MovieBob said:
41. Cutscenes ruin videogames and are unnecessary.
No, bad cutscenes do that. Used properly, cutscenes can be a nice reward, a good way to expand a story or (at worst) a harmless auteur indulgence. It's been argued that cutscenes make games "impure" by injecting a passive art form (movies) into an interactive one. I wonder if people who think so also object to movies being made impure by the occasional inclusion of songs.
The problem is that most cutscenes in games ARE bad cutscenes. Another issue is that most game developers don't seem to realize that they can tell their story through the medium in which they work instead of resorting to cinematic interludes. The song argument holds no water because music does not interrupt a motion picture. Imagine if the most important scenes and plot developments of every film was a wall of text instead of filmed.
My tolerance for text scrolls in movies is the same as in cutscenes in games. They have their place in the prologue, epilogue and during important developments to explain things that can't be shown (Such as historical events that may unfold.) But notice how most historical movies work with the absence of all this and is able to trust that the viewer would understand.
Many Chinese movies fall into this trap. I don't mean that they would stop the action to impose text over the screen saying "After conquering Shanghai, the Japanese Imperial Army set its sights on the Chinese capital of Nanking" for historical facts surrounding a large abstract topic. Important events that revolve around its central characters are skipped and replaced with text scrolls.
Something like...
"Sergeant Lam's entire platoon was massacred. In order to escape the chaos he walked through enemy lines wearing an enemy uniform"
That's something I don't accept with film and the same can be said for video games.
I don't think that we should limit the amount of tools that developers can use or mandate how stories should be told. Just as I kick back and cheerfully enjoy the John Williams music and happily read the scrolling text at the start of every Star Wars movie, I enjoy the cinematics as rewards between missions in Blizzard games. But games that manage to present a rich narrative without resorting to interrupting cutscenes such as Half-Life, Portal, Bioshock, Dishonored, Amnesia: The Dark Descent, Fallout, Dead Space, and The Elder Scrolls are richer for this.
In literature and film class we are taught "Show don't tell"
In games it should be "Do don't show"
MovieBob said:
40. Link/Mario/etc. should not speak full sentences (or at all).
I may or may not agree with this sentiment overall, but the reason it's boring is because it usually boils down to "Because they haven't before."
Tradition for the sake of tradition? Snooze.
The thing about long running silent protagonists is that fans are able to interpret and give the characters their own mental personality. When the tradition is broken, fans are usually dissapointed that the characterization doesn't match up or worse the character becomes bland and generic (Master Chief, Isaac Clarke) or even annoying (Samus, Link).
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Aiddon said:
41. More like "Because JAPAN likes cutscenes they ruin games" Though no one has the balls to actually just ADMIT they're a bigot
I agree that Japanese developers (or at least the animators) seem to like cutscenes more, that's somewhat unfair. My biggest disappointment this year was Max Payne 3. The third installment of one of my favorite franchises that was always self-aware of how ludicrous its subject matter is and had minimal and skippable cutscenes. Max Payne 3 had long unskippable cutscenes every 200 feet that tried to be serious but fell flat and seemed to believe that by dropping F-bombs it made it more adult and deep.
MovieBob said:
39. M. Night Shyamalan is an egomaniac who sabotages his own movies.
Yes, we know. Do we really need to rehash this every time the guy releases another terrible movie (apparently yes, because I already expect to end up doing it when After Earth comes out)?
The guy who defended
the Last Airbender says this. But I feel you, I defended him up until that point.