Yahtzee meant that the public perceives cheaper games to be inferior.Zhukov said:I'm a bit iffy about Yahtzee's point that people regard cheaper games as being inherently inferior.
I mean... really?
I paid $15 AUD for Bastion, $20 for Amnesia: The Dark Descent, $45 for Deus Ex: Human Revolution and $90 for Brink (Yes, really. Shut up). Three of those were bloody excellent, one was a turd on a stick. Anyone want to guess which of those games was the bad apple? I'll give you a hint, it wasn't one of the first three.
I think it should be law for every single video game developer to have this statement painted in their lobbies, canteens and corridors, if every developer (or should i say the development 'funders') had this mentality, we would see infinately more truly great experiencesA game with just a really great story is equivalent to a film. A game with just really great gameplay is equivalent to a roller coaster. But the game that manages both, intertwined, becomes something else entirely, it brings to light gaming's uniqueness and cultural potential and stands as a paragon for all to follow. And I'm not asking every game to be that. I'm just asking for a developing environment in which such things can happen
That's a great idea. Or you could do the opposite: put a demo of a sure-thing game into a lesser known one, like how Zone of the Enders had a demo for MGS2, or how Crackdown came with keys to the Halo 3 beta. Both games in those examples, ZotE especially, were relatively low budget games which, largely for the above reason, saw massive profits and were able to release much-improved sequels.similar.squirrel said:Why don't developers test new IP's by bundling a short demo with their established franchise releases? It seems like a good way to garner exposure for ideas they are unsure about, and it's only an elaboration on this beta code malarkey that everybody seems to be doing these days.