The Official Fallout 3 Thread.

Alex_P

All I really do is threadcrap
Mar 27, 2008
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Neosage said:
Can you get melee weps in fallout?
Yes, but they're somewhat unsatisfying because you can't target body parts in VATS like you can with ranged weapons. Also I think they're all pretty horribly outclassed by the shotgun.

Some of them do look pretty cool, though.

-- Alex
 

Danny Ocean

Master Archivist
Jun 28, 2008
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Do you have to aim with VATS? I'm pretty competent in first person shooters so I reckon I could pull of head shots without the system.

Sorry if this is obvious, but I'm exploiting your knowledge.
 

Lt. Sera

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Apr 22, 2008
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Danny Ocean said:
Do you have to aim with VATS?
Nope, you can play the game without using VATS at all. VATS is just there whenever you decide you'd like to use it. It's all down to personal preference, which is why I like the implementation Bethesda made with VATS.
 

Mr_Powers

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Jul 11, 2008
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I have had to forbid myself from playing this game until after finals. My brother just got it and I know that if I got my hands on it I would retreat into some dark corner and not emerge for at lest an month. This has happened to me before with Morrowind and Oblivion, and it will happen again with Fallout 3. Hopefully though I will be able to hold off until next week when finals are over with. To be honest I am looking forward to being able to play Fallout more than I am being done with college for the Holidays.
 

Anton P. Nym

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Sep 18, 2007
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Lt. Sera said:
Danny Ocean said:
Do you have to aim with VATS?
Nope, you can play the game without using VATS at all. VATS is just there whenever you decide you'd like to use it. It's all down to personal preference, which is why I like the implementation Bethesda made with VATS.
I like the way that your character's skill stats come into play in both; in VATS it's hit probability with strikes doing a standard damage amount, but in free-aim shooting your shots (minus a weapon's tendancy to spray; keep 'em repaired!) hit according to how good you are but damage per hit depends upon your character's weapons skill. I think it's a wash as to which is "best", so you can pick the one you prefer. (I'm decent at aiming, but I turned into a total VATS-whore for the camera work.)

-- Steve
 

Anton P. Nym

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Sep 18, 2007
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harhol said:
I don't understand how some people are struggling to build up a good supply of caps - I've only just accepted the quest from Three Dog and I already have over three thousand. It's not like you need to buy anything anyway, since there are loads of drugs, stimpacks, guns and weapons lying around.
For me it was blowing my money on ammo; I was shooting my way through the game, taking down every hostile even if I had to pursue, and with early skill levels it took a fair number of bullets to take each baddy down. Once I got Small Guns up a couple of notches and took the Scavenger perk (more ammo in caches) things got a lot easier financially.

-- Steve
 

Lt. Sera

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Apr 22, 2008
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I blew all my money on ammo as well. On hard, every single raider just took too many bullets before going down. On lower difficulty I had zero issues with caps.
 

GenHellspawn

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Jan 1, 2008
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OK, I have an issue that has really been bugging me lately. Is there any way to make this game actually challenging? On Very Hard I got to the third-last quest in 4 and a half hours worth of game play (yes, I did skip a lot of the side quests) and even after downloading a bunch of mods that supposedly made the game harder, I was still having a really easy time with it.
Now, apparently, it's just me, as everybody else seems to think that Very Hard is, well, very hard, but this is just making the game really boring.
 

Anton P. Nym

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Sep 18, 2007
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harhol said:
Anton P. Nym said:
For me it was blowing my money on ammo; I was shooting my way through the game, taking down every hostile even if I had to pursue, and with early skill levels it took a fair number of bullets to take each baddy down. Once I got Small Guns up a couple of notches and took the Scavenger perk (more ammo in caches) things got a lot easier financially.
I made sure to pimp Small Guns as much as I could. Granted it's something of a safe (boring?) option but I didn't know how difficult the game might get. I have 10 agility and I also took the perk which gives you Repair +5 and Small Guns + 5 three times, so by level four or five I'd effectively maxed it out. All my other skills except sneak and repair are diabolical though. Everyone hates me and I can't carry anything or use grenades/mines/medicine. An endurance stat of 2 ensures that I go green within a matter of seconds as well. The exploration is harder than the fighting!
Yeah, I see how that'd affect things.

I went big on the interpersonal stuff (Charisma 7, Perception 7, and Intelligence 8, paying for that by taking hits to Strength and Endurance) on the idea of making a noble peacemaker, but found the gunplay too tempting while actually playing. So my guns skill was in the 20s for much of my early play and my mediocre Agility wasn't enough to compensate.

It was fun roleplaying that though; I brought peace to the Wasteland, by words if I could or by bullets if I must. (But when I reached Speech 100 I really only had to shoot the insane or the irredemable baddies. I talked my way out of Andale without having to join 'em...)

-- Steve
 

Anton P. Nym

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Sep 18, 2007
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Richard Groovy Pants said:
fish food carl said:
Damn, I'm so frustratingly stuck, I might cry. No matter which route I take, I can't find the station Chevy Chase North. I've gone into the tunnels between Farragut West and Friendship, so many times, but there is no tunnel, line or corridor! They just lead to each other! This is so fucking killing me!
Want me to make a video about it?
Where exactly do you want to go? Is this quest related?
I think he's still trying to find the GNR building to continue the main storyline... I wish I could give verbal directions, but truth be told I can't remember how I first got there, and every subsequent time I just fast-traveled.

-- Steve