Even though I started just two gens ago I feel the pain you oldies have. I blame the rush of casual core and casually hardies.(Fakies.) so that devolopers tone back the game so they can play because they know we will buy it as hardcore fans. And then pirate the fuck out of it.Log Dropper M.D. said:I really can't understand the point of making games so amazingly easy. It seems to be some trend currently. What's the satisfaction in breezing through a game with no challenges, I just can't understand it.
Fickle little buggers aren't we. ZP is a great counterpoint to hyped up reviews that hail games as the best thing since sliced sex but you can still enjoy a game he's damned, (bioshock for example). Oh and morrowind still kicks the shit out of oblivion in terms of story, immersiveness and giant mushrooms but hopefully fallout will eclipse both (although maybe not on the giant mushroom front).Ragdrazi said:The problem is not that my opinions coincide with his. It's that the vast majority of the gaming community's opinions coincide with his. Two or three months after they're done bashing him for giving them.
All he's trying to say (I think) is that video games as a whole have become gradually easier over the last couple of decades. For instance, games in the 90's were generally easier then in the 80's, and games in the new millennium have been generally easier then the ones in the 90's. However as of late we've really seen a "boom" in this theory that games are becoming easier, probably due to the herd of casual gamers that have graced video games as of late.Ragdrazi post=9.74419.864908 said:I fail to see a direct correlation.Cheeze_Pavilion said:Right, and notice how much easier it is to get to the end of those games than to a Donkey Kong kill screen?Ragdrazi said:There was resolution in games like Fallout 1 and 2, Half-Life 1... I don't think resolution is the problem.Cheeze_Pavilion said:Because now at the end of a game there's some kind of resolution, and not just a Donkey Kong kill screen.Log Dropper M.D. said:I really can't understand the point of making games so amazingly easy. It seems to be some trend currently. What's the satisfaction in breezing through a game with no challenges, I just can't understand it.
It's not a trend *currently*, it's a trend that's been in action for a long time now. It's speeded up recently, but the trend has been established for a long time.
Have you ever thought of maybe a door that leads underground thats near water maybe?Eggo said:So...Does anyone know how to get to the tepid sewers? I've cleared out all the damn mirelurks in the Anchorage Bay memorial/associated building area and I still can't find a molerat.
And to think I kinda looked up to you as a PC gaming elitist.(Dick?)Eggo said:Really?Bulletinmybrain said:Have you ever thought of maybe a door that leads underground thats near water maybe?
Hmm. Have you found anchorage memorioal? If you have, On the east side slightly south is tepid sewers. There should be a slight river near it with probably some mirklarks or whatever.Eggo said:*shrug*
Knowing how to build an awesome gaming computer doesn't mean you can't misread a map which isn't scaled right for your resolution.