CoCage said:
Right back at ya. And for the record I don't like crap like Anthem. And as I said earlier there are good mobile games but there are rarity compared to when there were starting to release quality ones when iPhones and Androids are getting really popular and more affordable around 2010-2013. I don't know every single thing about mobile games, but I know bullshit when I see it. Once again your money your time. Your way of gaming is not superior everybody else just because you discovered the "truth". Mine is not either. I get no benefit from a majority of mobile games. Nor do I have a major love for most triple a games. I've got to the point years ago where I just play games I know I'm going to enjoy or interest me. There are plenty of games developed or published outside of the unholy Trinity. It's a matter whether you're going to bother to find them or play them. Now if you'll excuse me, I'm going to play Pac-Man championship edition 2.
I wasn't implying you liked Anthem, just mentioned it as an example of how bad AAA gaming has gotten that a mobile golf game has better loot. I don't think the games I'm talking about on my phone would be considered "mobile" games, they are all digital board games (outside of Gold Clash). I called them phone games because they're on my phone and available for phones obviously, they are also available on Steam as well most of the time (you pay like $10 and that's it). I wasn't referring to those type of games that like Liam Neeson and Arnold Schwarzenegger have advertisements for.
Casual Shinji said:
That picture you linked of the board has cards and dice lying next to it. Unless that's just randomly placed there I'll assume those cards and dice are actually used in playing the game.
The dice were from a different game on the side that I didn't notice as the picture was the best look at the board itself with the gears. Most games that I actually play that have dice don't actually have you roll the dice as they are usually used for counters or something. It does have "tiles" to represent buildings you construct but that's definitely being overly semantic about it as cards could easily be used in their place. The reason I said it doesn't have cards is because you don't draw them or play them like you do in most games with cards.
So then you agree that assuming a game, in this case Breath of the Wild, is worse than one of your board games is jumping to conclusions. Because that game (or any other game) could do things a board game can't.
Ad no game is not going to having anything it doesn't need. Even SotC might have Colossi it might not have needed, or ones it should've had to make the game better. Games aren't made by machines after all.
Sure, maybe BotW is that good but my main point is that the Switch doesn't have the library to compete with my $80 phone's game library. It doesn't make much sense to pay $300 for a piece of hardware for 1 game (or a small handful).
That's also probably true. Most games have 10s of hours of content that they don't need or mechanics that cause 10s of hours of wasted time as well. Editing any kind of work is very important with video games lacking very far behind compared to pretty much everything else.
Yeah, and yet you can't tell me those two games play similarly despite similar shooting mechanics.
Like I said, our definition of different is different. The Tzolkin game I've mentioned is on its most basic level a worker placement game but I've never played it "properly" because it plays so different. Whereas I can see a couple minutes of Vanquish gameplay or RE4 gameplay or R6 Siege gameplay and get how those games play without even touching a controller at this point. Whereas you're going to need any new board game explained to you and play it a couple times to get the gist of how it plays because most of them are very different from each other. Sure there's some games/rule-sets that get rethemed like there's a dragon combat game called Attack Wing that uses that same rule-set as X-Wing (Stars Wars ship combat game) for example. Whereas that's like the majority of AAA games nowadays, all the sequels, all the copycat design (open world, battle royale, looter shooters, etc.), just plain lifting combat systems like every game copying Arkham combat for about a decade. Even indie games get a hard-on for certain designs like everyone trying to make 2D Souls games or roguelikes or Dark Souls roguelikes. Even new IPs aren't usually much different than what we've already played like Cyberpunk is literally just trying to be a better Deus Ex with regards to game mechanics and level design.