Dirty Hipsters said:
I didn't say that the Switch versions of those games are unplayable. I didn't even say they were terrible, or even bad. What I said was that the Switch versions of those games are the worst versions of those games, and there's no way to argue around that fact. Lowering the resolution, draw distance, and the framerate to make the games work on less powerful hardware makes those games worse than their counterparts on other consoles or on the PC. That doesn't make them unplayable, but the person playing the Switch version of Witcher 3 is getting an objectively worse version of the game.
Okay, but my point is that saying they're the "worst" version isn't saying a whole lot when these are still good versions that you can take with you. And if the game isn't THAT much worse than the other versions, then it becomes a non-issue.
As far as a console goes, the Switch is a bad console. It's the weakest of the consoles, has the lowest frame rate, has the worst online features, and the worst default controller (you can buy the pro controller to use instead of the joycons but that's extra money you need to spend).
There are flaws with the Switch as you mentioned like Online. But you're really not doing a good job proving that its a bad console. Weakest of the consoles? Well golly gee mister, I didn't know that a 6 in. tablet could possibly be less powerful than a stationary at-home gaming console. Joy-Con? Yeah, they're not the most ideal console controllers, but they're pretty good for a default controller. In other words, what exactly is your point? It's got flaws and has limitations inherent of a mobile device. But how does that equal bad console?
I also don't think that it's very good as a handheld. It's too bulky to put in a pocket so you always have to carry it in a backpack, and it doesn't have a very good battery life so you can't play it for that long. A friend brought his to the airport when we were flying to Japan and ran out of battery before we even boarded.
A.) The Switch is larger than your phone, sure, but it's really not that big. If you have a small messenger bag large enough pocket, you can carry it no problem. It's no bigger than a small tablet really. If you can carry those around, you can carry a Switch.
B.) Either he was playing a very intensive game, or he forgot to make sure its fully charged. Either way, it's not necessarily the Switch's fault, mobile battery tech isn't that great in general.
Of course the switch isn't just a console or just a handheld, it's both, and for a lot of people the fact that it's both completely makes up for the fact that it's mediocre at each of its individual functions. It's more than the sum of it's parts.
For me though, and many others it isn't. When I look at the Switch and its games what I see is lost potential because of concessions that had to be made for it to work as a handheld. Breath of the Wild is a fantastic game, but when I look at it, and compare it to the reveal trailer, I really want the version of the game that was in the reveal trailer.
You want a more powerful system, that's understandable. But how is it Nintendo's fault that the Switch is surprise surprise, bound by its limits as a mobile device? There's no current chip out there that could even deliver equal PS4 power, let alone PS5 power. Nintendo chose to make a mobile device with a dock, so they had to go with a chip that could deliver the best performance possible in a mobile device. It's not like they cut corners on power, they really didn't have any more powerful options readily available to them at the time other than Tegra X1.
Yes, being a hybrid means the Switch has to make compromises to accommodate for both handheld and console play. But the fact is, it does the best damn job at doing what it can within its inherent restrictions, and that's what matters to people.