The Master

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punipunipyo

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Jan 20, 2011
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Robyrt said:
Sadly true. I never learned to quicksave/quickload, so I still get burned by games whose difficulty is built around them. (Half-Life, I'm looking at you.) I much prefer things like the Souls games, which are constantly, quietly autosaving. Quit your game at any time, it won't get you out of your predicament and you won't lose any progress.
Hated that... people try saying that you COULD do it iff you Alt F4 on time... I didn't.... I want my 200K soul back.... Freaking DLC DRAGON, and his "CHEAP ASS 500FT Radius SWEEPING HEAD BUT"... it's STILL ALIVE! I CAN'T KILL THAT FREAKING THING!~ I think one of these days... I'd forget his stink'in tail... and just go naked Demon axe(fully upgraded) on him...
 

sageoftruth

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Jan 29, 2010
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Beautiful! I wish there was a "like" button for this comic. Resisting the temptation of the save button has been a lifelong struggle of mine.
 

Rad Party God

Party like it's 2010!
Feb 23, 2010
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Mister Chippy said:
Sadly true. I own Megaman for the NES and PS2, but I first beat it on an emulator because I could quicksave on it...
Pfff... I scoff at Megaman's 2 puny difficulty, everyone knows the Ninja Gaiden trilogy is where it's at*.

OT: Well... that pretty much sums up my initial experience with Baldur's Gate... and I hated it for that. It should be called "F5: The RPG".

[small]*Thank God for quicksaves.[/small]
 

sageoftruth

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I loved those games like Hitman: Blood Money or Soldier of Fortune where you could save anytime, but only for a limited number of times, forcing you to budget your saves and not abuse them.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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Not G. Ivingname said:


These inferior console players do not deserve the glory of the quicksave. They cannot grasp how much more difficult it makes games, to be able to save anywhere and return to that spot. They lie, saying things like "this makes everything extremely easy," "you can abuse it to make random events always turn out in your favor," and "please stop torturing me."

They can never understand. They are not worthy of enough to understand.
My face cracked at "please stop torturing me". Well played.
 

jmarquiso

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Nov 21, 2009
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I have to say - I'm a PC gamer and this wooshed past my head until I stared really closely at the keys she's pressing.

That said, that takes more skill than fucking checkpoints.

Casuals.

Edit: the end of this post was sarcastic if that wasn't obvious.

Grey! Another great one!
 

probably_insane

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Sep 12, 2013
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Since so many people mention skyrim, it's an aweful example of a hard game, because:
higher difficulties just change the damage taken, damage done ratio, with adept being both 100% and master being 50% done and 200% taken. The game mechanics themselves are quite simple since the ai works by a pattern.

Guilty as charged me too, thanks too that one bloody skyrim boss with the hammer, who killed my char (300hp about as much armor) in one hit (or out-of-thin-air finishing move -,-)... must have saved like 8 times on that guy alone.

I would really love to see Skyrim with a difficulty mechanic, which is more like:
damage-done/damage-taken/ai-behaviour
1/1/lenient-learn the game
1.1/1.2/new tactics (by enemy)
1.2/1.4/higher speed or lower reaction time for the player
1.3/1.6/new tactics
and so on...

I like the new xcom on classic ironman though (somewhat 70 restarts until i beat the game, because I was stubbornly trying to use a southamerica-scientist based start x) )

[guilty as charged of alt-f4 in my more recent xcom runs]
 

Atmos Duality

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Mar 3, 2010
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Quicksave, I spam in games where I'm paranoid of it crashing. (hello Oblivion, you poorly coded polished turd)
Quickload...eh. I can live with my mistakes. Only way to improve. That and it's very easy to get caught in a nasty place if you save in a bad spot.

I can't see the appeal in being "The Master". Constantly rewinding the present to the past or skipping to some known future. Unless you have some fantasy about being "The Master of Time"...like a...lord, of time.
A "Time Lord" if you would.
 

Charli

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Nov 23, 2008
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*looks at my worn out quicksave/quickload keys*


...Ermhm. Yeah... Fun. '-'

I have masochistic viewpoints of fun, I never encourage anyone to follow in my footsteps. Stay away consolers, you know not what they speak of. It is a strange and bizarre fetish! Fleeee, fleee my good children.
 

Redlin5_v1legacy

Better Red than Dead
Aug 5, 2009
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*twitch*

MUST SAVE, I PICKED UP A THING.

[sub][sub]Fallout New Vegas has given me bad saving habits... <.<[/sub][/sub]
 

Velocir_X

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Oct 10, 2011
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Pshaw its like this guy has never heard of Ironman Impossible in XCOM, Insane mode in Witcher 2, or the entirety of IWTBTG.
 

Ushiromiya Battler

Oddly satisfied
Feb 7, 2010
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infinity_turtles said:
I don't save scum. Instead I forget to save at all and lose multiple hours of progress on death. Clearly being unable to remember to save is the proper way to play games.
This! So much this!
I remember crying myself through S.T.A.L.K.E.R on hard mode since I constantly forgot to QS.

I will never be a true pc gamer, QS and QL is just to hard for me. T__T
 

Muspelheim

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Apr 7, 2011
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Quicksaves..? Bloody hell, no! The Zone does NOT appreciate quicksaves! You put yourself and the very fabric of your reality in danger. One too many quicksaves, and friends become foes. Guns turn inside out. And Bloodsuckers come to sell you sausages.

Hardsaves, my brother Stalkers. Hardsaves. And much stubborness.

RJ Dalton said:
I honestly don't think I've played any game on the PC where saving and reloading constantly was a need.
Except STALKER the first time I played it. STALKER was fucking hard the first time, just because you're so used to being able to take bullets to the face. But once I got used to how STALKER worked, I got better able to handle it. On easy mode anyway. I've never even attempted hard mode, because there's a challenge and then there's masochism.
And then, there is Misery 2.0.

I am utterly and irrevocably mad. Whenever I'm not dead, or chased by wild dogs.

http://images3.wikia.nocookie.net/__cb20101111122127/fallout/images/e/e4/Cazador.png

I now laugh at you, puny Cazadores. You call that a stinger? I call it toothpick.
 

Dr Jones

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Jun 23, 2010
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Renegade-pizza said:
30% of XCOM's gameplay summed up in one panel. Also, why hasn't she mapped those keys to left and right mouse? Noob!
That's why, when I bought it, I rolled Iron-Man save. I've a TERRIBLE habit og quicksaving/loading, so a fatalistic approach to XCOM will hopefully fix it ^^
 

Abomination

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Dec 17, 2012
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Saving? Everyone knows the best and hardest games are multiplayer.

Can't savescum your way through a Starcraft II match.

Can't quicksave in LoL!

Good luck reloading after an onos crushes you in NS2.

Blah blah blah, get on my level, blah blah blah.

Dark Souls is for kiddies, real difficulty comes from human players.
 

Yozozo

In a galaxy far, far away...
Mar 28, 2009
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I learned my lesson about saving *too* frequently a long time ago, playing the original Half Life. I made a jump trying to get to a certain ladder over a Very Big Drop. I quick-saved after making the jump, assuming I was well on my way to actually connecting to the ladder... but I missed.

I quick-loaded in an attempt to try the jump again, only to discover that I had quick-saved in mid-air, Gordon still hurtling toward the ladder, but again falling short. I quick-loaded like a mad-man, over and over, in my hubris somehow thinking that I could somehow change the laws of physics and *force* myself to connect to that damn ladder. I was so close. SO CLOSE.

Since then, I have reserved frequent mashing of that quicksave button for only the craziest of crazy situations. (I'm looking at you Medal of Honor: Allied Assault's hardest difficulty, in Snipertown. 1shot from a sniper, you dead. And of course they are hiding *really* well. You know. Like snipers. Like a town full of them.)
 

DementedSheep

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Jan 8, 2010
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And then you save right as you're about to die with no way out and throw your keyboard out the window.
 

Darks63

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Mar 8, 2010
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ahh save scumming without it i would have never gotten to 100 pickpocketing within 2 hours in skyrim.
 

Arcanist

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Feb 24, 2010
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Grey, I have one answer to this charge.

Roguelikes. Real roguelikes, like Crawl, Brogue, and NetHack. No mercy, no savescumming bullshit.