There are many kinds of sequels and not all of them need a better story.
A better story is only needed in franchise that is based on story actually. If the strong point of a series was never it's story,then an improvement on the story department isn't that urgent.
For example take Mario and most of Nintendo's game.
Each Mario games tells the exact same story and repeats the same events over and over again.
Mario doesn't need anything more than that actually.
But think of a Mass Effect game without a good story.
Mass Effect (1) tried to balance good story with good gameplay,but its very well written story and cinematics made the real difference.Bioware saw this,and they made Mass Effect 2's story stronger,while (IMO) gameplay became more stale and honestly I got bored after realizing the pattern the game had "Talk to X,X will ask you for a favor,you go there shoot many usual dudes to get to objective,fight a boss,repeat".
I think that what a sequel has to have to be considered good is to keep all the essential characteristics,its definitive points the same,while expanding,refreshing and perhaps altering less significant things.
What is Castlevania whithout Dracula,Mario without platforms,or an id Software game without darkness and disgusting moments ?
Developers should keep the main things that shape up a game's experience the same,while changing or improving anything else.
I expect from a sequel to make me feel the same kind of feelings I felt with an original,but while offering new content to make the experience feel fresh.
I believe that if a developer would like to make substantial changes regarding a game's,basic feel shouldn't name it a sequel.
And that's why I think Prey 2 should be named something else.
I played Prey and liked it but when I learned that Prey 2 is going to be nothing like the original I felt bad inside me 'cause I thought "The game I liked is dead and now I will never play something like that thing I liked again".
Something that made me prejudiced against Prey 2.
It might be a good name,but from a Prey game I'd expect an Indian mechanic using spiritual powers to fight aliens,playing around with portals and watching disturbing vistas every now and then,similar to DNF's "hive" level.
When I see that a sequel is so different and doesn't hold the things that made the original what it is,I feel like being tricked over to buy something that I think it's something else.
Sequels should be made if there are clear ideas in a creator's mind of how it should be done properly I think.For a sequel to be good,the main designer should have a clear vision of how the game will play,and how the series will evolve from before.
A better story is only needed in franchise that is based on story actually. If the strong point of a series was never it's story,then an improvement on the story department isn't that urgent.
For example take Mario and most of Nintendo's game.
Each Mario games tells the exact same story and repeats the same events over and over again.
Mario doesn't need anything more than that actually.
But think of a Mass Effect game without a good story.
Mass Effect (1) tried to balance good story with good gameplay,but its very well written story and cinematics made the real difference.Bioware saw this,and they made Mass Effect 2's story stronger,while (IMO) gameplay became more stale and honestly I got bored after realizing the pattern the game had "Talk to X,X will ask you for a favor,you go there shoot many usual dudes to get to objective,fight a boss,repeat".
I think that what a sequel has to have to be considered good is to keep all the essential characteristics,its definitive points the same,while expanding,refreshing and perhaps altering less significant things.
What is Castlevania whithout Dracula,Mario without platforms,or an id Software game without darkness and disgusting moments ?
Developers should keep the main things that shape up a game's experience the same,while changing or improving anything else.
I expect from a sequel to make me feel the same kind of feelings I felt with an original,but while offering new content to make the experience feel fresh.
I believe that if a developer would like to make substantial changes regarding a game's,basic feel shouldn't name it a sequel.
And that's why I think Prey 2 should be named something else.
I played Prey and liked it but when I learned that Prey 2 is going to be nothing like the original I felt bad inside me 'cause I thought "The game I liked is dead and now I will never play something like that thing I liked again".
Something that made me prejudiced against Prey 2.
It might be a good name,but from a Prey game I'd expect an Indian mechanic using spiritual powers to fight aliens,playing around with portals and watching disturbing vistas every now and then,similar to DNF's "hive" level.
When I see that a sequel is so different and doesn't hold the things that made the original what it is,I feel like being tricked over to buy something that I think it's something else.
Sequels should be made if there are clear ideas in a creator's mind of how it should be done properly I think.For a sequel to be good,the main designer should have a clear vision of how the game will play,and how the series will evolve from before.