Really? the Pitt seems the least interesting to me, though I may still get it as I do enjoy more content. The brotherhood of steel one on March is the most interesting to me.Symp4thy said:Oh baby, can't wait for the Pitt DLC next month.
Really? the Pitt seems the least interesting to me, though I may still get it as I do enjoy more content. The brotherhood of steel one on March is the most interesting to me.Symp4thy said:Oh baby, can't wait for the Pitt DLC next month.
Well, most of my reason is because I live in Pittsburgh and can't wait to explore the post-apocalyptic version of my town. Besides that, I think Brotherhood of Steel will definitely be the most interesting.waffletaco said:Really? the Pitt seems the least interesting to me, though I may still get it as I do enjoy more content. The brotherhood of steel one on March is the most interesting to me.Symp4thy said:Oh baby, can't wait for the Pitt DLC next month.
I have 147 stimpacks. There is a 'quest' you can do for the outcasts where you must find them technology(Energy weapons, power armor) and the reward you in 5.56 ammo, frag grenades, rad away or stimpacks. I just search for Enclave, steal their power armor and plasma/laser rifles and give them to this guy for a lot of stimpacks or ammo.Iron Mal said:I'll agree that there was an abundance of ammo in the game but stimpacks might as well come with a certificate of authentication given how hard they are to come by.
Yup I agree. I found 80 stimpaks close towards the beginning of the game thanks to doc hoff and the other doc at the clinic. I first killed the clinic doctor in Megaton for his stimpaks via stealth and a baseball bat, then the guy with the eyepatch in megaton for his .44 and then easily took out doc hoff with my new scoped .44, plus the 20 you start with at the beginning thanks to some searching around in the vault. I did not have to worry about dying for a long, long time.Atvomat_Nikonov said:I have 147 stimpacks. There is a 'quest' you can do for the outcasts where you must find them technology(Energy weapons, power armor) and the reward you in 5.56 ammo, frag grenades, rad away or stimpacks. I just search for Enclave, steal their power armor and plasma/laser rifles and give them to this guy for a lot of stimpacks or ammo.Iron Mal said:I'll agree that there was an abundance of ammo in the game but stimpacks might as well come with a certificate of authentication given how hard they are to come by.
Eh, I don't even need to do the Outcast tech quest to get a big pile of stimpacks. Playing on very hard they practically rain from the sky. Hardly an issue at all. Never mind the bullets and guns. My best character actually has around 300 stimpacks on him.waffletaco said:Yup I agree. I found 80 stimpaks close towards the beginning of the game thanks to doc hoff and the other doc at the clinic. I first killed the clinic doctor in Megaton for his stimpaks via stealth and a baseball bat, then the guy with the eyepatch in megaton for his .44 and then easily took out doc hoff with my new scoped .44, plus the 20 you start with at the beginning thanks to some searching around in the vault. I did not have to worry about dying for a long, long time.Atvomat_Nikonov said:I have 147 stimpacks. There is a 'quest' you can do for the outcasts where you must find them technology(Energy weapons, power armor) and the reward you in 5.56 ammo, frag grenades, rad away or stimpacks. I just search for Enclave, steal their power armor and plasma/laser rifles and give them to this guy for a lot of stimpacks or ammo.Iron Mal said:I'll agree that there was an abundance of ammo in the game but stimpacks might as well come with a certificate of authentication given how hard they are to come by.
I just play through it on normal, and fine a decent supply when not doing that quest. Although, with Clover and Jericho on my evil file I could boot it up to hard seeing as the three of us rape and pillage anything and everything. How many more stimpacks on average do you find on harder difficulties?DirkGently said:Eh, I don't even need to do the Outcast tech quest to get a big pile of stimpacks. Playing on very hard they practically rain from the sky. Hardly an issue at all. Never mind the bullets and guns. My best character actually has around 300 stimpacks on him.waffletaco said:Yup I agree. I found 80 stimpaks close towards the beginning of the game thanks to doc hoff and the other doc at the clinic. I first killed the clinic doctor in Megaton for his stimpaks via stealth and a baseball bat, then the guy with the eyepatch in megaton for his .44 and then easily took out doc hoff with my new scoped .44, plus the 20 you start with at the beginning thanks to some searching around in the vault. I did not have to worry about dying for a long, long time.
Same as ever. Difficulty affects combat and how much EXP you get. I've been playing on Very Hard for a good few or four characters without being aware of it. It's bit sharp at first, but then it picks up and you just go on through after you hit a few levels. The biggest thing is being used to just shooting things. The only thing you'll be killing in a single round is a feral ghoul or a few townspeople via sneak attack, but shortly you'll be good at quickly putting a mag from your 10mm in somebody and it's no big deal.Atvomat_Nikonov said:I just play through it on normal, and fine a decent supply when not doing that quest. Although, with Clover and Jericho on my evil file I could boot it up to hard seeing as the three of us rape and pillage anything and everything. How many more stimpacks on average do you find on harder difficulties?DirkGently said:Eh, I don't even need to do the Outcast tech quest to get a big pile of stimpacks. Playing on very hard they practically rain from the sky. Hardly an issue at all. Never mind the bullets and guns. My best character actually has around 300 stimpacks on him.waffletaco said:Yup I agree. I found 80 stimpaks close towards the beginning of the game thanks to doc hoff and the other doc at the clinic. I first killed the clinic doctor in Megaton for his stimpaks via stealth and a baseball bat, then the guy with the eyepatch in megaton for his .44 and then easily took out doc hoff with my new scoped .44, plus the 20 you start with at the beginning thanks to some searching around in the vault. I did not have to worry about dying for a long, long time.
When my xbox is fixed, I think I'll switch it to hard. I'm level 7 with a chinese assault rifle and a hunting rifle as my two main weapons. Jericho has his default weapons with combat armor and Clover has a hunting rifle along with her sawn off, officers sword and some combat armor.DirkGently said:Same as ever. Difficulty affects combat and how much EXP you get. I've been playing on Very Hard for a good few or four characters without being aware of it. It's bit sharp at first, but then it picks up and you just go on through after you hit a few levels. The biggest thing is being used to just shooting things. The only thing you'll be killing in a single round is a feral ghoul or a few townspeople via sneak attack, but shortly you'll be good at quickly putting a mag from your 10mm in somebody and it's no big deal.
Avoid them at first. Wait until you've got a nice collection of .32 ammo or 5.56, and at first, try to pick your fights. Fighting off a regular Super Mutant is one thing, doing or three is something else. You'll probably end up using a mag for your hunting rifle or two depending on your stats. I typically play the Lucky Perceptive Sniper, able to hit from far away and get a critical hit often. A combat shotgun can do some good, but I tend to avoid using it due to it's deterioration rate.Atvomat_Nikonov said:When my xbox is fixed, I think I'll switch it to hard. I'm level 7 with a chinese assault rifle and a hunting rifle as my two main weapons. Jericho has his default weapons with combat armor and Clover has a hunting rifle along with her sawn off, officers sword and some combat armor.DirkGently said:Same as ever. Difficulty affects combat and how much EXP you get. I've been playing on Very Hard for a good few or four characters without being aware of it. It's bit sharp at first, but then it picks up and you just go on through after you hit a few levels. The biggest thing is being used to just shooting things. The only thing you'll be killing in a single round is a feral ghoul or a few townspeople via sneak attack, but shortly you'll be good at quickly putting a mag from your 10mm in somebody and it's no big deal.
Super Mutants will be my big issue, how much harder are they?
Yeah, Clover and Jericho act as my 'armor' since I refuse to wear it(Bar the merc outfits and leather). They soak up a good amount of damage, whilst I flank and engage those who they aren't fighting. I use mostly my hunting rifle against the 'muties', going mainly for headshots. I have around 70 rounds, which I think should be enough for hard mode against muties.DirkGently said:Avoid them at first. Wait until you've got a nice collection of .32 ammo or 5.56, and at first, try to pick your fights. Fighting off a regular Super Mutant is one thing, doing or three is something else. You'll probably end up using a mag for your hunting rifle or two depending on your stats. I typically play the Lucky Perceptive Sniper, able to hit from far away and get a critical hit often. A combat shotgun can do some good, but I tend to avoid using it due to it's deterioration rate.
EDIT: missed the beginning of your post. I'm not familiar with them on Hard, but I'm sure you'll do fine with two followers.
Dunno, really, I'm not a stealth type person. Ask around. Enemies have a lot more health and do more damage, so I don't know if you'll be able to sneak kill things as easily.Atvomat_Nikonov said:Yeah, Clover and Jericho act as my 'armor' since I refuse to wear it(Bar the merc outfits and leather). They soak up a good amount of damage, whilst I flank and engage those who they aren't fighting. I use mostly my hunting rifle against the 'muties', going mainly for headshots. I have around 70 rounds, which I think should be enough for hard mode against muties.DirkGently said:Avoid them at first. Wait until you've got a nice collection of .32 ammo or 5.56, and at first, try to pick your fights. Fighting off a regular Super Mutant is one thing, doing or three is something else. You'll probably end up using a mag for your hunting rifle or two depending on your stats. I typically play the Lucky Perceptive Sniper, able to hit from far away and get a critical hit often. A combat shotgun can do some good, but I tend to avoid using it due to it's deterioration rate.
EDIT: missed the beginning of your post. I'm not familiar with them on Hard, but I'm sure you'll do fine with two followers.
Are there any huge tactic changes in the harder modes? I sneak around alot, and try to get sneak criticals. I run and gun with sparce use of VATS, in urban areas and use stealth in metro tunnels and buildings.
Hmmm, my sneak attacks aren't brilliant anyway. I'll have to start boosting sneak more, and cut down on small guns/energy weapons. What I meant though, is it wise to run head first into enemies, or is it better to pick your fights to your ability.DirkGently said:Dunno, really, I'm not a stealth type person. Ask around. Enemies have a lot more health and do more damage, so I don't know if you'll be able to sneak kill things as easily.
On very hard, I avoid conflict whenever possible, but that's just the way I play. Honestly, Very Hard isn't that hard, you've just got to be smart about how you play.Atvomat_Nikonov said:Hmmm, my sneak attacks aren't brilliant anyway. I'll have to start boosting sneak more, and cut down on small guns/energy weapons. What I meant though, is it wise to run head first into enemies, or is it better to pick your fights to your ability.DirkGently said:Dunno, really, I'm not a stealth type person. Ask around. Enemies have a lot more health and do more damage, so I don't know if you'll be able to sneak kill things as easily.
Well cheers for the advice and the like. I'm going to check out hard/very hard mode next time I can play Fallout 3.DirkGently said:On very hard, I avoid conflict whenever possible, but that's just the way I play. Honestly, Very Hard isn't that hard, you've just got to be smart about how you play.
I played very hard on my second character. My first character I only played like 8 hours too. I'll admit having 8 hours of learning the ropes is quite a bit, but "very hard" used to mean something, not just more hp. The game actually gets easier because you get more stuff and xp.DirkGently said:Atvomat_Nikonov said:Hmmm, my sneak attacks aren't brilliant anyway. I'll have to start boosting sneak more, and cut down on small guns/energy weapons. What I meant though, is it wise to run head first into enemies, or is it better to pick your fights to your ability.DirkGently said:Dunno, really, I'm not a stealth type person. Ask around. Enemies have a lot more health and do more damage, so I don't know if you'll be able to sneak kill things as easily.
On very hard, I avoid conflict whenever possible, but that's just the way I play. Honestly, Very Hard isn't that hard, you've just got to be smart about how you play.
There are several things you can do:Syntax Error said:I have a few questions though: Is there any way to get the "unique" weapons (like the Power Fist) to full CND?