tracks.
 

veloper

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Imre Csete said:
Try Dark Messiah of Might and Magic.

That's a fantasy FPS hack and slash.
What he said.
This is the only game that ever got melee right in a first person perspective.
Play it.
 

Redingold

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Tharwen said:
The Madman said:
Tharwen said:
You can hold block for a long time and enemies won't work out how to hit the unprotected area. At least, that's how I remember it.
Mount & Blade has directional blocking. If they attack to the right and you block left, you'll just get hit. There is no all encompassing 'block' move. Even a tower shield will eventually break and can be batted aside by heavy weapon blows, charging horses, or even just a strong enough kick from the right angle.

Methinks you might have confused Mount & Blade with another game.
I know, but when I played they didn't seem to attack the bits of me that weren't covered by the block.

I think this conversation isn't really going anywhere...
Well, that seems like a problem with the behaviour of your enemies rather than a flaw in the combat system. Wailing repeatedly on a block should be a combat option (maybe not a sensible one, but it shouldn't be disallowed).
 

Phisi

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Have you played some spectacle fighters, they have pretty good sword play... and incredibly stupid clothing. And someone beat me too it but Overgrowth has good unarmed combat so I would watch it if I were you to see if it becomes what you are looking for in sword play, but another thing you have to remember is that realism if often boring and to have good sword play that is exciting means you usually have to cut back on the realism of it. Otherwise it is one stab and you're dead or you slash and your sword misses and carries on into the ground which leaves you open to be stabbed again. You don't have the degree of control of both arms (unless motion controls are involved) to be able to bock and stab and lunge around unless those are binded to keys and the game sacrifices realism to be able to string them into combos. Kinda like what spectacle fighters do. You should join a medieval reenactment group, then you would have the control and limits on endurance and strength and wonderful animations when people block :p
 

Batou667

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Deathninja19 said:
In general I agree but you have some amazing sword fighting mechanics in some best examples I can think of is Assassins Creed and Demon's/Dark Souls I'm sure there's more but I can't be bothered to think of em.
And here was me about to use Assassin's Creed as an example of BAD swordfighting. I've only played the first game, mind you, but the sword combat in that is just a slog-fest - you can take a dozen sword hits and still live, and the vast majority of time you're either standing around waiting for your enemy to attack, or fruitlessly bashing your sword against his. An infinitely more efficient way to kill a group of enemies in AssCreed is to climb a tall building, let the enemies follow you up, and then push them off the roof one by one to their death. Using a blade should be about swift, deadly finesse - in AssCreed, it's the least elegant combat solution in the game.
 

Batou667

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Djinn8 said:
GrandmaFunk said:
Check out the Mount&Blade series(specifically Warband), it uses a melee system fairly close to what you describe.

it's extremely hard to master, the Multiplayer scene has the biggest difficulty ramp-up i've seen in any game. ex: http://www.youtube.com/watch?v=WG0YM35goSE
I was going to sugesst this. Mount and Blade's combat system is pretty close to the real thing.

-youtube vid-
Motion sickness ahoy, Cap'n! Sorry, but you won't catch me playing this. The combat system seems only slightly less unfit-for-purpose than the melee weapons in Gears of War.