The Next Space Marine

Agayek

Ravenous Gormandizer
Oct 23, 2008
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Karma168 said:
As for the multiplayer; the assault class needs a slight nerfing, i've never won a melee fight against an assault marine when i'm not 1 as well and since they can jump everywhere you get screwed quite easily. As a lot of people are saying maybe have a hero bonus with the MVP getting terminator armour for a short time. finally make sure there's lots of maps and modes, the tiny selection there is now is kinda boring.
Karma168 said:
i've never won a melee fight against an assault marine
Karma168 said:
melee fight against an assault marine
Karma168 said:
melee fight
Just in case the recurrent series of quotes wasn't enough, I'll spell it out for you.

YOU DO NOT WIN MELEE FIGHTS WITH ASSAULT MARINES. THEY ARE MELEE SPECIALISTS. THEIR ENTIRE PURPOSE IS TO OUT-MELEE EVERYONE.

Don't be a retard and use your knife and/or boot to fight a dude with a thunderhammer and you won't have any problems. All you need to do is predict where they're going to land, roll away from that and unload on them as they charge at you. With every weapon in the game, save the bolt pistol, you can kill them before they get a single hit in.
 

Lunar Templar

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Sep 20, 2009
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a longer single player, if i didn't need to have worked the next day, i would have beaten it in 1 sitting.

more weapons to play with

mother fucking TERMINATOR ARMOR >.< make it happen

more modes in the multi player, as well as maps (though we are getting a last standish mode soon)


gotta say though, apart for the above, i have nothing really to complain about Space Marine >.> aside my K/D sucking but that's mostly me XD

first online multi player bit of a game that actually makes me wanna play it

and it is AWESOME XD
 

Lunar Templar

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Sep 20, 2009
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Karma168 said:
As for the multiplayer; the assault class needs a slight nerfing, i've never won a melee fight against an assault marine when i'm not 1 as well and since they can jump everywhere you get screwed quite easily.
not to pick that apart >.> but, your not going to win against an Assault/Raptor, they are the melee specialists, its kinda they're whole point, like how the Devastator/Havoc are all about heavy weapons.

just need to be aware of your surroundings and stay on your guard, you see one coming for you open up on it, anything but the pistols will drop one, just don't use the combat knife or yee olde boot, YOU WILL FUCKING LOSE, i should know, i play Assault/Raptor a LOT
 

Delsana

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Aug 16, 2011
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Sethran said:
WARNING: May contain spoilers.

Ok, for those of you who have played and beaten the recently released Warhammer 40k: Space Marine, you have probably realized that the ending sets the game up for a sequel. And even if they didn't make a direct sequel, there will always be WAR. In the next game, what would you like to see added? What would you like to see removed?

Personally, I want Terminator Armor. I think it'd be fun to stomp around with an autocannon in one hand and a power glove on the other. Perhaps a Dreadnought mode could be added to Multiplayer, where one person plays a Space Marine/Chaos Dreadnought and everyone tries to bring them down, I.E. Juggernaught or Big Daddy modes as seen in Halo and Bioshock.
No multiplayer and a better campaign that isn't cliche and poorly designed especially for a Warhammer 40,000 universe game.
 

RDubayoo

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Sep 11, 2008
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The next Space Marine game will probably feature Chaos again so as to continue the story of Titus's ability to resist the Warp, but maybe this time Titus could run into Plaguebearers or Daemonettes... though THQ might want to be careful with the latter unless they want the game to become Adults Only. Also, instead of Orks, hey, how about those Tyranids? Yeah, you try charging a brood of Genestealers head-on, Titus. See what happens. And no, Terminator armor won't save you, trust me.
 

winter2

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Oct 10, 2009
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Slycne said:
TheBlackKnight said:
Slycne said:
A story line that isn't a retread of previous Dawn of War titles. Don't get me wrong, I enjoyed the single player but orks attack, space marines show up and then someone fouls up and invites chaos to the party sounds awfully familiar Relic...
Isn't that the standard warhammer 40k plot though?

I mean you could ask Dan Abnett to write the script, but... well those poor sidekicks...

for the potential sequel... well no eldar as opponents... other than that? Less linearity maybe and a slightly deeper combo system with different mêlée attacks and a block system...
I just would have been nice to see something different for once or at least take the opportunity to introduce an unexpected twist.

I guess the Ultra-smurf haters are probably happy though, cause lord are they thick.

"We shouldn't trust the Inquisistion, but let's do what this guy says any ways."
"Boy, you sure are acting strange Inquisitor. Is everything ok?"
"Oh, what's that Inquisitor? You want us to fire a weapon with your warp powered device?"
"I don't see how this could possibly go wrong in any way..."
Dude seriously.. that was so jarring it took me straight out of the story. Even that codex quoting nitwit Leandros didn't as much lift an eyebrow when that fact was brought up.

I mean seriously..

Really...

Edit: and oh yea.. OT.. keep the orks in the game. They really seemed to enjoy their jobs and I can certainly respect that. :D
 

Boom129

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Apr 23, 2008
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One problem, at least for single player
Captain Titus is almost certainly DEAD, and no one would play as Leandros
other Spess Mehreen chapters might be interesting
 

Titan Buttons

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Apr 13, 2011
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TheKasp said:
1: A longer campaign. Especially more variety in armor. Powerfists eventually.
2: No QTE (you know what I mean!)
In the context of that event it made sence. A was dodge for the game so to not get hit a came up, the attack buttons where X and Y so they were the only ones used for attacks.If they had removed the buttons promps it would have been better, but a hell of a lot harder.

OP: Terminator armour(But not in mulitplayer it wouldn't work), fight dreadnoughts and more imperial gaurd, I really liked how they were portrayed as themselves instead of Space Marine hating cowards.

Taken out I'm not quite sure I've only played it through once so it is still completely awesome to me
 

Titan Buttons

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Apr 13, 2011
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Delsana said:
Sethran said:
WARNING: May contain spoilers.

Ok, for those of you who have played and beaten the recently released Warhammer 40k: Space Marine, you have probably realized that the ending sets the game up for a sequel. And even if they didn't make a direct sequel, there will always be WAR. In the next game, what would you like to see added? What would you like to see removed?

Personally, I want Terminator Armor. I think it'd be fun to stomp around with an autocannon in one hand and a power glove on the other. Perhaps a Dreadnought mode could be added to Multiplayer, where one person plays a Space Marine/Chaos Dreadnought and everyone tries to bring them down, I.E. Juggernaught or Big Daddy modes as seen in Halo and Bioshock.
No multiplayer and a better campaign that isn't cliche and poorly designed especially for a Warhammer 40,000 universe game.
Can you elaborate on what you mean by poorly desgined?
 

Slycne

Tank Ninja
Feb 19, 2006
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winter2 said:
Dude seriously.. that was so jarring it took me straight out of the story. Even that codex quoting nitwit Leandros didn't as much lift an eyebrow when that fact was brought up.

I mean seriously..

Really...
Yeah to justify that action they either really needed to play up the gravity of the situation or make some inherent trust.

They actually try a little of the first with all those roks landing on planet, but seeing as you have basically beaten the green out of every ork you've encountered so far (even taking down whole ships single handedly) you're never quite invested enough in their being millions of them.

The other route was actually what the original Dawn of War had, if I remember right, where the relationship between Captain and Librarian is there from the start.
 

The Heik

King of the Nael
Oct 12, 2008
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Sethran said:
WARNING: May contain spoilers.

Ok, for those of you who have played and beaten the recently released Warhammer 40k: Space Marine, you have probably realized that the ending sets the game up for a sequel. And even if they didn't make a direct sequel, there will always be WAR. In the next game, what would you like to see added? What would you like to see removed?

Personally, I want Terminator Armor. I think it'd be fun to stomp around with an autocannon in one hand and a power glove on the other. Perhaps a Dreadnought mode could be added to Multiplayer, where one person plays a Space Marine/Chaos Dreadnought and everyone tries to bring them down, I.E. Juggernaught or Big Daddy modes as seen in Halo and Bioshock.
You really seem to like damn near invulnerable characters, don't you?

The Dreadnought Juggernaut isn't that bad of an idea (kind of like a reverse Last Stand from DoW2), as it'd be a nice change of pace from the standard shoot em up matches. The Terminator idea on the other hand should be single-player only, as it'd completely unbalance multiplayer by adding what is effectively a walking tank with the movement capabilities of a marine and the firepower of all three classes combined.

As for what I'd like to see for the next installment:

1: Bring in command abilities. You were a Captain for crying out loud, giving orders is par for the course! Besides, being able to actually use the 2.5 ton paperweights following you around would increase their value tenfold, as most of the time all they do is stand around randomly firing with the accuracy or a comatose earthworm or the occasional meat-shield duty when the enemy gets too close.

2: More visual customization in multiplayer. The starting stuff was good, but a few more armor sets (maybe allowing for chapter specific armor pieces to be mixed with the rest), a wider array of colours and colour locations choices (eg 3 colour options per piece) and possibly a "create-an-emblem" editor would be a great continuation of the trend set so far.

3: More Space Marine combats. Aside from one memorable moment, actual co-ordinated marines attacks were practically nonexistent (not counting the traitor-marines because they're plans got right stomped amiright boyz?). Seeing a few more Astartes actually fighting beside the player and all around his combat adds more of a comradic tone to it.

4: Grander scope. They've already done a great job with this so far with the massive set pieces/scenery and great range of depth, but like with the request for more Space Marines, seeing more weapons of war from each race would add to the feeling of size and grandeur that the WH40k universe exists in. Imagine seeing a Baneblade crest a hill on the battlefield, obliterating a massive horde of xenos with a mighty fusillade of ordinance, or a pair of Land Raiders slamming through a wall to disgorge terminators right at a desperate moment in your hold out, or even facing off against an entire ork horde in what amounts to that "you vs 1000 heartless" set piece in KH2 (except with more risk and a LOT more awesome). This stuff would increase the weight of every battle, make your actions feel like a part of something greater, your deeds all the more awesome because off the added edge of desperation. It'd be exactly what the entire franchise is all about.

Otherwise, the next game just needs the usual tweaking of mechanics that every game does.
 

Delsana

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Aug 16, 2011
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Titan Buttons said:
Delsana said:
Sethran said:
WARNING: May contain spoilers.

Ok, for those of you who have played and beaten the recently released Warhammer 40k: Space Marine, you have probably realized that the ending sets the game up for a sequel. And even if they didn't make a direct sequel, there will always be WAR. In the next game, what would you like to see added? What would you like to see removed?

Personally, I want Terminator Armor. I think it'd be fun to stomp around with an autocannon in one hand and a power glove on the other. Perhaps a Dreadnought mode could be added to Multiplayer, where one person plays a Space Marine/Chaos Dreadnought and everyone tries to bring them down, I.E. Juggernaught or Big Daddy modes as seen in Halo and Bioshock.
No multiplayer and a better campaign that isn't cliche and poorly designed especially for a Warhammer 40,000 universe game.
Can you elaborate on what you mean by poorly desgined?
Well it didn't fit with the Warhammer universe due to all the things that were skipped on, even the characters themselves didn't really fit that well. An entire forge world seems to have no real troop presence or infrastructure for troops which literally makes no sense whatsoever, and the whole thing about a power source that could be used as the "psychic scourge" barely fit into the laws of that world because desperate or not it is pure heresy to even TOUCH the warp without 50 different rites and special armor and training and ultra-indoctrination. Also, I hate to say this but... there was very little "For the Emperor" chants which you would think majorly indoctrinated Ultra Marines would chant often which mostly everyone else does in the Warhammer universe.

The campaign was short and I saw no satisfaction from it and it eventually and very quickly got very repetitive very quickly.
 

Delsana

New member
Aug 16, 2011
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The Heik said:
Sethran said:
WARNING: May contain spoilers.

Ok, for those of you who have played and beaten the recently released Warhammer 40k: Space Marine, you have probably realized that the ending sets the game up for a sequel. And even if they didn't make a direct sequel, there will always be WAR. In the next game, what would you like to see added? What would you like to see removed?

Personally, I want Terminator Armor. I think it'd be fun to stomp around with an autocannon in one hand and a power glove on the other. Perhaps a Dreadnought mode could be added to Multiplayer, where one person plays a Space Marine/Chaos Dreadnought and everyone tries to bring them down, I.E. Juggernaught or Big Daddy modes as seen in Halo and Bioshock.
You really seem to like damn near invulnerable characters, don't you?

The Dreadnought Juggernaut isn't that bad of an idea (kind of like a reverse Last Stand from DoW2), as it'd be a nice change of pace from the standard shoot em up matches. The Terminator idea on the other hand should be single-player only, as it'd completely unbalance multiplayer by adding what is effectively a walking tank with the movement capabilities of a marine and the firepower of all three classes combined.

As for what I'd like to see for the next installment:

1: Bring in command abilities. You were a Captain for crying out loud, giving orders is par for the course! Besides, being able to actually use the 2.5 ton paperweights following you around would increase their value tenfold, as most of the time all they do is stand around randomly firing with the accuracy or a comatose earthworm or the occasional meat-shield duty when the enemy gets too close.

2: More visual customization in multiplayer. The starting stuff was good, but a few more armor sets (maybe allowing for chapter specific armor pieces to be mixed with the rest), a wider array of colours and colour locations choices (eg 3 colour options per piece) and possibly a "create-an-emblem" editor would be a great continuation of the trend set so far.

3: More Space Marine combats. Aside from one memorable moment, actual co-ordinated marines attacks were practically nonexistent (not counting the traitor-marines because they're plans got right stomped amiright boyz?). Seeing a few more Astartes actually fighting beside the player and all around his combat adds more of a comradic tone to it.

4: Grander scope. They've already done a great job with this so far with the massive set pieces/scenery and great range of depth, but like with the request for more Space Marines, seeing more weapons of war from each race would add to the feeling of size and grandeur that the WH40k universe exists in. Imagine seeing a Baneblade crest a hill on the battlefield, obliterating a massive horde of xenos with a mighty fusillade of ordinance, or a pair of Land Raiders slamming through a wall to disgorge terminators right at a desperate moment in your hold out, or even facing off against an entire ork horde in what amounts to that "you vs 1000 heartless" set piece in KH2 (except with more risk and a LOT more awesome). This stuff would increase the weight of every battle, make your actions feel like a part of something greater, your deeds all the more awesome because off the added edge of desperation. It'd be exactly what the entire franchise is all about.

Otherwise, the next game just needs the usual tweaking of mechanics that every game does.
Honestly all THQ had to do was model the Space Marines after Republic Commando, and add the warhammer elements and it would have been epic.
 

Joseph Schlaadt

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Jun 3, 2011
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I should mention that I haven't played this yet (screw up with my preorder) so forgive me if this is already included
but a Last Stand style thing sounds good, with one of each class and wave after wave of enemies
 

Metalix Knightmare

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Sep 27, 2007
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Project_Omega said:
Sethran said:
WARNING: May contain spoilers.

Ok, for those of you who have played and beaten the recently released Warhammer 40k: Space Marine, you have probably realized that the ending sets the game up for a sequel. And even if they didn't make a direct sequel, there will always be WAR. In the next game, what would you like to see added? What would you like to see removed?

Personally, I want Terminator Armor. I think it'd be fun to stomp around with an autocannon in one hand and a power glove on the other. Perhaps a Dreadnought mode could be added to Multiplayer, where one person plays a Space Marine/Chaos Dreadnought and everyone tries to bring them down, I.E. Juggernaught or Big Daddy modes as seen in Halo and Bioshock.
A 'PROPER' chaos plot, I mean who wouldnt like to play as Ahriman or Typhus or even Abaddon himself?

Why, relic, why do you hate chaos so much -__-
Well I can honestly say I do NOT want to play as Abaddon. That armless failure can stay in the Warp for all I care.
 

Xerxes250

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May 18, 2009
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What I think would be cool is to ditch the Spehss Mahreens entirely and give Ciaphas Cain a game. Something kinda like Full Spectrum Warrior but with Kasrkin led by Cain. He has plenty of adventures that wouldn't be hard to turn into a game.
 

kingcom

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Jan 14, 2009
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Project_Omega said:
Sethran said:
WARNING: May contain spoilers.

Ok, for those of you who have played and beaten the recently released Warhammer 40k: Space Marine, you have probably realized that the ending sets the game up for a sequel. And even if they didn't make a direct sequel, there will always be WAR. In the next game, what would you like to see added? What would you like to see removed?

Personally, I want Terminator Armor. I think it'd be fun to stomp around with an autocannon in one hand and a power glove on the other. Perhaps a Dreadnought mode could be added to Multiplayer, where one person plays a Space Marine/Chaos Dreadnought and everyone tries to bring them down, I.E. Juggernaught or Big Daddy modes as seen in Halo and Bioshock.
A 'PROPER' chaos plot, I mean who wouldnt like to play as Ahriman or Typhus or even Abaddon himself?

Why, relic, why do you hate chaos so much -__-
Yea lets fundamentally change the way the 40k universe's status quo works. GW will go right for that!

Hell everyone seems to be assuming that the ending to Space Marine was more than just a "Its 40K, everyone loses" I fully expect Titus to be tortured, experimented on then disposed of all for His most Holy of Inquisition. Him surviving would simply be so he can suffer more.