I'd wager there are more flat out terrible new IP's than sequels, but it would depend what we're counting liscenced games as.hermes200 said:Because boycotting a sequel always works. If half the people that were constantly saying they would boycott MW2 actually wouldn't bought it, there would be no MW3. Unsurprising enough, it was the best selling game of the year.mjc0961 said:Another big problem I can instantly see with the new IPs not being $60 is this: Super Fun Game comes out for $40 and is a huge hit. So they make Super Fun Game 2 but now that it's an established brand, here comes the $60 price point, followed swiftly by ranting gamers promising boycotts and other nonsense. "The first one was $40 but now they're just in it for the money and not the games!" or other shit like that.
I actually like the idea. Gamers would be more interested in taking risks with Darksiders, Portal, Singularity or Valkirie Chronicles if those games were released at a lower price point. That is why many of those games get a lot more sales during black friday or discounts.There is a reason for that. As they say in the article, its hard to mess up a sequel. They just have to build on top of the original and they already have a base following already into the next game... One would argue that MK9 is better than MK1, SF4 is better than SF2 and COD7 is better than COD1, but it is pointless to compare a game without the proper historical context. "Playing MK1 and MK9 now, at the same time, I realize MK9 is better" is not the same as "Playing MK1 was it was released and MK9 when it was released, I realize MK9 is better".OutrageousEmu said:Fuck it, if you took any list of best games of all time, any list at all, lists qualifed as the creme de la creme, the games that make up the best of the best of the best this industry has ever produced, sequels will make at least 90%. At least. On the other hand? You look at the worst games ever made. Daikatanna. Naughty Bear. Deadly Towers. Original IPs.
On the other hand, every sequel you praise so much, the real creme de la creme games, every single one of those sequels started as new IP. At one point in history they tried something new and were rewarded for it with a successful franchise and a legacy. And every new IP that you loathe about, that are so bad that are horrible; are not bad because they are new IPs, they are just bad; and the reason they are unlikely to get sequels is because they are bad.
By the way, you are wrong if you believe original IPs are the only games that can be bad: Link The Faces of Evil, Bubsy 3D, Leisure Suit Larry: Box Office Bust, Final Fantasy XIV and Tony Hawk: Ride are among the worst games ever done. Every one of them was a sequel to a successful franchise.
Of course a sequel needs an IP first, but that doesn't mean every single game has to be a new IP. I think of it as a flower in a garden. Creating a new IP is the planting of the seeds and watching the first shoots of green emerge. With love and care, this flower can blossom into something beautiful with its sequels. Of course, even the best kept flower needs to die eventually. What we need to ask ourselves is "when have these flowers bloomed to their fullest and are ready to die?". Any man who says after its just sprouted is an idiot.