Phlakes said:
Actually, outside of ludicrously sharp katanas, swords were basically used as clubs with extra stabbing potential. The clean-slicing blade is pretty much romanticized.
But I still agree. Video games aren't realistic anyway, and melee combat has always sucked lots of balls.
It really depends what period you're looking at; early swords were pretty club-like, in that they were tip heavy and intended for cleaving through things. Later on (and I'm talking like middle ages) swords were used pretty much exclusively by rich nobles, and swords and sword fighting developed a lot. The clean-slice certainly is possible though, and can be achieved with the right technique.
I'm not convinced we will ever have a good sword-fighting simulator, and I think that's okay; real sword fighting wouldn't be much fun as a game. Sword fights tend to be over very quickly, with either somebody being struck in the first 10 seconds or so, but if they don't they drag out for a fair while (on the order of minutes, I mean, though anybody familiar with fighting will recognise that's a long long time). There's just way too much to consider; different guards, different styles, counter-attacks, ripostes, footwork, timing, distance. Sword fighting ain't simple.