Brazilianpeanutwar said:
Love interests...sorry let me rephrase that,BORING POINTLESS UNINTERESTING UNBELIEVEABLE LOVE INTERESTS,ones that have no importance or drive in a game and are just shoehorned in so teenagers can masturabete to the "hawt women".
And maybe so the designers can stick a woman on the the front of the box and get lucky with a few guys buying the game because of tittays.
This. Absolutely, undeniably, inarguably this.
I think I agree with everything that's been said here (QT events, public achievements, single saves, escort missions etc) but this is all the way up there. Games with story, please stop shoehorning a romantic subplot in regardless of any other factors. Please at least develop the characters first and only introduce romance if it will significantly affect the plot, make us understand and empathize with the characters more, actually develop and grow the characters, and if the two parties involved have some actual reason to be attracted to one another. None of this "troo wuv" at first sight stuff.
If you're too lazy to show us the long process of becoming friends, gaining an understanding, developing an attraction and so on (you know, as I haven't seen it in a game, I wouldn't mind it), just do what all those lazy shojo mangas do: say that the love interest of the protagonist is a childhood friend. Bang. Easy as that. We have some reason to think this romance is believable now and all it took was a sentence. Audience minds fills in the blanks.
Thank you thank you,i'm here all weekend *take a bow*
And please excuse my horrible mis-spelling of masturbate,that was unforgiveable :]