The Official Fallout 3 Thread.

emptyother

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Richard Groovy Pants said:
Err the sheriff always dies, it's how the quest turns out.
If you stay to watch him arresting Burke when the sheriff turns his back, Burke takes out his rifle and shoots him. Obviously you can complete the quest because that's how it scripted to be.

...To be honest you haven't payed much attention to the game have you?
Even the sheriffs kid (the one you get the key from) says something along the lines of: "Well now that my father is dead".
The sheriff doesnt always die. If your fast enough, you might save him, and he thanks you for watching his back.

Alas, i can not play the game anymore :(
Something along the lines of *crash*, then Windows blame "fallout3.exe", then fallout3.exe blames "xlive.dll". Well, it is kind of my fault, as i uninstalled Games for Windows Live because i thought i got that garbage from another game i had, which i had already uninstalled. I realised my mistake, tried to make amends (full uninstall/reinstall). But GfW is still mad at me, and refuses to let me play.

Hopefully the patch is out any day now...
 

waffletaco

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empty_other said:
Richard Groovy Pants said:
Err the sheriff always dies, it's how the quest turns out.
If you stay to watch him arresting Burke when the sheriff turns his back, Burke takes out his rifle and shoots him. Obviously you can complete the quest because that's how it scripted to be.

...To be honest you haven't payed much attention to the game have you?
Even the sheriffs kid (the one you get the key from) says something along the lines of: "Well now that my father is dead".
The sheriff doesnt always die. If your fast enough, you might save him, and he thanks you for watching his back.
All you get is a thanks? I prefer his rifle and duster and key to his house. :D
 

DirkGently

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RAKtheUndead said:
DirkGently said:
EDIT: Also, what is it with everyone calling it "Oblivion with guns"? Have none of these people played the game for longer than ten minutes? I suppose if you're a veteran of older, more complex FPS/RPGs like the original Fallouts or say System Shock 2, Fallout 3 might seem like oblivion with guns, but as someone who has played Oblivion to death a thousand times over, it most certainly isn't. Does it use the same engine? Yes, but that's about it.
And here comes somebody who is a veteran of the original Fallout games AND System Shock 2. To be fair, Fallout 3 gives the player far more freedom than System Shock 2, especially when it comes to player customisation. The combat feels somewhat similar in the whole "guns deteriorating, slow fire from pistols" sense to System Shock 2, which is a good thing, in my opinion. In terms of the style, it feels somewhat Fallout-like, but the dialogue system is stuck in the past. The characters don't do anything to create immersiveness - I felt more immersed when I had just a dialogue box and a simple 2D sprite, and that's not to say that a 3D character can't create a sense that you're actually talking to a person - just look at Half-Life 2!
I've never played the first two fallout games, nor system shock 2. I've just been getting irked when people imply that Fallout 3 completely lacks depth the way Oblivion did. Oblivion was huge but it's NPCs and characters weren't just shallow, they were above sea level. And making a ridiculous God-Striding-Upon-The-Earth character was just way too easy.
 

JMeganSnow

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Onyx Oblivion said:
dukethepcdr said:
Bulletinmybrain said:
dukethepcdr said:
Richard Groovy Pants said:
Just found a mod on a site that makes all the map locations show up. *giggle*

100% QUEST COMPLETION HERE I COME!
That's cool. The mods are the main reason I got the PC version instead of the Xbox 360 version. I'm looking forward to some really cool mods. Some armor that actually protects you that you can find early on in the game would be nice. Also, some drug that cures radiation poisioning and/or heals you better than what I've found so far. I suppose the weak potions and the relative scarsity of everything makes the game more realistic, but the game is hard enough without making the powerups sparce.
Once you have a house you can buy a Infirmary which can get rid of all your rads for free. And a laboratory which can make drugs/detoxify you.


Cool! I'd better start saving up my bottle caps. I bet that house is expensive. Do you have to buy a house in a certain spot or will any house do? I saw one in Megaton that might be for sale since it says it's not occupied, but you need a key to get in it. I was kind of hoping after the bad guy in Megaton killed the Sherrif and I killed the bad guy, that I would get the Sherrif's house, but apparently not. Couldn't even get anything from it without it being stealing. I guess the whole point of going to his house was to see his now orphaned kid. I tried to help the kid out but he didn't seem to need it. Kind of a pointless side track in the game but oh well.
You get the house when you disarm the bomb for the sheriff

And he's dead...for you.
I did that accidentally earlier. He gives the "stuff" for you to his son Hayden, so once you've disarmed the bomb I believe you can talk to Hayden and get the key to My Megaton House along with the fee. Assuming you haven't killed the kid, too.
 

JMeganSnow

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Tattaglia said:
Leather armour and Stormchaser hat looks totally scavenger-esque, complete with hunting rifle. Can anyone direct me to Dogmeat? I've heard he's somewhere around Minefield but in which direction? East? West? South? Southwest? Northwest-east? Northsouthwest-east-middle-up-down-turn-around-jump-and-do-a-dance?

So has anyone found Firelance yet? It's a nice little pistol, even if it was manufactured by ET.
I found Dogmeat somewhere on the road between Bigtown and the Germantown Police HQ, southwest of Minefield and the scrapyard. It was kind of annoying because I think the encounter spawned while I was fast-traveling between Germantown and Bigtown, so I was in Bigtown repairing some robots when I started getting "Dogmeat is unconscious" messages. So I went out and wandered around until I found the dog walking along the street.

Did I mention that I REALLY HATE random encounters?
 

Laughing Man

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Well I've solved the crash issue after having a read around the official forums. So I've played on a bit more. I am still not too sure about the game overall. The way quests are delivered to you is really kinda like a rapid fire quest machine gun. I started the mole rat repulsion quest then half way through that I encountered some kid and before I knew it I was doing the hunt down the fire ants quest I then stumbled on some Paladin dude fighting a bunch of super mutants and suddenly I am doing a quest to rescue some guy from a building full of super mutants.

I then ran out of a serious amount of ammo so I had to return to Megaton having completed NONE of the quests I started????

The worse part so far seems to be the delivery of weapons and ammo. I currently only have one supplier of ammo and it's that Moira woman back at Megaton but once you buy her supply of ammo she doesn't seem to restock. So I now have about 8 different types of weapon and no ability to find a sufficient amount of ammo to allow me to go back and do the fire ants quests, also what's with the stupidly high number of rounds it takes to take these things down? The super mutants dropped quicker than these flipping fire ants do.
 

JMeganSnow

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Laughing Man said:
Well I've solved the crash issue after having a read around the official forums. So I've played on a bit more. I am still not too sure about the game overall. The way quests are delivered to you is really kinda like a rapid fire quest machine gun. I started the mole rat repulsion quest then half way through that I encountered some kid and before I knew it I was doing the hunt down the fire ants quest I then stumbled on some Paladin dude fighting a bunch of super mutants and suddenly I am doing a quest to rescue some guy from a building full of super mutants.

I then ran out of a serious amount of ammo so I had to return to Megaton having completed NONE of the quests I started????

The worse part so far seems to be the delivery of weapons and ammo. I currently only have one supplier of ammo and it's that Moira woman back at Megaton but once you buy her supply of ammo she doesn't seem to restock. So I now have about 8 different types of weapon and no ability to find a sufficient amount of ammo to allow me to go back and do the fire ants quests, also what's with the stupidly high number of rounds it takes to take these things down? The super mutants dropped quicker than these flipping fire ants do.
Yes, you can pick up a lot of quests early in the game, but there don't seem to be that many quests overall, so just pick one and do it.

If you're having trouble finding ammo, I suggest you explore around a bit until you find an area with a bunch of raiders. Kill them, and you can loot their corpses for ammo. A good location is Springvale School, which is just a little north and west of Vault 101. The Super-Duper Mart is also good.

As for the fire ants, use a Hunting Rifle in VATS and shoot them in the head, one or two shots usually does it except for the soldiers, which are tougher. Grenades are good for the soldiers. Or, if you're feeling punchy, run around the town until you have a whole bunch of them chasing you, then shoot the antennae off of a couple of them. They'll frenzy and attack each other. Or you can just chuck a grenade at the lot of them.

It's not necessary to kill all the fire ants to finish the quest, so you *can* just sneak past them. Once you finish the quest, they'll all start attacking each other and take care of the problem for you.
 

Hey Joe

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Hi, my phone line is down for the time being so I've had the oppurtunity to play Fallout 3 extensivley and I've discovered something cool/ broken with the main quest...

If you find Adam Casey's Garage, you can get the 'Tranquility Lane' Quest pretty damn early. Like before you've even gone to Megaton early.
 

Lt. Sera

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Richard Groovy Pants said:
New vid.

[http://www.xfire.com/video/3d771/]
Thanks for that, since I'm playing goody goody I wouldn't have seen that for some time. Man that looked awesome!

I only just noticed that I could put Nuka into my Nuka dispenser, to cool them and get Ice Cold Nuka. Little things like that make this game all the more awesome.
 

Spartan Bannana

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Hey Joe said:
Hi, my phone line is down for the time being so I've had the oppurtunity to play Fallout 3 extensivley and I've discovered something cool/ broken with the main quest...

If you find Adam Casey's Garage, you can get the 'Tranquility Lane' Quest pretty damn early. Like before you've even gone to Megaton early.
hey, I found that place, where do I go from there?
 

Spartan Bannana

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JMeganSnow said:
didn't feel like selectively snipping this quote, just imagine a guy complaining about how few quests there are
I disagree, most of the achievements are for doing quests and there is a large number of those
 

Spartan Bannana

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Onyx Oblivion said:
Laughing Man said:
Hmmm, well what can I say. Bought this game yesterday gotta say it is basically Oblivion set in a post apocolyptic setting with guns. Big difference is Oblivion looks so much better. I am not saying the graphics are bad it's just the nuclear war zone look is never gonna be as pretty as the Great Forest.
Thanks for explaining how I feel about this game. Dead on. My only other gripe with this fantastic game is the lack of money had by the merchants. I have too much stuff to sell, and they don't have the money.
And I think you lack scavenger mentality, you shouldn't sell all that stuff, keep it, use it for inventions, wear it or shoot at things with it, if all else fails, drop it!
 

JMeganSnow

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Spartan Bannana said:
JMeganSnow said:
didn't feel like selectively snipping this quote, just imagine a guy complaining about how few quests there are
I disagree, most of the achievements are for doing quests and there is a large number of those
A large number of what? Quests or achievements?

Compared to, say, Oblivion, there are very few discrete quests in Fallout 3. Granted, a lot of quests contain several sub-quests under the same heading (such as The Wasteland Survival Guide), but for the most part each area has one quest. If you look at the list of quests here [http://fallout.wikia.com/wiki/Fallout_3_quests] for Fallout 3 versus, say, the list of quests in the Oblivion strategy guide (more than 8 discrete side-quests just in the Imperial City), you'll see a big difference.

Now, if you have the strategy guide and there are a LOT of quests that no one has put on the wiki, then I might change my mind, but from what I've seen the number quests in Oblivion exceeded the number of quests in Fallout 3 by *at least* one order of magnitude.
 

Bulletinmybrain

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JMeganSnow said:
Spartan Bannana said:
JMeganSnow said:
didn't feel like selectively snipping this quote, just imagine a guy complaining about how few quests there are
I disagree, most of the achievements are for doing quests and there is a large number of those
A large number of what? Quests or achievements?

Compared to, say, Oblivion, there are very few discrete quests in Fallout 3. Granted, a lot of quests contain several sub-quests under the same heading (such as The Wasteland Survival Guide), but for the most part each area has one quest. If you look at the list of quests here [http://fallout.wikia.com/wiki/Fallout_3_quests] for Fallout 3 versus, say, the list of quests in the Oblivion strategy guide (more than 8 discrete side-quests just in the Imperial City), you'll see a big difference.

Now, if you have the strategy guide and there are a LOT of quests that no one has put on the wiki, then I might change my mind, but from what I've seen the number quests in Oblivion exceeded the number of quests in Fallout 3 by *at least* one order of magnitude.
Yes I think there were what? 50+ quests in oblivion?(Not to mention the 30 or so guild missions.)

Fallout teeters around 20 to 30..
 

Altorin

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Bulletinmybrain said:
JMeganSnow said:
Spartan Bannana said:
JMeganSnow said:
didn't feel like selectively snipping this quote, just imagine a guy complaining about how few quests there are
I disagree, most of the achievements are for doing quests and there is a large number of those
A large number of what? Quests or achievements?

Compared to, say, Oblivion, there are very few discrete quests in Fallout 3. Granted, a lot of quests contain several sub-quests under the same heading (such as The Wasteland Survival Guide), but for the most part each area has one quest. If you look at the list of quests here [http://fallout.wikia.com/wiki/Fallout_3_quests] for Fallout 3 versus, say, the list of quests in the Oblivion strategy guide (more than 8 discrete side-quests just in the Imperial City), you'll see a big difference.

Now, if you have the strategy guide and there are a LOT of quests that no one has put on the wiki, then I might change my mind, but from what I've seen the number quests in Oblivion exceeded the number of quests in Fallout 3 by *at least* one order of magnitude.
Yes I think there were what? 50+ quests in oblivion?(Not to mention the 30 or so guild missions.)

Fallout teeters around 20 to 30..
They never claimed that Fallout was bigger then oblivion.
 

Bulletinmybrain

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Altorin said:
Bulletinmybrain said:
JMeganSnow said:
Spartan Bannana said:
JMeganSnow said:
didn't feel like selectively snipping this quote, just imagine a guy complaining about how few quests there are
I disagree, most of the achievements are for doing quests and there is a large number of those
A large number of what? Quests or achievements?

Compared to, say, Oblivion, there are very few discrete quests in Fallout 3. Granted, a lot of quests contain several sub-quests under the same heading (such as The Wasteland Survival Guide), but for the most part each area has one quest. If you look at the list of quests here [http://fallout.wikia.com/wiki/Fallout_3_quests] for Fallout 3 versus, say, the list of quests in the Oblivion strategy guide (more than 8 discrete side-quests just in the Imperial City), you'll see a big difference.

Now, if you have the strategy guide and there are a LOT of quests that no one has put on the wiki, then I might change my mind, but from what I've seen the number quests in Oblivion exceeded the number of quests in Fallout 3 by *at least* one order of magnitude.
Yes I think there were what? 50+ quests in oblivion?(Not to mention the 30 or so guild missions.)

Fallout teeters around 20 to 30..
They never claimed that Fallout was bigger then oblivion.
No but they said there was a 100 hour experience. Maybe they were fapping for 60 or so hours because I got 70% of the game done with about 20 or so hours in.
 

JMeganSnow

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Bulletinmybrain said:
[
Yes I think there were what? 50+ quests in oblivion?(Not to mention the 30 or so guild missions.)

Fallout teeters around 20 to 30..
You want me to count? Fine.

Main Quest: 14 (not counting the sub-parts of some of the longer quests as individual quests)
Fighters' Guild: 17
Mages' Guild: 7 individual recommendation quests, +11 once you're in the guild
Thieves' Guild: 13
Dark Brotherhood: 13
Arena: 2 + the matches
Daedric quests: 15
Master Trainer quests: 20
Anvil: 3
Bravil: 3
Bruma: 3
Cheydinhal: 3
Chorrol: 6
Imperial City: 8
Kvatch: 1
Leyawiin: 4
Skingrad: 2
Settlement Quests: 10
Vampire Cure: 4
Wilderness quests: 3
Freeform quests: 7

169 > 20-30

I *think* I added that up correctly, plus the count itself may be off by 3 or 4 because the strategy guide isn't that good in the Main Quest section at showing which are discrete quests and which are just *parts* of quests.

It's not necessarily *bad* that Fallout 3 has fewer quests, it's just *different*.

P.S. Plus Fallout has several events that don't twig as quests.
 

Tattaglia

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JMeganSnow post=9.74419.896324 said:
Bulletinmybrain said:
[
Yes I think there were what? 50+ quests in oblivion?(Not to mention the 30 or so guild missions.)

Fallout teeters around 20 to 30..
You want me to count? Fine.

Main Quest: 14 (not counting the sub-parts of some of the longer quests as individual quests)
Fighters' Guild: 17
Mages' Guild: 7 individual recommendation quests, +11 once you're in the guild
Thieves' Guild: 13
Dark Brotherhood: 13
Arena: 2 + the matches
Daedric quests: 15
Master Trainer quests: 20
Anvil: 3
Bravil: 3
Bruma: 3
Cheydinhal: 3
Chorrol: 6
Imperial City: 8
Kvatch: 1
Leyawiin: 4
Skingrad: 2
Settlement Quests: 10
Vampire Cure: 4
Wilderness quests: 3
Freeform quests: 7

169 > 20-30

I *think* I added that up correctly, plus the count itself may be off by 3 or 4 because the strategy guide isn't that good in the Main Quest section at showing which are discrete quests and which are just *parts* of quests.

It's not necessarily *bad* that Fallout 3 has fewer quests, it's just *different*.

P.S. Plus Fallout has several events that don't twig as quests.
I think the developers meant there is 100 hours in replaying quests in order to have different outcomes. A lot of people probably just shot everyone on their first playthrough, careless of the good karma and result of persuading them peacefully.

By the way, do the Super-Duper Mart and other places ever respawn enemies? I think it's been three weeks in-game and I really, really want to raid it again for nostalgia.
 

JMeganSnow

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Tattaglia said:
I think the developers meant there is 100 hours in replaying quests in order to have different outcomes. A lot of people probably just shot everyone on their first playthrough, careless of the good karma and result of persuading them peacefully.

By the way, do the Super-Duper Mart and other places ever respawn enemies? I think it's been three weeks in-game and I really, really want to raid it again for nostalgia.
I mostly followed the main plot on the first time through, which meant that the game came to a rather abrupt end before I'd gotten a chance to explore much. I was sort of expecting that you'd be able to keep playing after the main quest was done, as in Oblivion. Imagine my surprise.

I know that the *outside* of areas respawn, (I get tired of killing the same three super mutants in this one area over and over) but from what I can tell the indoor areas don't.
 

Solytus

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Richard Groovy Pants said:
Green-E66 said:
Onyx Oblivion said:
dukethepcdr said:
Bulletinmybrain said:
dukethepcdr said:
Richard Groovy Pants said:
Just found a mod on a site that makes all the map locations show up. *giggle*

100% QUEST COMPLETION HERE I COME!
That's cool. The mods are the main reason I got the PC version instead of the Xbox 360 version. I'm looking forward to some really cool mods. Some armor that actually protects you that you can find early on in the game would be nice. Also, some drug that cures radiation poisioning and/or heals you better than what I've found so far. I suppose the weak potions and the relative scarsity of everything makes the game more realistic, but the game is hard enough without making the powerups sparce.
Once you have a house you can buy a Infirmary which can get rid of all your rads for free. And a laboratory which can make drugs/detoxify you.


Cool! I'd better start saving up my bottle caps. I bet that house is expensive. Do you have to buy a house in a certain spot or will any house do? I saw one in Megaton that might be for sale since it says it's not occupied, but you need a key to get in it. I was kind of hoping after the bad guy in Megaton killed the Sherrif and I killed the bad guy, that I would get the Sherrif's house, but apparently not. Couldn't even get anything from it without it being stealing. I guess the whole point of going to his house was to see his now orphaned kid. I tried to help the kid out but he didn't seem to need it. Kind of a pointless side track in the game but oh well.
You get the house when you disarm the bomb for the sheriff

And he's dead...for you.
Actually, You might still be able to get the quest. In my game, the sheriff kicked the bucket while I was doing the quest, and the game just told me to report back to his son, Harden, who gave me the key to the house. So try talking to his son before giving up. =D
Err the sheriff always dies, it's how the quest turns out.
If you stay to watch him arresting Burke when the sheriff turns his back, Burke takes out his rifle and shoots him. Obviously you can complete the quest because that's how it scripted to be.

...To be honest you haven't payed much attention to the game have you?
Even the sheriffs kid (the one you get the key from) says something along the lines of: "Well now that my father is dead".
Well, no I was talking abut the defusing the bomb quest, no the Burke thing, god knows he dies there. My main theory was if you could get the quest from his son. Guess I was wrong?