"When was the last time someone looked at a garaunteed-seller sequel as the place to take a risk? Wind Waker? And even then the overhaul, however massive, was purely visual."
You've got to be kidding, Bob.
Anyway, I just realized I have no problem with sequels. Just bad franchises. Regarding Jim's idea about pricing, it seems...scary. I mean how could a CoD game, one with copypaste multiplayer and a 12 minute campaign, possibly be worth more than, I don't know, some new 40 hour open world RPG? Because its established? That would basically force any new IP's towards the indie side of the spectrum
You've got to be kidding, Bob.
Anyway, I just realized I have no problem with sequels. Just bad franchises. Regarding Jim's idea about pricing, it seems...scary. I mean how could a CoD game, one with copypaste multiplayer and a 12 minute campaign, possibly be worth more than, I don't know, some new 40 hour open world RPG? Because its established? That would basically force any new IP's towards the indie side of the spectrum
You see, the problem with that idea is that people would complain that its just a Mario ripoff. New mechanics should be important to establishing a new IP than a new aesthetic.Glass Joe the Champ said:I disagree with MovieBob that ongoing franchises breed more refined games by default. Galaxy would have been just as good, if not better, if it had been called Funky Larry and the Gravitron Malfunction and had been the same game but with a purple duck named Funky Larry who works as a scientist when his gravity machine goes haywire and turns the world into a bunch of themed planets with artificial gravity.