You mean. skyward sword.. but through zelda's perspective?Evil Smurf said:Now that would make a good game, the backstory, with Zelda being a Goddess.JediMB said:Zelda is basically the reincarnated avatar of the goddess Hylia.
You mean. skyward sword.. but through zelda's perspective?Evil Smurf said:Now that would make a good game, the backstory, with Zelda being a Goddess.JediMB said:Zelda is basically the reincarnated avatar of the goddess Hylia.
I guess it could be that sword and stuff are seen as aggressive and very rough and tumble, also that swords generally have only one purpose - which are generally "masculine" traits. While archery is more of a defensive, standoffish, and passive, which are considered to generally be more "feminine" traits. Also archery can be used for more than just straight up killing people, so its more acceptable that way. At least thats my take on it. Also that the majority of female characters that come out of japan that wield weapons, if they want to be seen as more feminine at least, generally wield a bow or some sort of ranged weaponry (priestesses, school girls, etc - Samus maybe, if you squint).Falterfire said:Ignoring the actual discussion on gender politics for a second:VVThoughtBox said:Since when has horseback riding and archery been considered feminine?
Horseback riding is very much a thing associated with young girls. The stereotypical little girl's wish is to own a pony. Based on my experiences with Boy Scouts and Girl Scouts, the Girl Scouts have a much stronger emphasis on Horseback riding in their summer camps. I'm not sure why that is or where it started (And obviously the male Knight In Shining Armor also rides a horse) but the little girl with her pet pony is definitely a thing that exists as a stereotype, and to a greater degree than the little boy with a pony.
Archery also gets associated with women somewhat frequently. If I had to guess, it's because of wanting to keep the female characters away from physical fighting while still actually being part of the fight. Again: I'm not sure where it started, but if you look at the Chronicles of Narnia, the oldest brother (I don't remember names) is given a sword while the oldest sister is given a bow. Hunger Games is probably the biggest driving force behind the stereotype right now, but again: Having the female character holding the bow is a thing which is well entrenched in pop culture.
Your "the Hero of Hyrule was born a woman" idea for putting it into canon makes sense.MovieBob said:Link Be A Lady
E3 2014 is over, and MovieBob takes a look at one particularly interesting announcement from Nintendo.
Watch Video
Yep, that seems to be a running theme with a lot of people... Myself included...Uriel_Hayabusa said:I must confess that I breathed a sigh of relief that the appearance of The Game Overthinker and pals at the beginning was just a "tease".
Definitely agree with this. If all you want to see is "omg more chicks in games," and you can be placated by simple reskins... that's sad. What games are missing is gripping stories that include female characters - stuff from "their perspective" that you can play through and experience (which is the huge benefit gaming has over other forms of entertainment).Dexterity said:I disagree with a lot of these points.
First, link has had the same design since the beginning. When someone mentions Link, they think of the rather androgynous green hooded male with a sword and shield. It's not somehow sexist to keep Link as a male, it just keeps him close to the design which everyone is most nostalgic with.
Second, if there's one thing I hate more than not enough females in games, it's designers forcing these aspects into character design just to try and create the illusion that they're culturally or gender sensitive when in reality they just designed a token character.
If you're going to put a female in your game, then do it either with a new IP, or with a series that doesn't have fully established characters to represent the franchise (e.g. Assassin's Creed). Don't suddenly switch Link to a female and say "this is for the feminists".
I guess because my mind just works in such a way that if I see something that can be changed without any obvious consequences, I say do it because you might turn out getting something that was even better than before.Houseman said:If it doesn't make any difference for link to be a girl, then why make him one?DrunkenElfMage said:Pretty sure that that is the point in the long run. If it doesn't make any difference for Link to be a girl, than why not do it?Lightknight said:Wait, Link actually being a woman would be a big difference? No, Link has always looked like a woman. Sorry. Unless there's actual nudity then it won't make any difference as far as I can tell.
/WGDF
I didn't read through the thread, so I'll guess that I'm about the third person who said this.
Well, as long as we're willing to ignore even earlier examples, I suppose it could be "first".Grenge Di Origin said:You wanna talk about the game industry's probably first revolutionary instance of a female being on the same ground and same potential and same chances of success as a male in a video game, not more, not less, but equal? Here you go. Persona 3 Portable.
Years ago I wrote a story for a fan game that featured the daughter of Link and Malon as the protagonist (Zelda was married off to the prince of a neighbouring kingdom, as was the way with medieval royalty). I never really saw any chemistry between Link and Zelda (outside of Skyward Sword). Link seems like a simpleton, which could cause tension being in a relationship with arguably the smartest/wisest person in the country. I guess there'd be sexual tension but I don't see anything long term. A plucky farm girl, on the other hand... that makes more sense - especially for an older Link that's settled down his adventurous lifestyle a bit.Atmos Duality said:It'd be pretty sweet.
I posited it'd be a nice change of pace if the link we saw was a previous Zelda and Link's daughter.
But apparently that would shatter the Shipping Continuum.
Honestly, I didn't even think about masculinity or femininity when I watched that trailer for the first time. I simply saw the video and noted that the character being shown was Link, the male protagonist of the Zelda series. Well, I didn't literally think "the male protagonist," but I remember Link as a male character and didn't think any differently. I am actually a little disappointed that people would project gender (expression) onto the sex of a character, that because one sees femininity, they see a woman. Not to mention that the forms of gender expression that made people think female, are quite superficial forms. Pony tails? The hood? Arrow firing stance? That is fairly superficial and flimsy to make assumptions on. The feminine hips is a bit more substantial evidence because of the genetics of sex specific body shape, but all in all, saying that Link looks like a woman in that teaser is simply falling into traps of too heavily relying on superficial gender stereotypes. I don't think we should allow ourselves to fall prey to such thinking and so I am a tiny bit disappointed. Well, at first I was confused as the title of this video genuinely caught me off guard with a proposition that didn't make sense to me. I really didn't see any reason to believe Link from the teaser was anything but the Link that everyone here knows.VVThoughtBox said:That's actually much more better and informative than what Bob said in the video. I nearly cringed when I heard him describe Link as an effeminate Bishonen. I played Skyward Sword and Link just doesn't fit the image of Bishonen. On the surface he may look like one, but if you look hard enough; you'll see that Link doesn't fit the mold. I think I'm more offended that Moviebob and people like him tried to apply their personal pet theory to something as subjective as video games in order to make themselves look smart. I also think that it's rather hypocritical of him and all of the other gaming journalists to criticize the industry for it's lack of diversity when sites like Kotaku or The Escapist has the same problem. I noticed that nearly every single internet reviewer on this site is a white bespectacled male in their twenties.
No, because female link doesn't need added adorable...NoeL said:Also, you know how Mass Effect has Shepard and FemShep? Can we please call girl Link "Linke" (same pronunciation, different spelling)? No real reason, I just think it's kind of adorable.
That's a big assumption. Having Link be female in one incarnation makes sense because the character and his relationship with Zelda changes(sometimes dramatically) from game to game so having Link be a girl would be an interesting change of pace. That's why if Link every does become a girl I'd want it to be heavily explored to make for some good writing. Also who's "too lazy to make new ones"? The people asking for Link to be female aren't the one's who make new characters for Nintendo.uanime5 said:No most people want Link to be female because they want more female characters but are too lazy to make new ones.
While I know for a fact that the soldier part is true I'm not sure what an "adventures" is, and I'm pretty sure the nurse/teacher is more stereotyping than actual statistics. As for the soldier majority thing, I don't think that's a legitimate excuse, since even the most realistic military shooters invoke suspension of disbelief all the time, why cling to realism for that specific thing? If people go "What's with all the girls?" they can go "It's a video game.". Not to mention it only covers military shooters, doesn't hold water for fantasy games, or games set in the future, or really anything else.The majority of soldiers and adventures are male, so it makes sense for male to be the default. For roles such as nurse or teacher it would make more sense to have the default be female as most of the nurses and teacher are female.
Except we don't have any real tangible proof that games with male characters sell better than female ones. Whenever people try to point to games centered around females that didn't sell and go "HA! You see? Girl games DON'T make money. Developers are justified in sticking to boys" they tend to point out fresh new IP that got almost no big promotions, hype, or ad spots who's chances of success were already pretty dubious. That's one of the reasons I think big established franchises like Zelda, Assasin's Creed, Grand Theft Auto, or Call of Duty should utilize female protagonist, so that when they make the billions of dollars they were already going to make regardless of their protagonist's gender every developer out their will go "Oh my god! When you have all the ingredients for a successful game, it doesn't matter what chromosomes the player character has, we'll still make tons of money! We should probably stop having such a knee jerk aversion to ladies.", but of course, when Activision finally puts a girl on the cover of Call Of Duty: Modern W.O.L.F. Operations, and it proceeds to sell zero units then I'll gladly eat my own words.You only make things you want people to enjoy when working for free. Any professional will make something that will sell as many copies as possible and as long as male characters sell better than female ones male will remain the default.