It's obvious to see that you do all of your work on a tablet, so I'm wondering, do you sketch up a rough draft or something first and work on top of that? And if you do, is that ALSO with the tablet, or do you scan it in?Fightgarr said:-snip-
It's obvious to see that you do all of your work on a tablet, so I'm wondering, do you sketch up a rough draft or something first and work on top of that? And if you do, is that ALSO with the tablet, or do you scan it in?Fightgarr said:-snip-
I like how the guy in the background looks like he's surfing down the tree. Reminds me of that Tarzan animated movie Disney made a while back.Fightgarr said:Hey guys, it's me again. And by 'me' I mean the Ursadon. This is final update before I post the finished product. I'm excited! I'm thinking of hitting up creating an animated .gif that will show it from the first WIP shot to the final product, just to show the process, so I'll be asking for a tutorial on that pretty soon, alright? Good!
Depends on the drawing. With people I generally scan in. Drawing figures using purely a tablet is really annoying. Other times I will use a really basic pencil sketch (my old avatar with the shambling earth elemental was done over a pencil sketch) which will give me basic forms, proportions and line directions. I usually sketch a few thumbnails before I attempt something bigger.SharPhoe said:It's obvious to see that you do all of your work on a tablet, so I'm wondering, do you sketch up a rough draft or something first and work on top of that? And if you do, is that ALSO with the tablet, or do you scan it in?
A high complement. I kind of wanted it to look like the hunters are very agile forest runners, so your comment makes me glad I'm getting at least that across.Zemalac said:I like how the guy in the background looks like he's surfing down the tree. Reminds me of that Tarzan animated movie Disney made a while back.
...I don't think I have any constructive critisism this time.
One minor thing. The hunter's quiver (or bow) is on the wrong side. Just try to pantomime drawing an arrow from a quiver angled to the left with the right hand. It doesn't work...Fightgarr said:Hey guys, it's me again. And by 'me' I mean the Ursadon. This is final update before I post the finished product. I'm excited! I'm thinking of hitting up creating an animated .gif that will show it from the first WIP shot to the final product, just to show the process, so I'll be asking for a tutorial on that pretty soon, alright? Good!
Thanks for the tip-off. I'll adjust accordingly when I work on it next.Berethond said:snip
Some (me, for example) just prefer when it doesn't rhyme. Plus, my vocabulary isn't organized enough to make up rhyming that good. And in certain genres of music, it sounds weird when the lyrics rhyme.StonkThis said:I've written a couple songs. Here's my latest. Note: The first part is the chorus.
Every night I weep
Because I cannot get to sleep
So I'm forced to think about you
And there's nothing I can do
I wish I were with you...
I'm forced to see you everyday
And I can't find the words to say
It's as easy as I love you
But I still can't seem to
Be, what you want
What you need to see
Chorus
I hate being so shy
Although I come off wishing to die
I think about you
And all the things I've yet to do
It's not my time
You're my eternal sign
Chorus x2
Everynight I weep
Because I cannot get to sleep
No, that's not true
It's because I love you.
Just a question to anyone... When the hell did poetry stop rhyming? I read couple in this thread, it annoys me.
Pretty stellar work, buddy. Anatomically the woman's hips should be a bit wider than they are and her abdomen should be a bit shorter, but it's overall really well done. The sense of space is achieved in a very good sense, the perspective with the shadowy tendrils is excellent. Out of curiosity what is your favorite game series to which you are paying tribute?Fanboy said:It is due time I paid tribute to my favourite game series, so here is some fan art for my post M.
I hope to change the background from that boring gradient to something more fitting, but until I can decide on what it should be I'll continue working on something else.
Please, for organization's sake, place images in spoiler boxes. It reduces clutter.Douk said:
I've got so much pokemon shit, its not even funny. People say I'm too old for it, but people be hatin'.
Whoops, sorry. FixedFightgarr said:Please, for organization's sake, place images in spoiler boxes. It reduces clutter.Douk said:
I've got so much pokemon shit, its not even funny. People say I'm too old for it, but people be hatin'.
...That is awesome. Very, very cool pic.Private Custard said:I shot this one in New Zealand a couple of weeks back whilst on a fishing trip. Out of a pod of dolphins riding the bow-wave, a mother and calf surfaced right next to me.
I thought it had a certain artistic merit!
For the background, the obvious choice would be a jungle, but I think an urban wasteland would be cool too. She'd look very good in a deserted back-alley or something--a little bit of ironic urban magic.Fanboy said:It is due time I paid tribute to my favourite game series, so here is some fan art for my post M.
I hope to change the background from that boring gradient to something more fitting, but until I can decide on what it should be I'll continue working on something else.
In terms of background, you should be somewhat mirroring patterns. See if you can get the line patterns on her body into the background as subtly as you can. Whether that's through cracks in rock/cement, or massive, veiny leaves. It should also be something of the same tone or brighter than your current background as to not take away the effect of the shadows. In terms of color scheme, use purples, reds or oranges to compliment her skin tone, even if it's subtle. Of course this is all technical, but it should help you determine the background a bit. Actually... why am I giving you technical advice... if you want my opinion on background setting: decaying urban area could be good; be that alley or dilapidated highway overpass. I can also see her in some cold, futuristic indoor setting tearing it apart. Even a simple graying wasteland with small details that will act as visual cues to create an atmosphere would work.Fanboy said:*snip*(I'm quoting this again instead of editing my old post. For that I apologize)
Thanks Garr. For the form, I was going for a slender, plant-like look, but I'll admit it does look a bit overdone. I'll scale it down a tad once I get to editing the background. As for what series it came from, that would be the Thief series; Very cool games which I'd recommend to anyone.Fightgarr said:Pretty stellar work, buddy. Anatomically the woman's hips should be a bit wider than they are and her abdomen should be a bit shorter, but it's overall really well done. The sense of space is achieved in a very good sense, the perspective with the shadowy tendrils is excellent. Out of curiosity what is your favorite game series to which you are paying tribute?
I really like this idea. I was going to go with a deep-foresty look, but as you said, that is a bit too expected. However, I'd like to keep to the Thief universe, so I'm thinking of making it a steampunk-ish looking city which has been overgrown with plant life.Zemalac said:For the background, the obvious choice would be a jungle, but I think an urban wasteland would be cool too. She'd look very good in a deserted back-alley or something--a little bit of ironic urban magic.
That's really good advice. Thanks a ton!Fightgarr said:In terms of background, you should be somewhat mirroring patterns. See if you can get the line patterns on her body into the background as subtly as you can. Whether that's through cracks in rock/cement, or massive, veiny leaves. It should also be something of the same tone or brighter than your current background as to not take away the effect of the shadows. In terms of color scheme, use purples, reds or oranges to compliment her skin tone, even if it's subtle. Of course this is all technical, but it should help you determine the background a bit. Actually... why am I giving you technical advice... if you want my opinion on background setting: decaying urban area could be good; be that alley or dilapidated highway overpass. I can also see her in some cold, futuristic indoor setting tearing it apart. Even a simple graying wasteland with small details that will act as visual cues to create an atmosphere would work.
I hope that helped in some way...