Being as I'm now having to respond to two people, this is going to be a looong ass post.
here we go...
mike1921 said:
Yeah but you've made bloody sure you throw them back.
If you physically hit me in real life the odds are I'm gonna slam you into a tree three times, why wouldn't similar logic apply to metaphorical punches. Either explain why that's a bad thing, or shut up.
You've walked up to someone, said "Hey, you're a stupid shite. You suck at *whatever*" and he hits you, it's because you've started it. If you then hit back, you can't expect them to sit down and shut up.
4) And you have bashed others when they replied. A discussion is an exhibition of ideas, an argument is a rejection of ideas. This is an argument, not a discussion.
Ok, so it's an arguement? your point?
My point? My point is that if this is an argument, don't try to disguise it as a discussion. If this is an argument, then there is bugger all point in posting, as arguments are usually the result of someone grabbing hold of one set of views and lashing out at anyone who disagrees.
7) I'm not presuming because it's focusing on team effort, I'm presuming because of the humour, the graphic design, the casual "I can pick this up and play easily", the style of maps, the constant promotion of "that's great, you almost made your high score of ## in that life" and a few more things besides.
I think that makes it accessible, and stylized (most of them), not casual, unless any game that could be played casually is automatically casual.
If a game that can be played casually is not a casual game, then what is? The whole point of a "casual game" is you can dip in and out, and not have to particularly *practice* in order to have fun with it.
but when I add to the discussion, you feel you have the right to dismiss it with "don't bother posting"
That's because your contributions aren't on the new scout gear not sucking, but on deus being preemptive. Unless I missed something
You did. I said that the Scout gear is useful to different players, and just because Deus doesn't find them useful doesn't mean they they AREN'T useful
10) You are basically backing into a corner. You have stated your opinion, you have been rebutted and so you are shouting louder to try and get people to agree with you. It's not going to work, so
Since when can rebuttles not be rebutted? No he's not shouting louder, he's responding. Just because you think you rebutted everything he said doesn't mean you did.
and who said I was refering to myself only with the rebuttals? In case you missed them, there are (at time of posting) 99 OTHER posts in this thread.
DeusFps said:
I may "reject" what people say, but i do it to receive a response. Whats the point of a thread in which i just reply to each post with "very good sir".
who said you have to reply to every comment? You state your opinion and then see what other people think. If needed, you clarify a point here or there, but you don't need to reply to every post.
DeusFps said:
5)Theres not much use in me grinding for things that i believe will not be much use. I pretty much had this opinion before the update went live based upon what valve had told us. If the weapons do have a good use. Like some of the pyro weapons, surely the advantage it brings shouldn't be the result of blind luck?
7)TF2 is based on strategy and tactics. Something that rarely transfers from fps to fps. But things like mouse control and reaction time can transfer to different games. Strategies and tactics have to be learned for each game. I personally don't see how this would make tf2 more "pick up and play". The highscore thing.. This encourages you to push yourself. Isn't this just the same as competitiveness?
8)Sorry but saying just don't use it when the uses of the weapons are being discussed isn't adding anything.
9) The axe was a buff. Pre update there was no need to use the axe because the flamethrower did more damage. Only when you ran outa ammo was it ever used. Even then it was better to just leg it. But now its the pyros main weapon againest the likes of a soldier or heavy that take time to kill, time that you don't have. Again, the flare gun is an example of my point. Its taking away the role of the pyro and taking over the role of another class. Which wasn't what tf2 was all about.
5)So you thought before the release went live that you wouldn't enjoy the update, but still played through? I'm confused here... The advantage it brings isn't "pure luck", it's about how you play the class.
7)Yes, it's based on tactics. Yes, good mouse control helps. I disagree with "strategies and tactics have to be learned" though. You can leap into TF2 having played very few games in the past, and still have fun. You LEARN strategies, but they are not crucial to the average player. To those players who (in my opinion) take it too seriously, yes, strategy is crucial. This is where the updated come in, as they mean you can customise the character to the way that YOU play and the strategy that YOU use. Finally, the highscore thing.. It pushes you, but how many "serious" players honestly care about how long they were alive for? It encourages the newer players to stick with it, it doesn't matter that you just got your face blown off, because in the last round you did the most damage you've ever done. Gratz! You're getting better.
8)The original question was "Just unlocked all the achievements. I must say valve really have no idea how the scout is meant to be played". My statement of "don't use them" is simple. If you prefer the way that the scout played before the update, no-one is forcing you to play any differently.
9) The axe was a buff AND a nerf. You seem to forget that the axetinguisher does LESS damage than the fire axe, meaning that you no longer have a melee weapon to fall back on. Admitted, it IS the pyro's main weapon now, but both the Heavy and the Soldier are actually designed to be weak to the Pyro. The heavy needs a couple of seconds to wind the minigun, the couple of seconds that the pyro needs to ignite run. Likewise, by the time a soldier sees the pyro, if they fire they'll end up with missile splash damage (being as how Pyro's are meant to be an ambush and close quarters class). If you're facing off against a heavy or a soldier, maybe you aren't as strategical as you think you are? Lastly "that isn't what TF2 is about". Bollocks. If the player wants to play an aggressive heavy, he'll take Sasha, whilst if they are playing a defending role, they are more likely to go with Natasha.
Your turn