The most disappointing game sequels

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Aircross

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Jun 16, 2011
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Monxerot said:
Kingdom Hearts Re:Coded
technically it isnt even a "sequel" because nothing in the main plot of that game has anything to do with the overrall story of the other games, its completely irrelevant until the last 10 minutes of cutscenes
That's why I call it Kingdom Hearts Re:Hashed

-Golden Sun: Dark Dawn
Character supersaturation did not allow the developer of others. Terrible cliff-hanger.

-Dragon Age II
Dumbed down and the plot and characters were not well developed.

-Mass Effect 2
Streamlined some aspects that needed to streamlined, but removed a lot of the role-playing elements.

-Tales of Symphonia: Knight of Ratatosk
Bad story, bad characters, I didn't like the tacked on pokemon system.
 

DrunkPickle

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Sep 16, 2011
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Well, it's not like all the the Eastern game industry didn't have its disappointing sequels...
 

Aircross

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DrunkPickle said:
Well, it's not like all the the Eastern game industry didn't have its disappointing sequels...
Fire Emblem Sacred Stones and Radiant Dawn weren't good.

I gave up on Final Fantasy after Final Fantasy VI (meaning that I liked VI).
 

MrRetroSpectacles

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Mar 6, 2011
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Foxpack1 said:
Force Unleashed 2

Anyone who says KOTOR 2 will be force choked from where I am.
Force Unleashed 2 was another example of how Lucas himself has turned to the dark side, it was nothing more than theft without the basic decency to put more than 4 missions in it, thats lazy theft, and it really put me off buying any SW or watching it ever again. Lucas has proven the original trilogy was an accident, and he cares more for his own wallet than the people that made him what he is.

Star Wars Battlefront 3 is the only thing I'll contemplate buying if they make it, but i'd wait for a review and price drop first. I hope someone picks up that sell out prick and throws him into a deep pit, hopefully he'll land on a poster of American graffiti and remember who he used to be. Rant over ;)
 

Antonio Barrientes

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Jun 5, 2011
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Soul Calibur 4- they had some good gameplay mechanics and new weapon style ideas in 2 and 3, a nice custom character option, fun game types, and it took more than a couple of days to unlock everything.

Then they sent it down the crapper- no more team battles (even though with the new tag system it would have been awesome), no alternative game types, a more colorful yet less-robust character creation mode which attached stats to costume pieces (many of which were completely arbitrary), and cut-and-paste "story mode" matches. I honestly felt like I was playing the same matches over and over again. You'd have thought they'd make better cutscenes instead of one ending cutscene for each character- it makes it so that the plot itself is essentially incoherent.

So yeah. That's my pick.
 

IKSA

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Jun 30, 2011
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WOW no Deus Ex invisible war yet? thats strange. Then there would be mass effect 2 and Jak 3
 

Raggedstar

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Suprised Okamiden wasn't mentioned. Let's get some things straight about that game.

-It was on a handheld. A handheld game that is a sequel to one of the greatest games on the PS2 library. Being on the DS is responsible for sacrificing many of the things that made Okami great (the visuals, music, level size, 30+ hour length, etc). The DS combat wasn't as good as PS2/Wii either.

-Everything dark or mature about the original is stripped away and it's turned into something really "safe" for a DS game. Everything is made cute and light. The original was cute too, but it seemed a lot more effective than this. Where is pervy Issun that makes me grin? Where's Mr Orange's drunken shuffle?

-Plot that made little sense and all connections to the original seemed forced.

-The main character that we spent 30+ hours loving was pretty much 100% ABSENT (among other lovable characters like Waka) and we're given a character that has less personality and makes even the side-characters more interesting. Seemed like the game was more about the kids than the "son"

-I know Okami was based on the older Zelda titles, but Okamiden REALLY looks like the DS Zeldas. Not really a HUGE bad thing, but Okami did a good job by freshening up the Zelda formula. Okamiden not as much. I know it was most likely coincidental, but it gives me a huge Spirit Tracks vibe (minus the trains).

And here's the kicker and I'm surprised not many people comment on it, and even more so many fans are taking this as fact to the canon.

-Okamiden completely RAPES the canon plot, and it can't even stay conistant. How did Shiranui get trapped in ice? Where did Kuni come from? Where is Ammy in all this? Where did this pup come from? Why is there a penguin and whale brush god when all the brush gods are supposed to be based on the zodiac? Why are gods suddenly multiplying into mini-me's? If Ammy IS Chibi's mother, who is the father? Why is this cutscene here when the original game established Shiranui died a different way? Who is this baddie? Wait, did they just call Shiranui grandfather? Wait, did they just say Ammy and Shiranui are different characters? Wait...DID THEY JUST SAY SHIRANUI (AND AMMY BECAUSE THEY'RE SUPPOSED TO BE THE SAME CHARACTER) WERE MALES? I know the male thing is purely a translation error, but saying Shiranui and Ammy are different characters is INEXCUSABLE.

You can tell not only was it not made by Clover (RIP), but it's obvious Capcom really didn't care about it too much.

Though I must say the last boss is quite epic.
 

Soviet Heavy

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Psychotic-ishSOB said:
Well,

Modern Warfare 2 had nothing of what made the first great.
Bioshock 2 was just a horrible cash in.
Jak 3's story was total ass, whereas Jak II's is one of my all time favorites.
Jak 3 I thought was the better of the two games. It really balanced out the gameplay a lot so it wasn't painfully hard, it added the awesome Wasteland vehicles, and it was a nice ending to the series. It might not have been as good a story as 2, but it was a nice way to cap off the trilogy.

The Lost Frontier however, fuck that game.
 

Frankster

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Mar 13, 2009
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Off the top of my head....

Xcom terror from the deep: I know it's ballsy to criticize one of the first xcom games on the net but despite monster design, music and feel being spot on creepy and weird, the gameplay just wasn't fun due to retardly huge levels. I mean cmon! The tanker/cruiseliners missions, surely you lot must agree with me on this D:
So yeah didn't enjoy that one like vanilla xcom at all and despite persisting with it over the years i've never bothered finishing tftd. Oh and the last alien hiding is BS on those aforementioned massive multi level maps, would take me 30 mins to find the fucker, and would usually kill some of my men during the search too ><

Dragon age 2: I honestly think less of people that try to big it up as some masterpiece most of us "didnt get". Nay it's those defending them that allowed themselves to fall under the spell of biowares shoddiest golden cage ever built, the bioware golden cage effect being when a game appears far deeper and more interesting and responsive to your actions then it actually is. Only this was the worst example due to how little whatever you do matters in the actual plot.
Don't even get me started on the horribly structured plot or the game structure overall. not forgetting a horrid ending that serves as trailer for the next game, and this is ignoring the most common complaints such as teleporting enemies in combat, recycled dungeons and a limited inventory. Think most would agree the talent trees are better though!

Final fantasy 12:I can understand people liking this game, it just wasn't for me and has the honor of being the game that knocked me off the final fantasy fandom, I have never cared for the series again up to now, even if I still think fondly of the older games.
 

FilipJPhry

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Definitely for me it was Final Fantasy 13. I don't like FF games that much, but FF12 was probably the best RPG on the PS2. That or Dragon Quest 8.
 

Sonic Doctor

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Jan 9, 2010
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Edhellen said:
Seriously the game feels like it was released 2 years too early. It's packed with good ideas that weren't allowed to shine through because the developers were obviously rushed to push it out the door as fast as possible.
I would say only around 3 months at most too early. That would be all that is needed to add fifteen or so more quests in around 3 or 4 more dungeons in a couple more areas.

Other than the game having only 6 or so different dungeon, the rest of the game was perfect because the fixed all the problems that DA:Origins had. My first play through of DA2 kept my attention for around 40 or more hours and was able to beat it. I don't even beat DA:Origins, it was so messed up I lost interest around 20-25 hours in and I barely had any of the main stuff in the game finished, the biggest thing I did was the whole elves and werewolves part and that was for the big story stuff after leaving Lothering.

Aircross said:
-Dragon Age II
Dumbed down and the plot and characters were not well developed.
It wasn't dumbed down, they fixed all the problems that DA:O had with combat, leveling, and dialogue. It made playing the game fun and rewarding, instead of the chore that DA:O was.

The plot was fine, it was just a different style of story telling than DA:O was. The characters were perfect, better and more likeable than DA:O's characters.

The main trumpeting I get from people that hold up DA:O's characters on a pedestal, is that they are so "Complex" they have these dark pasts and they are slow to change but in the end they come around and are better for having traveled with you.

That is the most cliche tripe I have ever heard. I remember how closed off and dickish characters were in DA:O, the one I liked the most was Liliana, because she actually opened up and told me things from the start. If I tried to get anything out of the others, I would basically get the equivalent of a middle finger and a bugger off. Who cares if they change for the better in the end after some epiphany while traveling with you, that is the most cliche/over-used character build, and it gets ludicrous when everyone of them is like that.

DA2's characters were fun and light hearted, at least half were right up front with how they felt and they didn't change throughout the game. A couple did have some changes in how they thought, but those changes never changed the core of who they were, their personality.

I would have been pissed if Varric had changed his wise-cracking rogue ways. I would have been irked if Merrill had went from naive elf mage, to a confident and most knowledgeable elf mage that doesn't make mistakes and errors in judgment.

Though Aveline opened up a bit with Donnic, she still stayed that strong captain of the guard, that we love, that takes shit from nobody.

The games still has the dickish type character in the form of Fenris, barely bothered to talk to him because he was such a jerk.

Thing is, their personalities were more varied than than DA:O characters(because the majority of them acted like closed off jerks). DA2 characters felt more real, because I could compare their personalities to people I know in real life.

The reason DA2 gets so much flack is because BioWare tried to do something different, and succeeded in making a spectacular game with only one minor flaw to complain about. They chose to go away from the norm and not make a generic rpg, with generic characters, generic and out dated dialogue system, broken generic leveling, and generic combat.
 

Abedeus

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jonyboy13 said:
Any Heroes of Might and Magic after 3. Such a shame, was a great game.

Also I must add, Age of Empires 3.
Add Neverwinter Nights 2, all Worms after World Party (or even Armageddon, damn it) and Enemy Territory: Quake Wars.

Those games weren't bad. But if you make a sequel and is actually worse than the previous game, you should be ashamed.
 

Fbuh

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Feb 3, 2009
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Fable III. I liked Fable II, even though it was fundamentaly different than Fable I or TLC. II, however, was so off the mark that it would have done much better as DLC for Fable II. It was too short, cut most fo the interesting functions that were in I and II, and just had less of everything. The graphics weren't even better. I was very disappointed with it, though I do still play it from time to time. It just seems like there is less you can do with making a character, and it just comes out as Good Male/Female or Bad Male/Female. Even the damn bad choices later in teh gaem make you teh most beloved ruler of all time. It's just weird.
 

Soviet Heavy

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Psychotic-ishSOB said:
Soviet Heavy said:
Psychotic-ishSOB said:
Well,

Modern Warfare 2 had nothing of what made the first great.
Bioshock 2 was just a horrible cash in.
Jak 3's story was total ass, whereas Jak II's is one of my all time favorites.
Jak 3 I thought was the better of the two games. It really balanced out the gameplay a lot so it wasn't painfully hard, it added the awesome Wasteland vehicles, and it was a nice ending to the series. It might not have been as good a story as 2, but it was a nice way to cap off the trilogy.

The Lost Frontier however, fuck that game.
I thought it was an excellent game, too, if a little too short and suffering from a story that just totally fell flat. I mean, it was about "Dark Makers," creatures responsible for dark motherfuckin eco. They could've gone crazy with that plotline. Instead, we get a half ass boss fight and an infuriatingly anticlimactic reveal about the precursors.
Still, that anticlimax was fucking funny you have to admit, just because nobody saw it coming.
 

Imre Csete

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Jul 8, 2010
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Gothic 3

I was unfortunate enough to play it right after release, it was a bugged mess and the gameplay was basically reputation grind 90% of the time.

And another vote for DA2.
 

KyleXYZ

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Sep 18, 2011
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~[ACTRAISER 2]~

I fell in love with Actraiser during the early 90's when one Saturday morning I found the cartridge in the system. The only game I had was Mario World for a year, at which point I scored Darius Twin for fifteen dollars at Costco and played through it countless times. Needless to say, finding a random new game was a rarity (my brother no doubt had blessed me with this pleasant surprise) and my first thought upon starting was 'why am I a floating paracute?' I spent all day Saturday and Sunday rebuilding civilizations and cursing bats who were making off with my people.

A year later the mailman brought one of my first subscription issues of GamePro and I was in awe of a sequel being developed. That is, until I played it. Not only was city-building unnecessarily absent, but the difficulty was insane. I never did make it up the Tower and decided to stop playing in lieu of my controllers safety (from being thrown across the room).

To this day I remember the code to relive the original's bodacious envisioning of Tanzra-> Xxxx Yyyy Zzzz

Where's my Magical Aura, Enix?