Codgo said:
Hows it running? Any console annoying bits like oversized typefaces like Oblivion?
It could be better, but it works alright once you get used to it. The HUD could be pushed to the edges of the screen a bit more and the zooming in of VATS can get kind of annoying (a manual zoom with the mouse wheel, and even proper screen panning would go a long way in making it feel more intuitive). It's way better than
Oblivion's, but it lacks a few standard features, like a proper mini-map and batch selection inventory and save management. Wouldn't be surprised if patches or mods help this later on. As for performance, it's excellent on my computer. It runs at a near-flawless 60 fps with drops down to about 30 or 40 during combat, but this is at highest possible settings, 1280x960 resolution, with an 8800 GT, so that's quite good for this card. Load times are much quicker than
Oblivion's as well, to the point where I'm barely able to even read the tips on the load screen.
I'm really liking the game so far. I was kind of disappointed by some of the early animation and dialogue problems (some of the writing in the introduction is pretty crummy, and I encountered a few glitches), but once I realised that the game was essentially a really big
Oblivion mod, I became a bit more forgiving. I'm really enjoying the more open-ended quests, more dangerous world (it's actually possible to die, though I did manage to take down two Super Mutants at level two with my starting pistol with some difficulty), and dark humour, even if some of the rougher things like the real-time combat and character interaction mar the experience a bit. For such a large game, though, it's pretty admirable how successful it is overall. It's just a shame it has such a strong opening cinema scene, only to be plagued by pathfinding and animation problems in the first few minutes of actual gameplay.
By the way, am I the only one enjoying random encounters? I love the fact that not all of them involve combat. A lot of the time, you'll come across travelers, merchants, runaway slaves, etc. which present you with sort of impromptu quests or opportunities. I've actually come across groups of wastelanders fighting each other, leaving me to hide behind a rock and steal the spoils afterwards. Very cool, and definitely goes a long way towards giving the world some character.