TF2: New Scout weapons

Recommended Videos

Susano

New member
Dec 25, 2008
436
0
0
Deusfps:
edit:
more replies please i'm getting bored
We arn't robots to cater to your every whim, usually when you make a topic you have to wait or do something else with your time rather than sitting refreshing the page every 5 minutse, seriously, if your bored do something else! XP
 

mike1921

New member
Oct 17, 2008
1,292
0
0
Hate to tell ya Deusfps you are not creating a stimulating conversation by calling people noobs or just simply rejecting a fellow posters ideas and thoughts.
Most of those thoughts are irrelevant. Either that or he asked "do you think a thread about whether the new scout gear sucks would be a good idea". Anything not about whether the scout's new weapons are good or bad is irrelevant and has no place in this convo.
 

wordsmith

TF2 Group Admin
May 1, 2008
2,029
0
0
Being as I'm now having to respond to two people, this is going to be a looong ass post.
here we go...
mike1921 said:
Yeah but you've made bloody sure you throw them back.
If you physically hit me in real life the odds are I'm gonna slam you into a tree three times, why wouldn't similar logic apply to metaphorical punches. Either explain why that's a bad thing, or shut up.
You've walked up to someone, said "Hey, you're a stupid shite. You suck at *whatever*" and he hits you, it's because you've started it. If you then hit back, you can't expect them to sit down and shut up.
4) And you have bashed others when they replied. A discussion is an exhibition of ideas, an argument is a rejection of ideas. This is an argument, not a discussion.
Ok, so it's an arguement? your point?
My point? My point is that if this is an argument, don't try to disguise it as a discussion. If this is an argument, then there is bugger all point in posting, as arguments are usually the result of someone grabbing hold of one set of views and lashing out at anyone who disagrees.
7) I'm not presuming because it's focusing on team effort, I'm presuming because of the humour, the graphic design, the casual "I can pick this up and play easily", the style of maps, the constant promotion of "that's great, you almost made your high score of ## in that life" and a few more things besides.
I think that makes it accessible, and stylized (most of them), not casual, unless any game that could be played casually is automatically casual.
If a game that can be played casually is not a casual game, then what is? The whole point of a "casual game" is you can dip in and out, and not have to particularly *practice* in order to have fun with it.
but when I add to the discussion, you feel you have the right to dismiss it with "don't bother posting"
That's because your contributions aren't on the new scout gear not sucking, but on deus being preemptive. Unless I missed something
You did. I said that the Scout gear is useful to different players, and just because Deus doesn't find them useful doesn't mean they they AREN'T useful
10) You are basically backing into a corner. You have stated your opinion, you have been rebutted and so you are shouting louder to try and get people to agree with you. It's not going to work, so
Since when can rebuttles not be rebutted? No he's not shouting louder, he's responding. Just because you think you rebutted everything he said doesn't mean you did.
and who said I was refering to myself only with the rebuttals? In case you missed them, there are (at time of posting) 99 OTHER posts in this thread.
DeusFps said:
I may "reject" what people say, but i do it to receive a response. Whats the point of a thread in which i just reply to each post with "very good sir".
who said you have to reply to every comment? You state your opinion and then see what other people think. If needed, you clarify a point here or there, but you don't need to reply to every post.
DeusFps said:
5)Theres not much use in me grinding for things that i believe will not be much use. I pretty much had this opinion before the update went live based upon what valve had told us. If the weapons do have a good use. Like some of the pyro weapons, surely the advantage it brings shouldn't be the result of blind luck?
7)TF2 is based on strategy and tactics. Something that rarely transfers from fps to fps. But things like mouse control and reaction time can transfer to different games. Strategies and tactics have to be learned for each game. I personally don't see how this would make tf2 more "pick up and play". The highscore thing.. This encourages you to push yourself. Isn't this just the same as competitiveness?
8)Sorry but saying just don't use it when the uses of the weapons are being discussed isn't adding anything.
9) The axe was a buff. Pre update there was no need to use the axe because the flamethrower did more damage. Only when you ran outa ammo was it ever used. Even then it was better to just leg it. But now its the pyros main weapon againest the likes of a soldier or heavy that take time to kill, time that you don't have. Again, the flare gun is an example of my point. Its taking away the role of the pyro and taking over the role of another class. Which wasn't what tf2 was all about.
5)So you thought before the release went live that you wouldn't enjoy the update, but still played through? I'm confused here... The advantage it brings isn't "pure luck", it's about how you play the class.
7)Yes, it's based on tactics. Yes, good mouse control helps. I disagree with "strategies and tactics have to be learned" though. You can leap into TF2 having played very few games in the past, and still have fun. You LEARN strategies, but they are not crucial to the average player. To those players who (in my opinion) take it too seriously, yes, strategy is crucial. This is where the updated come in, as they mean you can customise the character to the way that YOU play and the strategy that YOU use. Finally, the highscore thing.. It pushes you, but how many "serious" players honestly care about how long they were alive for? It encourages the newer players to stick with it, it doesn't matter that you just got your face blown off, because in the last round you did the most damage you've ever done. Gratz! You're getting better.
8)The original question was "Just unlocked all the achievements. I must say valve really have no idea how the scout is meant to be played". My statement of "don't use them" is simple. If you prefer the way that the scout played before the update, no-one is forcing you to play any differently.
9) The axe was a buff AND a nerf. You seem to forget that the axetinguisher does LESS damage than the fire axe, meaning that you no longer have a melee weapon to fall back on. Admitted, it IS the pyro's main weapon now, but both the Heavy and the Soldier are actually designed to be weak to the Pyro. The heavy needs a couple of seconds to wind the minigun, the couple of seconds that the pyro needs to ignite run. Likewise, by the time a soldier sees the pyro, if they fire they'll end up with missile splash damage (being as how Pyro's are meant to be an ambush and close quarters class). If you're facing off against a heavy or a soldier, maybe you aren't as strategical as you think you are? Lastly "that isn't what TF2 is about". Bollocks. If the player wants to play an aggressive heavy, he'll take Sasha, whilst if they are playing a defending role, they are more likely to go with Natasha.

Your turn
 

DeusFps

New member
Sep 3, 2008
270
0
0
Tenmar said:
DeusFps said:
I may "reject" what people say, but i do it to receive a response. Whats the point of a thread in which i just reply to each post with "very good sir".
Okay ya know I promised I would not post again but now I realize what the problem is with Deusfps and the way he approaches forum posting because I can relate this to my real life conversations.

You are "rejecting" people's conversation because you truly think that is the only way to get people to respond. So you egg them on and insult them to try to stimulate an "intelligent" conversation.

Hate to tell ya Deusfps you are not creating a stimulating conversation by calling people noobs or just simply rejecting a fellow posters ideas and thoughts. We have explained our ideas and by simply rejecting them you get the poster mad at you which turns a conversation into an argument. This is the reason I've been trying to explain in detail utilizing multiple paragraphs explaining my thoughts with clearcut examples and you respond with simple sentences or a single paragraph with little to no examples.

This is the Escapist. We have issues!

You can have a stimulating conversation here without "rejecting" other posters opinions. In fact the expectation here is to be a true forum and I know I've said this before in this very topic but it requires repeating again for emphasis.

A forum's purpose is the exchange of people's opinions and ideas to be discussed with civility. While members may disagree they can at the very least understand the other person's point of view which is the purpose of forums, understanding.

Deusfps you belive that posters here will just simply agree by saying "very good sir" and that is only partly true. There are posted like myself and many others that might disagree or agree and share their thoughts and ideas. It doesn't make any specific person's opinion right or wrong it shows a different perception of thought on the same subject.

If you still want to "reject" mine and other posters ideas here then you can continue posting here but all you will be doing in the end is making the community angry at you because you only have a dualistic role with the community. Either we agree with you and you are right, or we disagree with you and we are wrong and you are right.
I've made no attempt to reject anyones views. If it seems i am in my terrible writing then i apologize. Again, check the first page. I was the first to receive personal comments. You act as if I've called everyone in this thread a noob. I haven't directly called anyone a noob. Little to no examples... Ive been giving examples relating to the topic in most of my posts if I'm not mistaken. I'm sorry if this thread doesn't meet the escapist requirements of asking unanswerable questions. I've been replying to people's views and giving my own opinion in return.
 

dekkarax

New member
Apr 3, 2008
1,213
0
0
DeusFps said:
wordsmith said:
DeusFps said:
Hell i started this thread for a discussion. If you read the first page you'll notice i wasn't the first one to start throwing personal punches.
Yeah but you've made bloody sure you throw them back.
DeusFps said:
1)Unlocked on achievement servers, tested on pubs.
4)Thats my opinion and i wanted to see if anyone else had a good use for them.
5) Again.. wasn't first to flame. If anyone takes noob seriously they have issues.
6) Repeatedly?
7)Why would a game focusing on a team effort be considered a casual game before anything else?
8)Yes, If your contribution to the discussion regarding its uses is you don't have to use them then don't bother posting.
9)Pyro weps were just a buff if you didn't notice. No variety there.
10) wait what?
1) So you're metagaming TF2? I'm no longer suprised about that elitest attitude...
4) And you have bashed others when they replied. A discussion is an exhibition of ideas, an argument is a rejection of ideas. This is an argument, not a discussion.
5) I don't take offense to "noob" as much as I take offence to you automatically assuming that only the good players should get the new weapons. If you farmed the achievements in the first place, you have kind of contradicted yourself.
7) I'm not presuming because it's focusing on team effort, I'm presuming because of the humour, the graphic design, the casual "I can pick this up and play easily", the style of maps, the constant promotion of "that's great, you almost made your high score of ## in that life" and a few more things besides.
8)
DeusFps said:
Hell i started this thread for a discussion.
but when I add to the discussion, you feel you have the right to dismiss it with "don't bother posting"
9) Pyro weapons were not "just a buff". The Axetinguisher made the axe severely weaker, and forced the double-punch of main-melee. The Flaregun halves your shot capacity, although if you lead the target it does more damage. It's exactly the same as the Scout. You lose some stuff, you gain some stuff. If you don't like the trade off, don't bother using the weapon.
10) You are basically backing into a corner. You have stated your opinion, you have been rebutted and so you are shouting louder to try and get people to agree with you. It's not going to work, so
wordsmith said:
stop talking.
7)TF2 is based on strategy and tactics. Something that rarely transfers from fps to fps. But things like mouse control and reaction time can transfer to different games. Strategies and tactics have to be learned for each game. I personally don't see how this would make tf2 more "pick up and play". The highscore thing.. This encourages you to push yourself. Isn't this just the same as competitiveness?
I think the dev. commentary said that the high score system was designed to encourage people, to tell them that they were doing good, if it was meant to purely be competitive it would have been an online leaderboard.
 

mike1921

New member
Oct 17, 2008
1,292
0
0
You've walked up to someone, said "Hey, you're a stupid shite. You suck at *whatever*" and he hits you, it's because you've started it. If you then hit back, you can't expect them to sit down and shut up.
wait...what...
If a personal attack is turned into a physical attack in this metaphor, what was the "you're a stupid shite, you suck" in this arguement? Also, you never expect someone to sit down and shut up after you hit them. Regardless of who started it.
You did. I said that the Scout gear is useful to different players, and just because Deus doesn't find them useful doesn't mean they they AREN'T useful
That's not a discussion, that's an "I disagree!". I meant something explaining why they are useful.
If a game that can be played casually is not a casual game, then what is? The whole point of a "casual game" is you can dip in and out, and not have to particularly *practice* in order to have fun with it.
a game I would describe as casual can't also be played as a hardcore game. I count TF2 in an "all of the above" category.
 

DeusFps

New member
Sep 3, 2008
270
0
0
wordsmith said:
Being as I'm now having to respond to two people, this is going to be a looong ass post.
here we go...
mike1921 said:
Yeah but you've made bloody sure you throw them back.
If you physically hit me in real life the odds are I'm gonna slam you into a tree three times, why wouldn't similar logic apply to metaphorical punches. Either explain why that's a bad thing, or shut up.
You've walked up to someone, said "Hey, you're a stupid shite. You suck at *whatever*" and he hits you, it's because you've started it. If you then hit back, you can't expect them to sit down and shut up.
4) And you have bashed others when they replied. A discussion is an exhibition of ideas, an argument is a rejection of ideas. This is an argument, not a discussion.
Ok, so it's an arguement? your point?
My point? My point is that if this is an argument, don't try to disguise it as a discussion. If this is an argument, then there is bugger all point in posting, as arguments are usually the result of someone grabbing hold of one set of views and lashing out at anyone who disagrees.
7) I'm not presuming because it's focusing on team effort, I'm presuming because of the humour, the graphic design, the casual "I can pick this up and play easily", the style of maps, the constant promotion of "that's great, you almost made your high score of ## in that life" and a few more things besides.
I think that makes it accessible, and stylized (most of them), not casual, unless any game that could be played casually is automatically casual.
If a game that can be played casually is not a casual game, then what is? The whole point of a "casual game" is you can dip in and out, and not have to particularly *practice* in order to have fun with it.
but when I add to the discussion, you feel you have the right to dismiss it with "don't bother posting"
That's because your contributions aren't on the new scout gear not sucking, but on deus being preemptive. Unless I missed something
You did. I said that the Scout gear is useful to different players, and just because Deus doesn't find them useful doesn't mean they they AREN'T useful
10) You are basically backing into a corner. You have stated your opinion, you have been rebutted and so you are shouting louder to try and get people to agree with you. It's not going to work, so
Since when can rebuttles not be rebutted? No he's not shouting louder, he's responding. Just because you think you rebutted everything he said doesn't mean you did.
and who said I was refering to myself only with the rebuttals? In case you missed them, there are (at time of posting) 99 OTHER posts in this thread.
DeusFps said:
I may "reject" what people say, but i do it to receive a response. Whats the point of a thread in which i just reply to each post with "very good sir".
who said you have to reply to every comment? You state your opinion and then see what other people think. If needed, you clarify a point here or there, but you don't need to reply to every post.
DeusFps said:
5)Theres not much use in me grinding for things that i believe will not be much use. I pretty much had this opinion before the update went live based upon what valve had told us. If the weapons do have a good use. Like some of the pyro weapons, surely the advantage it brings shouldn't be the result of blind luck?
7)TF2 is based on strategy and tactics. Something that rarely transfers from fps to fps. But things like mouse control and reaction time can transfer to different games. Strategies and tactics have to be learned for each game. I personally don't see how this would make tf2 more "pick up and play". The highscore thing.. This encourages you to push yourself. Isn't this just the same as competitiveness?
8)Sorry but saying just don't use it when the uses of the weapons are being discussed isn't adding anything.
9) The axe was a buff. Pre update there was no need to use the axe because the flamethrower did more damage. Only when you ran outa ammo was it ever used. Even then it was better to just leg it. But now its the pyros main weapon againest the likes of a soldier or heavy that take time to kill, time that you don't have. Again, the flare gun is an example of my point. Its taking away the role of the pyro and taking over the role of another class. Which wasn't what tf2 was all about.
5)So you thought before the release went live that you wouldn't enjoy the update, but still played through? I'm confused here... The advantage it brings isn't "pure luck", it's about how you play the class.
7)Yes, it's based on tactics. Yes, good mouse control helps. I disagree with "strategies and tactics have to be learned" though. You can leap into TF2 having played very few games in the past, and still have fun. You LEARN strategies, but they are not crucial to the average player. To those players who (in my opinion) take it too seriously, yes, strategy is crucial. This is where the updated come in, as they mean you can customise the character to the way that YOU play and the strategy that YOU use. Finally, the highscore thing.. It pushes you, but how many "serious" players honestly care about how long they were alive for? It encourages the newer players to stick with it, it doesn't matter that you just got your face blown off, because in the last round you did the most damage you've ever done. Gratz! You're getting better.
8)The original question was "Just unlocked all the achievements. I must say valve really have no idea how the scout is meant to be played". My statement of "don't use them" is simple. If you prefer the way that the scout played before the update, no-one is forcing you to play any differently.
9) The axe was a buff AND a nerf. You seem to forget that the axetinguisher does LESS damage than the fire axe, meaning that you no longer have a melee weapon to fall back on. Admitted, it IS the pyro's main weapon now, but both the Heavy and the Soldier are actually designed to be weak to the Pyro. The heavy needs a couple of seconds to wind the minigun, the couple of seconds that the pyro needs to ignite run. Likewise, by the time a soldier sees the pyro, if they fire they'll end up with missile splash damage (being as how Pyro's are meant to be an ambush and close quarters class). If you're facing off against a heavy or a soldier, maybe you aren't as strategical as you think you are? Lastly "that isn't what TF2 is about". Bollocks. If the player wants to play an aggressive heavy, he'll take Sasha, whilst if they are playing a defending role, they are more likely to go with Natasha.

Your turn
5) If it costs me nothing to try, then why not? For all i know it could of turned out to be epic. The pure luck i was referring to was some of the achievements. You know like the "Unlocked when X is here, y is doing this and z is orange" achievements.
7) By pick up and play i assume you mean how much of a time commitment you must have before you can play the game reasonably well? If I'm wrong please correct me. Tactics and strategy pretty much are needed for this in tf2. I know these have to be learned. That was my point.
8)I also said discuss. Not somebody give me a solution.
9)Yes but i did say nobody used the axe for the damage before the update. You can't really nerf something that isn't used. Pre update the soldier and heavy were not designed to be weak to the pyro. If the heavy hasn't got his gun spinning, then it means he's running from the spawn. Meaning he's in no position to be a threat to your team yet. So is pretty much a pointless target. The heavy is best used at close range due to the high spread and low damage of each bullet. Same for soldier. His main weakness is the fact his projectiles have a slow moving speed. This doesn't matter at close range which means he takes full advantage of the blast radius given to him meaning two shots near the ground near him and the pyro is down. Those where the two classes that would beat the pyro at close range. Anything else died. But the pyro could take these classes down provided the pyro used tactics and the enemy didn't really know what he was doing. Now the axe removes the the need for the tactics part and nulls the need for the enemy to have no idea what he's doing. I'm pretty sure the whole point of class based combat is each has its own strengths and weaknesses. Each relying on the other to null the weaknesses and buff the strengths. If you give the player the option to change the strengths and weaknesses it pretty much makes the whole class based gameplay pointless :/

Sorry it took so long. I got lost in the massive quote :)
 

gamegod25

New member
Jul 10, 2008
863
0
0
my biggest problem is the achievements to get the weapons. Some of them require one of the new weapons to get and some are practically impossible to get through natural gameplay. How in the hell are you supposed to get someone to stand still long enough to hit them with the new bat?
 

DeusFps

New member
Sep 3, 2008
270
0
0
dekkarax said:
I think the dev. commentary said that the high score system was designed to encourage people, to tell them that they were doing good, if it was meant to purely be competitive it would have been an online leaderboard.
Ok you have me there
 

DeusFps

New member
Sep 3, 2008
270
0
0
gamegod25 said:
my biggest problem is the achievements to get the weapons. Some of them require one of the new weapons to get and some are practically impossible to get through natural gameplay. How in the hell are you supposed to get someone to stand still long enough to hit them with the new bat?
Skill and practice.
 

sgtshock

New member
Feb 11, 2009
1,103
0
0
Damn people, can't we just agree some people like the update and some don't?

On lighter note, the update also gave the Scout some new lines of dialogue. Listen here for a laugh:
http://www.youtube.com/watch?v=IX__swbUwag
 

DeusFps

New member
Sep 3, 2008
270
0
0
sgtshock said:
Damn people, can't we just agree some people like the update and some don't?

On lighter note, the update also gave the Scout some new lines of dialogue. Listen here for a laugh:
http://www.youtube.com/watch?v=IX__swbUwag
The sniper needs more of these. The heavy ones were great :D
 

wordsmith

TF2 Group Admin
May 1, 2008
2,029
0
0
mike1921 said:
You've walked up to someone, said "Hey, you're a stupid shite. You suck at *whatever*" and he hits you, it's because you've started it. If you then hit back, you can't expect them to sit down and shut up.
wait...what...
If a personal attack is turned into a physical attack in this metaphor, what was the "you're a stupid shite, you suck" in this arguement? Also, you never expect someone to sit down and shut up after you hit them. Regardless of who started it.
Hey dude, you're the one who shifted the metaphor, don't complain to me if it doesn't work.
You did. I said that the Scout gear is useful to different players, and just because Deus doesn't find them useful doesn't mean they they AREN'T useful
That's not a discussion, that's an "I disagree!". I meant something explaining why they are useful.
Ok-
The sandman- Useful from close range against heavies, as well as stopping an uber charge. It gives the sniper those extra couple of seconds to headshot the brilliant heavy who's rolling through the team, as well as giving the enemy sniper a reason to stay out of the window during a push. You lose the double jump, but if you're using the scout as a portable base defence, it gives the defence classes another 5 seconds to neutralise a threat (Who's most likely to attack a base? A scout. Who's the only one who can keep up with a scout? Another scout). Also, a scout's main problem is the Heavy with a wound minigun. No amount of doublejumping will protect you from a spray and pray.
Bonk!- Useful for that extra boost of speed past the heavy standing between you holding the intel and the outside world. Yes, you spend a second or two drinking it, but if you need to get past a gun barrel, it's a second that's gonna be worth it. If you're playing as a runner instead of a damage class, of course this is going to be a bonus. The already fast and tricky scout coupled with a speed boost means that a good scout can get back to safety without being shot to pieces.
FAN- A heavy/medic combo headed your way? Not to worry, just blast one/both out of your way, leaving a teammate to clear up after they hit the deck. Slower reload, yes, however it does give 2 instant shots (not to mention a longer range than the scatter gun) and if you're getting into a firefight with a scout, you're probably in the wrong place.
If a game that can be played casually is not a casual game, then what is? The whole point of a "casual game" is you can dip in and out, and not have to particularly *practice* in order to have fun with it.
a game I would describe as casual can't also be played as a hardcore game. I count TF2 in an "all of the above" category.[/quote] In that case there is no such thing as a "casual" game. I used to compete with my sister to see who could get the best Tetris score on the old Windows 98 machine we had as kids. Please, list a few games that you'd define as "casual" and I'll apply your terminology to them.
 

DeusFps

New member
Sep 3, 2008
270
0
0
CaptainEgypt said:
DeusFps said:
Simriel said:
Op has been ***** slapped?
No. Now i jsut know how many of you are noobs :)
Energy drink barely even takes a second to engage, you just have to time it right.

Evidently you're one of the guys who has good aim and that's about it.
Ok. Care to back that up with a strategy? Or are you just going to insult me?
 

BubbleGumSnareDrum

New member
Dec 24, 2008
643
0
0
The strategy is to time the energy drink well. What do you want me to say? If you screw it up, you'll die. If you don't, good.
 

DeusFps

New member
Sep 3, 2008
270
0
0
CaptainEgypt said:
The strategy is to time the energy drink well. What do you want me to say? If you screw it up, you'll die. If you don't, good.
Thats like saying as a heavy kill people. I opened this to find new ideas for their use.