Please, for organization's sake, place images in spoiler boxes. It reduces clutter.Douk said:![]()
I've got so much pokemon shit, its not even funny. People say I'm too old for it, but people be hatin'.
Please, for organization's sake, place images in spoiler boxes. It reduces clutter.Douk said:![]()
I've got so much pokemon shit, its not even funny. People say I'm too old for it, but people be hatin'.
Whoops, sorry. FixedFightgarr said:Please, for organization's sake, place images in spoiler boxes. It reduces clutter.Douk said:![]()
I've got so much pokemon shit, its not even funny. People say I'm too old for it, but people be hatin'.
...That is awesome. Very, very cool pic.Private Custard said:I shot this one in New Zealand a couple of weeks back whilst on a fishing trip. Out of a pod of dolphins riding the bow-wave, a mother and calf surfaced right next to me.
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I thought it had a certain artistic merit!
For the background, the obvious choice would be a jungle, but I think an urban wasteland would be cool too. She'd look very good in a deserted back-alley or something--a little bit of ironic urban magic.Fanboy said:It is due time I paid tribute to my favourite game series, so here is some fan art for my post M.
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I hope to change the background from that boring gradient to something more fitting, but until I can decide on what it should be I'll continue working on something else.
In terms of background, you should be somewhat mirroring patterns. See if you can get the line patterns on her body into the background as subtly as you can. Whether that's through cracks in rock/cement, or massive, veiny leaves. It should also be something of the same tone or brighter than your current background as to not take away the effect of the shadows. In terms of color scheme, use purples, reds or oranges to compliment her skin tone, even if it's subtle. Of course this is all technical, but it should help you determine the background a bit. Actually... why am I giving you technical advice... if you want my opinion on background setting: decaying urban area could be good; be that alley or dilapidated highway overpass. I can also see her in some cold, futuristic indoor setting tearing it apart. Even a simple graying wasteland with small details that will act as visual cues to create an atmosphere would work.Fanboy said:*snip*(I'm quoting this again instead of editing my old post. For that I apologize)
Thanks Garr. For the form, I was going for a slender, plant-like look, but I'll admit it does look a bit overdone. I'll scale it down a tad once I get to editing the background. As for what series it came from, that would be the Thief series; Very cool games which I'd recommend to anyone.Fightgarr said:Pretty stellar work, buddy. Anatomically the woman's hips should be a bit wider than they are and her abdomen should be a bit shorter, but it's overall really well done. The sense of space is achieved in a very good sense, the perspective with the shadowy tendrils is excellent. Out of curiosity what is your favorite game series to which you are paying tribute?
I really like this idea. I was going to go with a deep-foresty look, but as you said, that is a bit too expected. However, I'd like to keep to the Thief universe, so I'm thinking of making it a steampunk-ish looking city which has been overgrown with plant life.Zemalac said:For the background, the obvious choice would be a jungle, but I think an urban wasteland would be cool too. She'd look very good in a deserted back-alley or something--a little bit of ironic urban magic.
That's really good advice. Thanks a ton!Fightgarr said:In terms of background, you should be somewhat mirroring patterns. See if you can get the line patterns on her body into the background as subtly as you can. Whether that's through cracks in rock/cement, or massive, veiny leaves. It should also be something of the same tone or brighter than your current background as to not take away the effect of the shadows. In terms of color scheme, use purples, reds or oranges to compliment her skin tone, even if it's subtle. Of course this is all technical, but it should help you determine the background a bit. Actually... why am I giving you technical advice... if you want my opinion on background setting: decaying urban area could be good; be that alley or dilapidated highway overpass. I can also see her in some cold, futuristic indoor setting tearing it apart. Even a simple graying wasteland with small details that will act as visual cues to create an atmosphere would work.
I hope that helped in some way...
You were the one with the bike... Hmm.Private Custard said:*Snip*
The shutter speed was stupidly low for a sunny day. I'd just been shooting into undergrowth and was still at 1/200 when I aimed up and towards the sun...........I should have been at about 1/1600.Labyrinth said:You were the one with the bike... Hmm.Private Custard said:*Snip*
Also, that's a fantastic shot. What was the shutter speed?
The black and white edited photo would look fantastic as one of those silhouette stickers people seem to stick everywhere in houses. Sitting up above the end of a stair banister or some such. Or growing out of a bench, behind a pot-plant. The way you've framed it is great.
Great job on the Ursadon. In my opinion, I would like to see Concept A and/or the Blademaster character.Fightgarr said:Hey guys. I'm done!
I finally finished to a degree I'm happy with.
EDIT: Okay guys, I'm lining up my next few digital paintings. I have 3 character design pieces I want to do, an environment and a couple of concept pieces. I don't know why I'm doing this, I just feel the need to get it out there, for my remembering's sake as much as telling you guys.Thanks to everyone for their support and C&C over the course of the piece. This is the longest term digital painting I've ever done.![]()
So there's a few ideas I'm playing around with. Is there anything in particular you guys would like to see me do?Characters: A sci-fi/fantasy blademaster-type character
A duo of two sci-fi exporers (small, cute(-ish) alien races)
A female harpist/spirit/diety-type character (themes: moon, growth, ethereal)
Environment: I do a lot with natural landscapes, I'm going to try and to some more artificial, constructed landscapes that might challenge my perspective knowledge a little more. I'm thinking some kind of facility on another planet, combine natural and constructed landscapes.
Concept pieces: concept a: sucked away into the void (features collapsing structures as someone clings for dear life onto the remaining pieces of structure)
concept b: A piece of a world long forgotten (in my D&D campaign the party will have to travel through a forgotten valley in which a giant lives. This will be a concept drawing for that valley, as the Ursadon piece was a concept sketch for another part of the campaign)
I have done some sketches and I think I'm ready to start the blademaster character. I hope to actually do all of the above eventually.Sporky111 said:Great job on the Ursadon. In my opinion, I would like to see Concept A and/or the Blademaster character.
Laziness is a bad excuse not to do something.Hurricane God said:ahhh i wish i could do that! too bad im too lazy and i draw bad :[
Lies! Filth and LIES!!!Fightgarr said:Laziness is a bad excuse not to do something.Hurricane God said:ahhh i wish i could do that! too bad im too lazy and i draw bad :[
Considering you manage to moderate, do art, write your Warning: Caustic Contents essays and organize events like Escapism (and that's just here) I'm going to call you on that and say you're less lazy than you're making yourself out to be.Labyrinth said:Lies! Filth and LIES!!!
Yeah, it's a habit I ought to get out of now that I'm in my final year of highschool. Ah well. Too much fun to procrastinate dammit!
It'd look like a better record if I could put claim to anything else. Those don't take up anywhere near the amount of effort people think. Escapism for example consists of "People, be here, at this time." and a phone call to book.Fightgarr said:Considering you manage to moderate, do art, write your Warning: Caustic Contents essays and organize events like Escapism (and that's just here) I'm going to call you on that and say you're less lazy than you're making yourself out to be.